Nomopoly
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- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
Currently wearing: T-shirt with mexican bandito riding a velociraptor mount.
Rule: players may choose to move up to two spaces in reverse during their turn instead of moving forward.
Turn orders: Every time Warhead posts, move one square in reverse into previously unnoticed negative squares. Attempt to purchase all property and fight all monsters. Upon victory, choose money as the reward.
Rule: players may choose to move up to two spaces in reverse during their turn instead of moving forward.
Turn orders: Every time Warhead posts, move one square in reverse into previously unnoticed negative squares. Attempt to purchase all property and fight all monsters. Upon victory, choose money as the reward.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- Candlejack
- Hero
- Posts: 61
- Joined: Tue Oct 20, 2009 12:45 am
- Location: Behind you
Boy, I bet the rest of you wish you didn't leave absolute power vested in me to approve things like this. There is now a dimensional warping of spacetime between spaces ten and twenty. The $72 in Tzan's Treasure goes to Tzan.Tzan wrote:Wearing: a Green hazard bandanna
Board mod:
Tzan and the Pirate in space twenty have a nice conversation through a dimensional warping of spacetime between space ten and twenty. The pirate sees Tzan's name written on his t-shirt, then hands over Tzan's Treasure to Tzan.
Tzan gains the money from space 20.
Space 20 is still Tzan's Treasure.
Move forward
Gain money on victory
Buy Space
[spacetime is a correct spelling according to Wikipedia]
Tzan rolls a 3 and moves forward to square 13. Here he faces an unspecified living food creature of skill 3. He rolls a 1+5+1 for 7. Uh oh! The creature rolls 5+3 for 8. Tzan loses one nom, reducing him to 4/5 health.
[Fortunately the Blitzen rule specifies obvious errors, and I figure if I have to go to Wikipedia to look them up, they don't count as obvious.]
Jophy re-introduces the Public Option as rule 49. Take that, Congress! Blitzen ignores the misspelled word "bandanna" because it's not part of the rule proposal itself.jophfy wrote:I am wearing the same bandana as last time.
Rule: If you decide to stay on a public square instead of move for that turn you gain 1 health nom.
Movement: Forward
Heal 1 health now.
Buy space if possible.
Jophy rolls a 6 and moves forward to Public Space 15.
Warhead finishes his previous turn by attempting to pillage Square 6. Warhead rolls 5+5=10 to booty bothered's 3+5=8; Warhead wins and "gainWarhead wrote:EDIT:
Wearing A knitted flaming kitten balaclava.stubby wrote:Also: Warhead has the option to pillage or raise square 6 as part of the previous turn, since it's owned by booty bothered.
I wish to pillage Butthurts location please.
Board mod:
Warhead finds himself speaking in the third person and is confused. However, since this is a semi-permanent state with momentary emersions into cohesive sanity this is no big deal. To celebrate this fact all player turns MUST be written in the third person or players are fined $10 which goes towards the Kitty... No, not the one on my head.
Move Bizarrely and attack
Gain Badass reputation on victory (increases combat abilities)
Buy Weapon of Mass Distraction (-1 to all enemy combat rolls)
Build Haephestus Forge: A place for the constructing and moding of all know (past and future)weapons for this game. At a price.
The Kitty rule is approved as rule 50. Since there is no Kitty on the board yet, fines will go towards Tzan's Treasure until a Kitty arrives.
Warhead's token can't follow orders as written, as these would require additional modifications past the limit, so default orders are used instead. Warhead rolls a 5 and moves forward to join Magic Soap on space 11. A living food creature attacks! Warhead rolls 8+5 to the creature's 1+1, and defeats it thoroughly. Warhead heals 1 nom, bringing him back up to full health, and purchases square 11 for $11.
[quote="OneEye589"]OneEye589 is...
- Wearing another funny hat.
- Proposing the following rule: Any text in a post by any player that is in square brackets is not part of their turn or gameplay and is considered OOC (Out-of-context)
