Knife!
Moderators: warman45, Rev. Sylvanus
- Greenkey15
- Cannon Fodder
- Posts: 338
- Joined: Tue Jul 01, 2008 10:01 pm
Knife!
No soldier would be caught dead without a knife somewhere in their BattleSuits. Minifigs will hide knives in obscure places just in case a Brikinid Hive Fleet tries to eat the planet. Knives are commonplace among most Minifigs. Here's their stats:
Use: 4
Damage: (size of creature) d6-2
Minifigs cost one CP less if they don't have a knife hidden somewhere for desperate measures. All minifigs, officers, and heroes carry one unless said otherwise. This could be the answer to the whole "unarmed combat" thing. If all minifigs carrry a weapon somewhere that costs nothing, then there would be no need to have silly rules for fists. If you want to add the knife ability to a creature, you may add it for free as long as the creature has a mind. In other words, if you have a custom unit for your army, they can probably stash a shiv somewhere in their armor or they have claws.
You don't even need a piece for a knife, as it would be assumed that everyone has one, you would not need to keep track of it. Knives may only be used if the minifigure has no other weapons to fight with.
Good idea, bad idea? I wantses yours opinionses.
Use: 4
Damage: (size of creature) d6-2
Minifigs cost one CP less if they don't have a knife hidden somewhere for desperate measures. All minifigs, officers, and heroes carry one unless said otherwise. This could be the answer to the whole "unarmed combat" thing. If all minifigs carrry a weapon somewhere that costs nothing, then there would be no need to have silly rules for fists. If you want to add the knife ability to a creature, you may add it for free as long as the creature has a mind. In other words, if you have a custom unit for your army, they can probably stash a shiv somewhere in their armor or they have claws.
You don't even need a piece for a knife, as it would be assumed that everyone has one, you would not need to keep track of it. Knives may only be used if the minifigure has no other weapons to fight with.
Good idea, bad idea? I wantses yours opinionses.
- Greenkey15
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Doc Savage
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If they get that, only a certain type of unit should get them.
But it does say in the rulebook that minifigs can't do that.
Maybe you could make something similar to the "stash" ability that santis and the other knight units have, but it only applied to hand weapons. Then you could have concealed pistols and whatnot....great for spies!
You could say spies get two hand weapons or two pistols, and mobsters could carry a sawed off shotgun under their trench coats!
Providing they're wearing the appropriate clothing, of course.
And that they all have their licenses.
But it does say in the rulebook that minifigs can't do that.
Maybe you could make something similar to the "stash" ability that santis and the other knight units have, but it only applied to hand weapons. Then you could have concealed pistols and whatnot....great for spies!
You could say spies get two hand weapons or two pistols, and mobsters could carry a sawed off shotgun under their trench coats!
Providing they're wearing the appropriate clothing, of course.
And that they all have their licenses.
The brave Blokbot dies a thousand deaths, the cowardly one only five hundred.
- Greenkey15
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- Nitewatchman
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That rule is unnecessary, since I can't imagine anyone wanting their unarmed minifigs to do anything else unless they have a damn good reason for it.jifel wrote:I have an idea. an unarmed minifig automatically spends one turn moving towards the nearest weapon and picking it up. He may not do ANYTHING else.
jifel
- pesgores
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I mean, weapons that don't get a physical space in battlefield are not approved. It's the same as playing Cowboys with your hands, you can't kill anyone, unless you're m y l i t t l e p o n i e s.
"You can get more of what you want with a kind word and a gun, that you can with just a kind word." - Al Capone
My official post number 1000 was "The whole battle?"

My official post number 1000 was "The whole battle?"






