Dead Players
Moderators: warman45, Rev. Sylvanus
- Pink Bicycle Launcher¿
- Champion

- Posts: 16
- Joined: Sun May 24, 2009 1:20 am
- Location: British Columbia, Comox
Dead Players
Would it be possable to bring dead players back to life who haven't been totally obliterated¿ could make state cards maybe for a medic¿
All Your Base Are Belong To Me!!1!!!!
(\/) (',,') (\/) WOOOB WOOOB WOOOB!!!!
(\/) (',,') (\/) WOOOB WOOOB WOOOB!!!!
- tahthing
- rather undermines the point of ranks.
- Posts: 1132
- Joined: Mon Dec 29, 2008 7:02 pm
- Location: Sometimes Anti-Social. Always Anti-Fascist.
1: what are you doing with a dead player?
2: how did they die?
3: oh
4: you didnt have to tell me!
5: bring me a bucket, that was just sick what you did to them!
2: how did they die?
3: oh
4: you didnt have to tell me!
5: bring me a bucket, that was just sick what you did to them!
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
- Bonn-o-Tron
- Mega Blok
- Posts: 1444
- Joined: Sat Dec 29, 2007 11:58 pm
- Location: Brodmann area 17
- Contact:
Re: Dead Players
They exist already.Pink Bicycle Launcher¿ wrote:could make state cards maybe for a medic¿
PS. You're really making me want to play Half-Life 2. Your picture is what I'm assuming is a silhuoette of a Combine officer, and the "launcher" part of your name makes me think of the Gravity Gun.

- Bonn-o-Tron
- Mega Blok
- Posts: 1444
- Joined: Sat Dec 29, 2007 11:58 pm
- Location: Brodmann area 17
- Contact:
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
- tahthing
- rather undermines the point of ranks.
- Posts: 1132
- Joined: Mon Dec 29, 2008 7:02 pm
- Location: Sometimes Anti-Social. Always Anti-Fascist.
it says "Mediks may also attempt to revive a unti's severed head,"Almighty Benny wrote:You mean like this? I think there was already a whole thread about Medix
what use is a severed head?
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
"...but will only succeed on a skill roll of 4 or higher (each successive number reattaches an additional severed limb)"
I should have been more clear with this part, what I meant was:
4 - minifig's head is reattached to torso and legs, thus returning it to life
5 - minifig is also reunited with one of it's arms
6 - complete minifig revival
Otherwise, the unit is simply revived as is and no skill roll is necessary
I should have been more clear with this part, what I meant was:
4 - minifig's head is reattached to torso and legs, thus returning it to life
5 - minifig is also reunited with one of it's arms
6 - complete minifig revival
Otherwise, the unit is simply revived as is and no skill roll is necessary

I said "no" to drugs, but they just wouldn't listen...
- tahthing
- rather undermines the point of ranks.
- Posts: 1132
- Joined: Mon Dec 29, 2008 7:02 pm
- Location: Sometimes Anti-Social. Always Anti-Fascist.
noo don't change it,make a "severed head" stat card!Almighty Benny wrote:"...but will only succeed on a skill roll of 4 or higher (each successive number reattaches an additional severed limb)"
I should have been more clear with this part, what I meant was:
4 - minifig's head is reattached to torso and legs, thus returning it to life
5 - minifig is also reunited with one of it's arms
6 - complete minifig revival
Otherwise, the unit is simply revived as is and no skill roll is necessary
"some people are like slinkies there really good for nothing, but they still bring a smile to your face when you push them down a flight of stairs"
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
"Triangalism! What's the fuckin' point!"

How's that compression ratio?
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
hahaha, awesome
Severed Head
Skill - 1d2
Move - 0"
Armor - 1d6 (-3)
Abilities:
Evil eye - Severed head may attempt to give other players the evil eye. This strikes a small amount of terror in their hearts, causing them to suffer -1 to skill rolls
Bite - A severed head may attempt to lunge at and bite players that get within 1". This does only a small amount of damage, but the player must use a full movement phase attempting to detach the severed head. (Roll stumble die)
Severed Head
Skill - 1d2
Move - 0"
Armor - 1d6 (-3)
Abilities:
Evil eye - Severed head may attempt to give other players the evil eye. This strikes a small amount of terror in their hearts, causing them to suffer -1 to skill rolls
Bite - A severed head may attempt to lunge at and bite players that get within 1". This does only a small amount of damage, but the player must use a full movement phase attempting to detach the severed head. (Roll stumble die)

I said "no" to drugs, but they just wouldn't listen...
- Pink Bicycle Launcher¿
- Champion

- Posts: 16
- Joined: Sun May 24, 2009 1:20 am
- Location: British Columbia, Comox
- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
In the last topic about medix, The Overlord ruled that reviving a minifig requires a skill roll of 6. For each number under 6 they loss one body part. Ex:
6 - Total Revival
5 - Looses a leg
4 - Looses both legs
3 - Looses both legs and one arm
2 - Looses both legs and both arms
1 - Looses both legs, both arms, and one head
This is, of course, assuming the unit has all of their bodyparts. If the revived minfig was missing any limbs, then you would have to roll a bit higher to revive them with their head intact.
6 - Total Revival
5 - Looses a leg
4 - Looses both legs
3 - Looses both legs and one arm
2 - Looses both legs and both arms
1 - Looses both legs, both arms, and one head
This is, of course, assuming the unit has all of their bodyparts. If the revived minfig was missing any limbs, then you would have to roll a bit higher to revive them with their head intact.
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
- Almighty Benny
- Jaw-Jaw
- Posts: 951
- Joined: Thu Dec 06, 2007 12:40 pm
- Location: Connecticut
- Contact:
that's about the same thing as I was saying, only with more to keep track of and listed in the reverse order. How about, 6 revives him, anything less than 6 removes that many appendages, and 1 puts him in a state of "hyperdeath" where he's gone forever. Remove this minifig from your collection and burn it.

I said "no" to drugs, but they just wouldn't listen...
-
Stuff Is Possible
- Hero
- Posts: 62
- Joined: Thu May 21, 2009 7:51 pm
- Location: Corona, California, USA, Earth, Sol, Milky Way, The Universe.
Leaving room for the multi-headed things eh?MasterEcabob wrote:In the last topic about medix, The Overlord ruled that reviving a minifig requires a skill roll of 6. For each number under 6 they loss one body part. Ex:
6 - Total Revival
5 - Looses a leg
4 - Looses both legs
3 - Looses both legs and one arm
2 - Looses both legs and both arms
1 - Looses both legs, both arms, and one head
This is, of course, assuming the unit has all of their bodyparts. If the revived minfig was missing any limbs, then you would have to roll a bit higher to revive them with their head intact.

Do you dare doubt the possibility?!