- Taking the following actions during his turn:
Moving forward
Gaining 1 max health if combat is won
Buying property at base value if not a public space
Building a shop on said property named "Shop" that sells "Things" (which are items and fill an item slot) for $20[/quote]
Approved as Rule 51: Bracketed Text. OneEye589 rolls a 5 and moves forward to join Jophy on Public Space 15.
continued...
Currently wearing: tailcoat and sombrero.
Rule: if a player wishes to make a snowman he may do so at any-time during his turn.
In order to move past a snowman a player must successfully defeat the snowman in combat.
Combat happens in the same way as against the food creatures.
After a snowman is defeated it is destroyed, unless the attacking player specifies that it leaves the snowman intact.
orders:
whatever seems most fitting, and again attempting to make a smoking snowman.
Rule: if a player wishes to make a snowman he may do so at any-time during his turn.
In order to move past a snowman a player must successfully defeat the snowman in combat.
Combat happens in the same way as against the food creatures.
After a snowman is defeated it is destroyed, unless the attacking player specifies that it leaves the snowman intact.
orders:
whatever seems most fitting, and again attempting to make a smoking snowman.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
Approved as clarification 52 to rule 41.Elmagnifico wrote:Elmagnifico...
...makes a clarification: Posters who make grammatical errors in their posts must flip a Blitzen coin for each error.
...is wearing: Snowman boxers, on head
...takes actions:
Buy +5 Barbecue Fork from Cutleries. (I'm too lazy to find any actual Cutleries list, if there even is one.)
Move
Attack whatever's in my destination space.
Elmagnifico's attempt to purchase an item from Cutleries fails, since he needs to visit Square 4 to do so. He rolls a 1 and moves forward to square 7. He rolls 10+5 against the local creature's 7+8; this is a tie and nothing happens.
Approved as rule 53. IVhorseman fails to write his proposal in the third person, and is fined $10. IV's $10 moves to space 1.IVhorseman wrote:Currently wearing: T-shirt with mexican bandito riding a velociraptor mount.
Rule: players may choose to move up to two spaces in reverse during their turn instead of moving forward.
Turn orders: Every time Warhead posts, move one square in reverse into previously unnoticed negative squares. Attempt to purchase all property and fight all monsters. Upon victory, choose money as the reward.
Warhead has posted twice, so IVhorseman enters Minus World and reverse-moves to square -2, "Minus Pink Sparkles." Here he fights an undeadly cupcake creature of skill -2. He rolls a 3+5 against the cupcake's 3-2; IVhorseman wins. He chooses to take the cash, a total of -$4. He purchases Minus Pink Sparkles for the price of -$2, and receives legal documents.
Not sure what this means, are you asking to join the game?Candlejack wrote:Dr. McNinja (+Gordito) FTW!
Approved as rule 54. Rody has also failed to write his proposal in the third person. He's fined $10, and the $10 moves forward one space to square 2. Blitzen looks suspiciously at the hyphen, but decides to let it pass.Rody wrote:Currently wearing: tailcoat and sombrero.
Rule: if a player wishes to make a snowman he may do so at any-time during his turn.
In order to move past a snowman a player must successfully defeat the snowman in combat.
Combat happens in the same way as against the food creatures.
After a snowman is defeated it is destroyed, unless the attacking player specifies that it leaves the snowman intact.
orders:
whatever seems most fitting, and again attempting to make a smoking snowman.
Rody rolls a 1 and also moves forward to square 2. Here he faces a pink sparkly cupcake. He rolls 9+5 against its 8+2 and defeats it, bringing his health back up to 5/5. He spends $2 to purchase square 2, "Pink Sparkles," and receives legal documents.
Rody finishes his turn by building a smoking snowman, which will attack him if he attempts to leave the square.
continued...

