B.S.S. Shapiro Corvette
Moderators: Zahru II, Bragallot, RedRover, Natalya
- Strana
- Dimmy
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- Location: Grand Admiral of the Hodgepodgian fleet
it looks like in building a secure exit door for your fighters your pushed your engine way out, it might be posible to redesign the sides of the ship to slide the engine into a more harmonious whole. if you by the gold heist for the new space police you will get among other things 2 very large arch peices, they are white and would match your color scheme and should allow you to make sidee doors withought loosing structural integrity, i have similar one in black holding up the hodgepodge. or you could split your engines to either side of the egress hatch that should smooth it out quite niceley other wise it looks like a demented engineer officer riveted the engines on at the last second.
but besides that good work on the guns, how many fighters does it hold especially liking the death ray
but besides that good work on the guns, how many fighters does it hold especially liking the death ray
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- Cpt. Zipps
- Mega Blok
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- Location: Mangled, inside Audrey II
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
that's a big compliment coming from you.
I was wondering if you could maybe post the stats of your Mk missile system please.if you have time, your assault rifle and beam sword stats would be good too.
I was wondering if you could maybe post the stats of your Mk missile system please.if you have time, your assault rifle and beam sword stats would be good too.
Last edited by Cpt. Zipps on Mon Oct 05, 2009 2:50 pm, edited 2 times in total.

- Magic Soap
- Playmobil
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- I've trolled before.
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The MK Missile System is just a naming system for explosives under the 2005 rules, and is very simple:
MK I = Default Explosive
Damage: 1 D10
Radius: 2"
Cost: 1CP
MK II = Size 2 Explosive
Damage: 2 D10
Radius: 3"
Cost: 2CP
MK III = Size 3 Explosive
Damage: 3 D10
Radius: 4"
Cost: 3CP
(Etc...)
How do I represent different sizes?
The missiles I use are typically MK II missiles. They are a cone piece, a circular 1 x 1 plate, and a 1 x 1 cylinder piece. The idea is that each cylinder increases it by a MK size, so a MK III missile has 2 cylinders, a cone, and a 1 x 1 circle plate. Though sometimes the cone is replaced with another cylinder, like the missiles on Rhett Butler's Revenge but it means the same thing.
Mimetic Armour is a weak form of armour, but it is light weight so it doesn't slow down the wearer.
Standard Armour:
Armour: +2
Move: -1"
Cost: 1CP
MK I Mimetic Armour:
Armour: +1
Move: --
Cost: 1CP
MK II Mimetic Armour:
Armour: +2
Move: --
Cost: 2CP
(Etc...)
So, weaker but no move penalty for same price. Almost all my guys have MK I Mimetic Armour, but in Death Battle the Space Pirate flamethrower guy had normal Armour. So does Regulus who fought in Death War.
Weapons...
I use 2001 rules for Beam Swords.
- Assault Rifle -
Shots: 2
Use Req: 3
Range: 12"
Damage: 1D6 + 3
Cost: 10 CP
MK I = Default Explosive
Damage: 1 D10
Radius: 2"
Cost: 1CP
MK II = Size 2 Explosive
Damage: 2 D10
Radius: 3"
Cost: 2CP
MK III = Size 3 Explosive
Damage: 3 D10
Radius: 4"
Cost: 3CP
(Etc...)
How do I represent different sizes?
The missiles I use are typically MK II missiles. They are a cone piece, a circular 1 x 1 plate, and a 1 x 1 cylinder piece. The idea is that each cylinder increases it by a MK size, so a MK III missile has 2 cylinders, a cone, and a 1 x 1 circle plate. Though sometimes the cone is replaced with another cylinder, like the missiles on Rhett Butler's Revenge but it means the same thing.
Mimetic Armour is a weak form of armour, but it is light weight so it doesn't slow down the wearer.
Standard Armour:
Armour: +2
Move: -1"
Cost: 1CP
MK I Mimetic Armour:
Armour: +1
Move: --
Cost: 1CP
MK II Mimetic Armour:
Armour: +2
Move: --
Cost: 2CP
(Etc...)
So, weaker but no move penalty for same price. Almost all my guys have MK I Mimetic Armour, but in Death Battle the Space Pirate flamethrower guy had normal Armour. So does Regulus who fought in Death War.
Weapons...
I use 2001 rules for Beam Swords.
- Assault Rifle -
Shots: 2
Use Req: 3
Range: 12"
Damage: 1D6 + 3
Cost: 10 CP
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"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
- Cpt. Zipps
- Mega Blok
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- Location: Mangled, inside Audrey II
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
- IVhorseman
- If she don't want the brick, she won't get the dick

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Wait, since when did missile rating depend on stud-size?
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Magic Soap
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- Strana
- Dimmy
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usually for conversion i use pure stud reasoning, so a round 2x2 has 4 studs and is then a mkIV explosive were as a 1x1 round is one stud and therefore mk I
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
- Cpt. Zipps
- Mega Blok
- Posts: 1339
- Joined: Fri Aug 15, 2008 11:01 am
- Location: Mangled, inside Audrey II
- Magic Soap
- Playmobil
- Posts: 1654
- Joined: Wed Aug 19, 2009 1:19 pm
- Location: 1 Nautical Mile from Imhotep and Lord Scotland
- Contact:
- Strana
- Dimmy
- Posts: 725
- Joined: Tue Feb 03, 2009 6:36 pm
- Location: Grand Admiral of the Hodgepodgian fleet
just use the rules for my space bombardment torpedoes, basically uyou make a moc and give it motion rules SL, and then say its packed with explosive and an AI
Ai 4cp
SL 2 for 6" 12cp
movement flight 80cp 20"
explosive whatver you can represent
Ai 4cp
SL 2 for 6" 12cp
movement flight 80cp 20"
explosive whatver you can represent
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
