Victory Point Control
Moderators: warman45, Rev. Sylvanus
Victory Point Control
After playing Dawn of War 2, I thought of a great brikwars scenario. Both sides will start with 500 points. There will be some spots on the map that you need to capture. If you capture one, your enemy's point will go down by 25 each turn. The more you capture the victory point spots the more your enemy's point will go down. For example if I have 5 victory spots under my command, the enemies point will go down by 125. If your point reaches 0, you lose.
- dcl32
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hey this is a game mode in CoH too. man i'm going to have to get Dawn of War 2
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- IVhorseman
- If she don't want the brick, she won't get the dick

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CoH started it. They're both games made by relic.
Personally, I think COH is a better game. The balance in DOW is crazy, and the new patch has boneriffic stuff, like banshees being cheaper and about ten times better.
Personally, I think COH is a better game. The balance in DOW is crazy, and the new patch has boneriffic stuff, like banshees being cheaper and about ten times better.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Bennanteno
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- IVhorseman
- If she don't want the brick, she won't get the dick

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By started it, I mean that DOW 2 literally uses the exact same programming as the COH one. DOW's engine is a heavily modified version of the COH one.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Bennanteno
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- dcl32
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yeah i knew both were made by relic so it would make sense
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- Theblackdog
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I recognized this rule from Star Wars Battlefront. I had tried to write out a command-points rule before, but I've never actually used it.
I don't know if I'd want to go through all of the complicated book-keeping that such a scenario would involve, but there can still be incentives for taking and holding certain points -- for instance, you could respawn troops there like in Battlefront, or the turn order could be determined by how many CPs each side has.
I don't know if I'd want to go through all of the complicated book-keeping that such a scenario would involve, but there can still be incentives for taking and holding certain points -- for instance, you could respawn troops there like in Battlefront, or the turn order could be determined by how many CPs each side has.

- IVhorseman
- If she don't want the brick, she won't get the dick

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I actually like COH a little better, but maybe I'm not into 40k enough.benkim123 wrote:DOW2 is just the future version of CoH.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
You are right, I haven't finished the campaign yet, what level was your force commander when you finished the game?Tzan wrote:I just finished DOWII.
The main campaign was good.
The skirmish games not as much, COH was better. Functionally its exactly the same. I think the more realistic maps helps.
Also engineers get to build cover in COH.
- Tzan
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Justicar of Doom!
67,455 points
The scoring is misleading because there is one final mission that ends the game but you don't have to do it right when it appears. You can play an infinite number of random side missions.
Playing more missions until all your squads hit level 20 is not a bad idea. Playing more to get some awesome blue item, ok. But eventually just grinding up to the max points of 100,000 seems like not so much fun.
When you win the last mission it creates 2 save files.
One after the win, so you can see the ending stats, but no more play.
One save is just before doing that last mission, so you can continue doing more side missions. A very nice idea, since there is no way to make additional saves, except for copying/renaming files.
67,455 points
The scoring is misleading because there is one final mission that ends the game but you don't have to do it right when it appears. You can play an infinite number of random side missions.
Playing more missions until all your squads hit level 20 is not a bad idea. Playing more to get some awesome blue item, ok. But eventually just grinding up to the max points of 100,000 seems like not so much fun.
When you win the last mission it creates 2 save files.
One after the win, so you can see the ending stats, but no more play.
One save is just before doing that last mission, so you can continue doing more side missions. A very nice idea, since there is no way to make additional saves, except for copying/renaming files.