Updates:
Tzan is now on square 13 with $205, a +1 Battle Spork, two sets of legal documents, and 4/5 health.
Jophy is now on Public Space 15 with $97 and 3/5 health.
Warhead is now on square 11 (owned by Warhead) with $137, some of the worth of square 6, and legal documents.
OneEye589 is now on Public Space 15 with $102 and a +1 Battle Spork.
Elmagnifico is now on square 7 with $171.
IVhorseman is now on square -2, "Minus Pink Sparkles" (owned by IVhorseman), with $171 and a set of legal documents.
Rody is now on square 2, "Pink Sparkles" (owned by Rody), with $180 and two sets of legal documents.
There are $10 on square 1, "Happy Faces" (owned by Rody).
There are $10 and a smoking snowman on square 2, "Pink Sparkles" (owned by Rody).
There is no money in Tzan's Treasure.
Warhead is...
Wearing Dilanskys kitten on his whatsit
and...
Proposing the following rule: With immediate effect nom poisoning surfaces in the game. When nomed the nomer must make an allergic nom-poisoning test (4+ on a D6) if failed the nomer succumbs and dies, remove from play.
Taking the following actions during his turn:
Moving forward attacking/pillaging any player/monster or owned location encountered.
Gaining an increase to his armour stat or creating an Non-Nomable Armour stat if combat is won
Buying property if not a public space
Building Fortification against pillaging or raising.
Wearing Dilanskys kitten on his whatsit
and...
Proposing the following rule: With immediate effect nom poisoning surfaces in the game. When nomed the nomer must make an allergic nom-poisoning test (4+ on a D6) if failed the nomer succumbs and dies, remove from play.
Taking the following actions during his turn:
Moving forward attacking/pillaging any player/monster or owned location encountered.
Gaining an increase to his armour stat or creating an Non-Nomable Armour stat if combat is won
Buying property if not a public space
Building Fortification against pillaging or raising.

- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
Elmagnifico is...
Wearing: out his patience with speaking in the third person
Proposing: A new space improvement, "snow fortress".

These cost twice the price of stores, and have the following abilities:
Boost a square's defenses by a factor of two
Build "Snowtroopers", which are snowmen that can move around and pillage squares, the same as players.
Below is the image I would like to use to represent Snowtroopers I build.

Taking the following actions:
1. Buy the square I am on, and build a gingerbread castle there if I can.
2. Move along. Bash anybody I land on unless they have a Battle Spork. Upon victory, take as much of their money as possible.
Wearing: out his patience with speaking in the third person
Proposing: A new space improvement, "snow fortress".

These cost twice the price of stores, and have the following abilities:
Boost a square's defenses by a factor of two
Build "Snowtroopers", which are snowmen that can move around and pillage squares, the same as players.
Below is the image I would like to use to represent Snowtroopers I build.

Taking the following actions:
1. Buy the square I am on, and build a gingerbread castle there if I can.
2. Move along. Bash anybody I land on unless they have a Battle Spork. Upon victory, take as much of their money as possible.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
Jophfy is wearing the same bandanna that he has been wearing for a while.
He also proposes a new rule. If a player fails to make a rule within 2 days of the last rule they made they lose 1 health nom unless they state earlier that they will be away from the forums for some reason. Also this rule will only take effect once not every two days.
Jophfy will stay on the public square to heal 1 health nom.
He also proposes a new rule. If a player fails to make a rule within 2 days of the last rule they made they lose 1 health nom unless they state earlier that they will be away from the forums for some reason. Also this rule will only take effect once not every two days.
Jophfy will stay on the public square to heal 1 health nom.
Rody will laugh at his stupidity for making a snowman to attack himself...
He proposes that apart from going forward and backwards, you may also move up and down, going into the previously unheard of complex squares.
moving up 3 places from Rody's current position would bring him into square 2 +3i, moving down 3 places would bring him into square 2 -3i.
You still can't just walk into Mordor, nor can you go over or under that barrier.
Rody will attempt to go up and leave his snowman intact should he defeat it.
He is currently wearing his birthday suit.
He proposes that apart from going forward and backwards, you may also move up and down, going into the previously unheard of complex squares.
moving up 3 places from Rody's current position would bring him into square 2 +3i, moving down 3 places would bring him into square 2 -3i.
You still can't just walk into Mordor, nor can you go over or under that barrier.
Rody will attempt to go up and leave his snowman intact should he defeat it.
He is currently wearing his birthday suit.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
Now I regret approving Elmagnifico's Blitzen rule; I have to try and guess the minimum number of punctuation marks which would make this rule legible. I'm going to say... three. Flipping three coins, one comes up heads. Blitzen descends and noms Warhead down to 4/5 health.Warhead wrote:Warhead is...
Wearing Dilanskys kitten on his whatsit
and...
Proposing the following rule: With immediate effect nom poisoning surfaces in the game. When nomed the nomer must make an allergic nom-poisoning test (4+ on a D6) if failed the nomer succumbs and dies, remove from play.
Taking the following actions during his turn:
Moving forward attacking/pillaging any player/monster or owned location encountered.
Gaining an increase to his armour stat or creating an Non-Nomable Armour stat if combat is won
Buying property if not a public space
Building Fortification against pillaging or raising.
Rule approved as modification 55 to rule 32. A terrible epidemic of nom poisoning arises, making noms poisonous to all nomers. (Luckily Blitzen got her attack in before the rule was approved.)
Warhead rolls a 3 and moves forward to square 14, where he encounters a living food creature. He rolls 10+5 against its 4+3, nomming the creature easily. Since nomming is now poisonous, Warhead rolls to resist allergic reaction. He rolls a 2, and dies! Warhead is removed from play.
Since there are no rules for what happens when someone is removed from play, Warhead and his belongings are now in ONTOLOGICAL LIMBO.
Approved as modification 56 to rule 34.Elmagnifico wrote:Elmagnifico is...
Wearing: out his patience with speaking in the third person
Proposing: A new space improvement, "snow fortress".
These cost twice the price of stores, and have the following abilities:
Boost a square's defenses by a factor of two
Build "Snowtroopers", which are snowmen that can move around and pillage squares, the same as players.
Unfortunately, "wearing out his patience" is not quite a funny hat or outfit, so Elmagnifico's turn automatically ends.
It's a good idea, but vetoed on purely personal grounds, since I don't want to keep track of deadlines. Jophy does not get his turn (rule 25), and goes back one space (rule 48) to square 14, where Warhead was recently removed from play.jophfy wrote:Jophfy is wearing the same bandanna that he has been wearing for a while.
He also proposes a new rule. If a player fails to make a rule within 2 days of the last rule they made they lose 1 health nom unless they state earlier that they will be away from the forums for some reason. Also this rule will only take effect once not every two days.
Jophfy will stay on the public square to heal 1 health nom.
This is good news, because now when you "raise" spaces (rule 40) you'll have somewhere to raise them to. Approved as rule 57.Rody wrote:Rody will laugh at his stupidity for making a snowman to attack himself...
He proposes that apart from going forward and backwards, you may also move up and down, going into the previously unheard of complex squares.
moving up 3 places from Rody's current position would bring him into square 2 +3i, moving down 3 places would bring him into square 2 -3i.
You still can't just walk into Mordor, nor can you go over or under that barrier.
Rody will attempt to go up and leave his snowman intact should he defeat it.
He is currently wearing his birthday suit.
Rody attempts to go up, but he must nom his way past the smoking snowman first. Rody rolls 10+5 to the snowman's 3+2, humiliating it. But Rody is unprepared for a sudden onset of nom poisoining! He rolls a 5 and manages to survive the explosive diarrhea. He leaves the smoking snowman intact.
Rody rolls a 3 and moves up to the imaginary square 2+3i. Here he fights an imaginary food creature of skill 2+3i. He rolls a 2+5=7 to the imaginary creature's |4+2+3i|=6.708. Rody barely wins the fight, but then rolls a 2 and dies of imaginary nom poisoning! Rody is also removed from the game and joins Warhead in ontological limbo!
Gladly approved as modification 58 to rule 31. Tzan rolls a 4 and moves forward to square 17, "Womanburger." He is attacked by a womanburger! Tzan rolls 8+5+1 to the womanburger's 7+7. It's a tie, so nothing happens.Tzan wrote:Wearing: a Green hazard bandanna
Board mod:
The spaces 16 through 19 are known as Hamburger Hill.
Space 19 is "Home of the Whopper"
Move forward
Gain money on victory
Buy Space
Player updates:

(Full size: http://www.brikwars.com/forums/images/board_large.jpg)
Warhead is dead and removed from play with $137, some of the worth of square 6, and legal documents.
Jophy is on square 14 with $97 and 3/5 health.
Rody is dead and removed from play, with $180 and two sets of legal documents.
Tzan is on square 17, "Womanburger," with $205, a +1 Battle Spork, two sets of legal documents, and 4/5 health.
Aah, Phooey!
Wearing A black ribbed 12 inch knobbler, as a hat.
Proposing the following rule: When a player dies they return as an undead zombie and can nom other players (brains). When this occurs all possessions are in limbo, still being on the Zombies person but of no use, owned assets are up for grabs by other players. Zombie players start in the location they died in. They may no longer be nomed by food creatures, as they now taste awful. Their player stats and movement remain unchanged. Zombie Players may not pillage, gain, buy or build anything but can still make proposals, just as many brain dead in real life do. Zombie Players have a health of 0/5 and gain a health point for each successful noming of another player. The Zombie Player can come back to true life IF they manage to nom at least one health point back to 1/5. All carried assets return as are owned locations not claimed by other players.
Taking the following actions during his turn:
Moving backward attacking any player encountered.
Gaining nothing.
Buying nothing.
Building nothing.
Wearing A black ribbed 12 inch knobbler, as a hat.
Proposing the following rule: When a player dies they return as an undead zombie and can nom other players (brains). When this occurs all possessions are in limbo, still being on the Zombies person but of no use, owned assets are up for grabs by other players. Zombie players start in the location they died in. They may no longer be nomed by food creatures, as they now taste awful. Their player stats and movement remain unchanged. Zombie Players may not pillage, gain, buy or build anything but can still make proposals, just as many brain dead in real life do. Zombie Players have a health of 0/5 and gain a health point for each successful noming of another player. The Zombie Player can come back to true life IF they manage to nom at least one health point back to 1/5. All carried assets return as are owned locations not claimed by other players.
Taking the following actions during his turn:
Moving backward attacking any player encountered.
Gaining nothing.
Buying nothing.
Building nothing.
Last edited by Warhead on Tue Dec 29, 2009 3:59 am, edited 1 time in total.

- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
- Contact:
Wearing: Silly hat from a chr!stmas cracker
Proposing: Squares 11-14 are Gummi Jungle. Each square is represented by a gummi beast. Square 14 is guarded by Gummi Alien.

Orders as before.
Proposing: Squares 11-14 are Gummi Jungle. Each square is represented by a gummi beast. Square 14 is guarded by Gummi Alien.

Orders as before.
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
- Location: The Abyss
- Contact:
wearing: a big, stupid smile
proposing rule: In the event that a player is left alone in a "neighborhood" of properties (such as the cupcake or hamburger hoods), they may choose to purchase all properties in that neighborhood for twice their market values
orders: IVhorseman purchases the entire negative cupcake neighborhood (nega-hood) and collects his legal documents. He then moves reverse another two spaces, and does so every time Warhead posts until he reaches the Dimensional Warp. He elects to increase his health bar after winning each fight from now on.
proposing rule: In the event that a player is left alone in a "neighborhood" of properties (such as the cupcake or hamburger hoods), they may choose to purchase all properties in that neighborhood for twice their market values
orders: IVhorseman purchases the entire negative cupcake neighborhood (nega-hood) and collects his legal documents. He then moves reverse another two spaces, and does so every time Warhead posts until he reaches the Dimensional Warp. He elects to increase his health bar after winning each fight from now on.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.

