Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
Moderators: warman45, Rev. Sylvanus
-
Tuefish
- Dimmy
- Posts: 582
- Joined: Fri Mar 21, 2008 6:26 am
- Location: The Emerald city
Post
by Tuefish » Sat Nov 21, 2009 5:35 am
Alright, I've come up with a fifth stat card, so, without further ado;
The Berserkr:
I've also re-worked the trooper, scout and heavy cycle cards to make them more legible.
* a note on spelling, "berserkr" is not a typo, it is in fact, the old Norse spelling.
"If someone ever tries to kill you, you try to kill them right back." -Malcolm Reynolds

-
Coximind
- Minifig
- Posts: 221
- Joined: Thu Nov 05, 2009 8:32 pm
- Location: Under my blanket
Post
by Coximind » Sat Nov 21, 2009 8:31 am
Oooww.....
I would've upped his armor a bit, bit it's your card I s'pose.
You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
Bullshit.
-
birdman
- Galidor

- Posts: 1023
- Joined: Tue Dec 23, 2008 9:29 am
Post
by birdman » Sat Nov 21, 2009 9:07 am
Take out the 'cannot be hurt by anything short of a heroic feat' clause and we have a deal.
-
Warhead
- kaka pants
- Posts: 7299
- Joined: Mon Feb 09, 2009 2:07 pm
- Location: I'm Momnipresent.
Post
by Warhead » Sat Nov 21, 2009 9:45 am
Perhaps...
Ignores injuries on the roll of 4+ on a D6.
Or Ignores all injuries that are not double his armour value.
Or lose one random limb per injury that exceeds his armour. Legs = 1/2 move. Arm = 1/2 Skill, head = stunned/blind random direction in movement and/or attack.
Depending how complex you want to get.
-
Dr. Vlad
- Officer
- Posts: 152
- Joined: Wed Aug 05, 2009 4:08 pm
Post
by Dr. Vlad » Sat Nov 21, 2009 12:18 pm
Or how about heroic feat or explosives?
For the last time....THIS THREAD IS NOT EATABLE!
-
birdman
- Galidor

- Posts: 1023
- Joined: Tue Dec 23, 2008 9:29 am
Post
by birdman » Sat Nov 21, 2009 12:26 pm
Dr. Vlad. Paranoia orders. Right now.
-
Dr. Vlad
- Officer
- Posts: 152
- Joined: Wed Aug 05, 2009 4:08 pm
Post
by Dr. Vlad » Sat Nov 21, 2009 12:46 pm
Strana wrote:AdrianTheGeek wrote:Ooooooo, Natayla, and Tuefish are havin a brikwar? I've been missing a lot. Is anyone else gonna play?
actually its a battle between me Roc Nat and Tuefish. it will happen dec 20th, and maybe 4th horseman will come up for it.
as to the vol being slow, they have quite a few flying transports so its not so much an issue, and with those guns as soon as you get in range theyll cut you to peices. after all thier raiders quick close combat is what thier for.
Where is this taking place? I might be able to arrive with my micro army to annoy the heck out of the Hodpodgians

For the last time....THIS THREAD IS NOT EATABLE!
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Sat Nov 21, 2009 12:56 pm
Yea umm that's kinda over-powered. If they can't be hurt by anything it's kinda BS. Maybe just say like their armour gets upped to 1 D10 while in berserk mode or something, but invincibility isn't fair. Being in berserk mode might let them ignore gunshot wounds or something, but it won't stop them from being crushed by a tank.
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
OneEye589
- Pooplord
- Posts: 3228
- Joined: Sat Jul 19, 2008 6:35 pm
- Location: New York
-
Contact:
Post
by OneEye589 » Sat Nov 21, 2009 1:06 pm
I would just say what Warhead said. If they take damage while berserking, flip a coin. On a heads, they take no damage, on a tails they take the damage. Make it cost about 1/4 of their base price because of the need to kill something every turn.
-
Warhead
- kaka pants
- Posts: 7299
- Joined: Mon Feb 09, 2009 2:07 pm
- Location: I'm Momnipresent.
Post
by Warhead » Sat Nov 21, 2009 2:57 pm
Natalya has a point. It would be a bit strange if the Berserker could withstand her AC tap dancing on his head or something.
-
Natalya
- I've trolled before.
- Posts: 4677
- Joined: Wed Sep 17, 2008 10:57 pm
- Location: Atlanta
-
Contact:
Post
by Natalya » Sat Nov 21, 2009 3:32 pm
I made a Stat Card page in honour of this new trend in making them. Hopefully more people will start making stat cards.
http://brikwars.wikispaces.com/Stat+Cards
▲
▲ ▲
"Ya gotta remember, Soryu's a brutal thug, ain't got no finesse like Shinji."
-
Dr. Vlad
- Officer
- Posts: 152
- Joined: Wed Aug 05, 2009 4:08 pm
Post
by Dr. Vlad » Sat Nov 21, 2009 6:02 pm
I would if I had a decent photo editing program

For the last time....THIS THREAD IS NOT EATABLE!
-
Strana
- Dimmy
- Posts: 725
- Joined: Tue Feb 03, 2009 6:36 pm
- Location: Grand Admiral of the Hodgepodgian fleet
Post
by Strana » Sun Nov 22, 2009 3:48 am
berserkers not as affective as you think, he is easily shot dead before he ever reaches enemy troops. so far in 3 battles he has yet to kill someone so over powered no, just don't let him get a kill. and if he does use a tank to punt him across the field so that it will take more than one turn to return to gorging himself on your infantrys flesh
DARN
Heavy Destroyer Class Carrier Hybrid HODGEPODGE
# odds and ends: a motley assortment of things
# patchwork: a theory or argument made up of miscellaneous or incongruous ideas
-
Warhead
- kaka pants
- Posts: 7299
- Joined: Mon Feb 09, 2009 2:07 pm
- Location: I'm Momnipresent.
Post
by Warhead » Sun Nov 22, 2009 4:40 am
But, that's because your opponent fears your Berserker and so they expend some of their actions to shoot the shit out of the wee dude before he can get stuck in. This means the rest of your army isn't getting shot up as much, so you still benefit.
-
Tuefish
- Dimmy
- Posts: 582
- Joined: Fri Mar 21, 2008 6:26 am
- Location: The Emerald city
Post
by Tuefish » Sun Nov 22, 2009 6:01 am
Oh, no the rest of my army gets shot up plenty, but my berserker is quite poorly armored, and can't get to the battle fast enough.
"If someone ever tries to kill you, you try to kill them right back." -Malcolm Reynolds
