VTOL down signup spots available
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- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
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VTOL down signup spots available
ok, my map is done, so now we can start. but with a few changes.
now dark coilition has one sniper and 3 riflemen, alpha team has one downed machine gunner and 2 riflemen and VTOL survivers have 3 riflemen and 2 medics. also, the good guys get a UAV that can't attack till turn 3, but can give survaillence.
here is the map:
<a href="http://s646.photobucket.com/albums/uu18 ... G_0237.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0237.jpg" border="0" alt="map overview"></a>
alpha team: (yes i am using doodstormers decals. thanks doodstormer!)
<a href="http://s646.photobucket.com/albums/uu18 ... G_0236.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0236.jpg" border="0" alt="alpha team"></a>
dark coilition: dark coilition has a steath option they may use for two turns for the whole turn
<a href="http://s646.photobucket.com/albums/uu18 ... G_0233.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0233.jpg" border="0" alt="dark coilition"></a>
VTOL survivors:
<a href="http://s646.photobucket.com/albums/uu18 ... G_0234.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0234.jpg" border="0" alt="VTOL survivors"></a>
UAV: claimed by lrdofbricks
<a href="http://s646.photobucket.com/albums/uu18 ... G_0235.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0235.jpg" border="0" alt="UAV"></a>
im going to be introducing a new kind of turn system. what will happen is everyone will send in there orders like normal on the first turn, but on the rest of the turns i will take orders one at a time, and post moves one at a time. so on the second turn, dark coilition will send in orders, and i will post the resulting move, then, the vtol guys can react to whatever dark coilition just did, then alpha team can react to whatever vtol guys just did, and so on. sorry if the map sucks, its my first one. uav goes first, then vtol guys, then dark coilition, then alpha team.
EDIT: i now have stats: all figs except for the injured alpha team member has a 6" move rating, 1d6 armor and default weapon rating. (unless their medics, in which case it is 1d4 weapon and 1d8 armor) the injured alpha team member may crawl 3" a turn and has a weapon rating of 1d8 and an armor rating of 1d4 and is eligble for "extreme rage" which raises him to 5" a turn and weapon rating of 1d10 and a armor rating of 1d6. specialtys include: dark coilition members may activate a stealth option 2 times during the game, each for a whole turn, alpha team members ARE marines, and marines are angry people, so they may activate "extreme rage" 2 times during the game, each lasting for 1 turn each. there stats are now 1d8 armor, 8" move and 6" move while carrying the downed member, which is normally 4" and have 1d10 cc hit rating, which is normally 1d8. as a last note, for vtol guys, medics left alone will activate "extreme fear", slowing them down to 4" a turn, but if attacked, they will have weapon rating of 1d6 and cc rating of 1d10. this will continue until they are rejoined with a an allied soldier.
now dark coilition has one sniper and 3 riflemen, alpha team has one downed machine gunner and 2 riflemen and VTOL survivers have 3 riflemen and 2 medics. also, the good guys get a UAV that can't attack till turn 3, but can give survaillence.
here is the map:
<a href="http://s646.photobucket.com/albums/uu18 ... G_0237.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0237.jpg" border="0" alt="map overview"></a>
alpha team: (yes i am using doodstormers decals. thanks doodstormer!)
<a href="http://s646.photobucket.com/albums/uu18 ... G_0236.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0236.jpg" border="0" alt="alpha team"></a>
dark coilition: dark coilition has a steath option they may use for two turns for the whole turn
<a href="http://s646.photobucket.com/albums/uu18 ... G_0233.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0233.jpg" border="0" alt="dark coilition"></a>
VTOL survivors:
<a href="http://s646.photobucket.com/albums/uu18 ... G_0234.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0234.jpg" border="0" alt="VTOL survivors"></a>
UAV: claimed by lrdofbricks
<a href="http://s646.photobucket.com/albums/uu18 ... G_0235.jpg" target="_blank"><img src="http://i646.photobucket.com/albums/uu18 ... G_0235.jpg" border="0" alt="UAV"></a>
im going to be introducing a new kind of turn system. what will happen is everyone will send in there orders like normal on the first turn, but on the rest of the turns i will take orders one at a time, and post moves one at a time. so on the second turn, dark coilition will send in orders, and i will post the resulting move, then, the vtol guys can react to whatever dark coilition just did, then alpha team can react to whatever vtol guys just did, and so on. sorry if the map sucks, its my first one. uav goes first, then vtol guys, then dark coilition, then alpha team.
EDIT: i now have stats: all figs except for the injured alpha team member has a 6" move rating, 1d6 armor and default weapon rating. (unless their medics, in which case it is 1d4 weapon and 1d8 armor) the injured alpha team member may crawl 3" a turn and has a weapon rating of 1d8 and an armor rating of 1d4 and is eligble for "extreme rage" which raises him to 5" a turn and weapon rating of 1d10 and a armor rating of 1d6. specialtys include: dark coilition members may activate a stealth option 2 times during the game, each for a whole turn, alpha team members ARE marines, and marines are angry people, so they may activate "extreme rage" 2 times during the game, each lasting for 1 turn each. there stats are now 1d8 armor, 8" move and 6" move while carrying the downed member, which is normally 4" and have 1d10 cc hit rating, which is normally 1d8. as a last note, for vtol guys, medics left alone will activate "extreme fear", slowing them down to 4" a turn, but if attacked, they will have weapon rating of 1d6 and cc rating of 1d10. this will continue until they are rejoined with a an allied soldier.
Last edited by razgriz 25th inf. on Mon Aug 10, 2009 7:33 pm, edited 10 times in total.
- lrdofbricks
- Jaw-Jaw
- Posts: 849
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- Location: delaWhere?
- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
- Contact:
- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
- Contact:
- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
- Contact:
- MasterEcabob
- Jaw-Jaw
- Posts: 837
- Joined: Sun Jan 11, 2009 1:27 pm
- Location: Lurking...
I think you'll probably have to find someone else for the survivors, between a big beach trip this week and school practically right after that, I doubt I'll be able to send in orders very regularly...
jifel wrote:"Any fool can make something bigger and more dangerous, but it takes an intelligent man to do the opposite."
As if we care. More explosives!
- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
- Contact:
- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
- Contact:
- razgriz 25th inf.
- Dimmy
- Posts: 590
- Joined: Fri Dec 19, 2008 1:22 pm
- Contact:

