New Campaign Project *Coming Early Summer 2009*
Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico
- Theblackdog
- Pooplord
- Posts: 2689
- Joined: Mon Mar 17, 2008 3:30 pm
- Contact:
You know what kind of bricks you have. Any type of spaceman, except for Star Wars brands, works. (You can use clone bodies if you're really pressed for parts, but no SW helmets) Space Port, Early CS, Blacktron, Futuron, Life On Mars/Mars Mission, whatever you can put together. If you have one of those LoM guys with the shiny blue jetpacks, use that for a hero. Jet packs can similarly be whatever you have lying around. Thanks a lot.Niflheim wrote:
Also, TBD, what kind of Spacemen do you want them to be?

- Silent-sigfig
- can you feel me?
- Posts: 2562
- Joined: Fri Mar 14, 2008 5:20 pm
- Location: Number one in USA
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
Do you have many Rock Raiders? If so, could you add:
The Gamma Corps:
Light Troopers (3)
Use Rock Raiders Bandit torsos, w/submachine-gun type weapons
Hvy. Troopers (2)
Rock Raiders Axel torsos, heavy bazooka/explosive type weapons (I find the little hammers that come with Rock Raiders are great stick grenades)
Skirmishers (3)
Mars Expedition Assistant torsos, heavy pistols/hand-to-hand weapons
Hero: Codename: Saber
Bandit torso, Assistant head, katana, pistol, shieldpack. Shieldpack is made using one of those stud-backpacks, with a Johnny Thunder wheelhub and a see through light piece (1x1 circular stud)
Feel free to change the #s to whatever you can build, and/or what you think is fair.
PS if you still have trouble figuring out what I'm talking about, check out Two Face in the Battle of I-75. He has one.
The Gamma Corps:
Light Troopers (3)
Use Rock Raiders Bandit torsos, w/submachine-gun type weapons
Hvy. Troopers (2)
Rock Raiders Axel torsos, heavy bazooka/explosive type weapons (I find the little hammers that come with Rock Raiders are great stick grenades)
Skirmishers (3)
Mars Expedition Assistant torsos, heavy pistols/hand-to-hand weapons
Hero: Codename: Saber
Bandit torso, Assistant head, katana, pistol, shieldpack. Shieldpack is made using one of those stud-backpacks, with a Johnny Thunder wheelhub and a see through light piece (1x1 circular stud)
Feel free to change the #s to whatever you can build, and/or what you think is fair.
You know, you can make a Tommy Gun, just take a Torch (you know, those things they made torches out of in the Ninja sets) and place a 2x2 circular plate on the brick end, then take a 1x1 tube, and stick that on the end, and finally, take a black 2 long circular clipinner (technic piece sometimes used as wheel axles) and stick that in the tube. Voila!Silent-sigfig wrote:well, could you make one usind a pistol or risle and a clip?Niflheim wrote:
-The Hoods. No Tommy guns man, but got lots of pistols.I could try and make Tommy Guns
PS if you still have trouble figuring out what I'm talking about, check out Two Face in the Battle of I-75. He has one.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
I don't got no Rock Raiders. I only have one Bandit and Axel's head. =/
Heres my sets I own. Then I got other bits and bobs from Yard Sales.
*~*Niflheim*~*
Heres my sets I own. Then I got other bits and bobs from Yard Sales.
*~*Niflheim*~*
- Theblackdog
- Pooplord
- Posts: 2689
- Joined: Mon Mar 17, 2008 3:30 pm
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Giant Evil Rabbit Mech
- Battlefield General
- Posts: 6
- Joined: Wed Feb 04, 2009 3:11 pm
- Location: Wild West
I call the hobos, but can they have some converted gun trucks and grenades they built out of coffe mugs just to make it fair? Every-one else has some-thing of the sort. I think there should be ten of them and their hero, who will be better armed or something.
People who are dead do not have to worry about dieing.
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
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Ok, I'm changing my faction.
LWAR:
Uniforms: none, just any racing outfits/Octan uniforms
Vehicles: Sports Cars, Motorcycles
Weapons: Wrenches, airguns, rocket launchers, starter pistols
Hero: Jeff Gordone
LWAR:
Uniforms: none, just any racing outfits/Octan uniforms
Vehicles: Sports Cars, Motorcycles
Weapons: Wrenches, airguns, rocket launchers, starter pistols
Hero: Jeff Gordone
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
Update:
YOU MAY ONLY HAVE UP TO 5 OR 6 PEOPLE IN YOUR TEAM FOR THE FIRST BATTLE. ONLY ONE VEHICLE TOO. MORE MAY BE USED PAR SAY MY REQUEST.
And yes, the battlefield is being made.
This is because the first game will have lots of factions. This, while is great, will lead to the fact of too many giant armies from the beginning. Most of the armies will die off, but if you don't you will get a a bigger faction the next game.
Note: You do not have to win to go to the next round, just have troops left. Playing aorak/pussy you can to live towards the next round.
*~*Niflheim*~*
YOU MAY ONLY HAVE UP TO 5 OR 6 PEOPLE IN YOUR TEAM FOR THE FIRST BATTLE. ONLY ONE VEHICLE TOO. MORE MAY BE USED PAR SAY MY REQUEST.
And yes, the battlefield is being made.
This is because the first game will have lots of factions. This, while is great, will lead to the fact of too many giant armies from the beginning. Most of the armies will die off, but if you don't you will get a a bigger faction the next game.
Note: You do not have to win to go to the next round, just have troops left. Playing aorak/pussy you can to live towards the next round.
*~*Niflheim*~*
- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
Ok, just one armored sports car and two/three iron horses?
EDIT: You can reduce the #of figs to compensate for steeds.
They can be just armed with pistols or tools, or even no weapons.
EDIT: You can reduce the #of figs to compensate for steeds.
They can be just armed with pistols or tools, or even no weapons.
Last edited by Elmagnifico on Sat Feb 21, 2009 8:26 pm, edited 2 times in total.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- tahthing
- rather undermines the point of ranks.
- Posts: 1132
- Joined: Mon Dec 29, 2008 7:02 pm
- Location: Sometimes Anti-Social. Always Anti-Fascist.
i hope you command them well.MasterEcabob wrote:Well if this battle is seriously going to take place soon then I call the angry mob.
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
Faction
Here's a random faction idea, but I don't wish to reserve a spot:
Tourists: A few people in tacky hats and shirts, with cameras, brochures, and luggage, if possible. Maybe a taxi? Their hero is a man called Twoflower.
Well-Packed: Instead of taking an action, tourists may attempt to pull items out of their luggage. This ends their turn, and they must roll higher than 10+CP of item on a d20 to succeed. This can be used for bikes, bazookas, potions, etc.
Souvenirs: Tourists may trade items and weapons with adjacent enemy units if the total exchange of CP is equal. Then they may take the rest of their turns.
Tourists: A few people in tacky hats and shirts, with cameras, brochures, and luggage, if possible. Maybe a taxi? Their hero is a man called Twoflower.
Well-Packed: Instead of taking an action, tourists may attempt to pull items out of their luggage. This ends their turn, and they must roll higher than 10+CP of item on a d20 to succeed. This can be used for bikes, bazookas, potions, etc.
Souvenirs: Tourists may trade items and weapons with adjacent enemy units if the total exchange of CP is equal. Then they may take the rest of their turns.
Shameless plug for my battles: http://www.brickshelf.com/cgi-bin/gallery.cgi?f=336936

