Nomopoly
Moderators: Timedude, Olothontor
Rody proposes that any time stubby is unable to continue the game for at least a couple days, someone (not sure who though) may keep the game going in his stead.
rody still wants his zombie to move towards the nearest edible brain. and eat it if possible.
rody still wants his zombie to move towards the nearest edible brain. and eat it if possible.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes
Si Hoc Legere Scis Nimium Eruditionis Habes
- muffinman42
- Dimmy
- Posts: 705
- Joined: Fri Jul 17, 2009 2:33 pm
- Location: I like to think this is the more sober account.
- Contact:
Rule; one can not simply walk into mordor. When you reach square 100 you must find some convalooted way of passing it or geting thought it.
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
-New Rule: Ranks-
Ranks will be awarded for the fastest players to reach Mordor. Ranks come with skill boosts and abilities.
- #1: Grand Master: +4 to skill. Summons weapons at will.
- #2: Admiral: +3 to skill. Able to convert snowmen at will.
- #3: Commander: +2 to skill. Able to assemble snowmen on the run.
- #4: Private: +1 to skill. Able to get +1 while attacking enemy snowmen.
The last player through the gate gets this rank:
- Dead Last: -1 to skill. Able to "Turtle Up", resulting in no damage taking, no movement possible, and everlasting shame.
Ranks will be awarded for the fastest players to reach Mordor. Ranks come with skill boosts and abilities.
- #1: Grand Master: +4 to skill. Summons weapons at will.
- #2: Admiral: +3 to skill. Able to convert snowmen at will.
- #3: Commander: +2 to skill. Able to assemble snowmen on the run.
- #4: Private: +1 to skill. Able to get +1 while attacking enemy snowmen.
The last player through the gate gets this rank:
- Dead Last: -1 to skill. Able to "Turtle Up", resulting in no damage taking, no movement possible, and everlasting shame.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
[No, but technically you were "removed from play," therefore you aren't playing anymore until someone makes a rule to get you back in.
Also, people keeps trying to play off of rules that aren't even existent, make rules that have already been made, or they make a new rule before their old one has been approved. It's all very funny to me.]
Also, people keeps trying to play off of rules that aren't even existent, make rules that have already been made, or they make a new rule before their old one has been approved. It's all very funny to me.]
[That's because you are sad and little boring things please you in ways that would bore the shit out of mortal man. Anyway enough of this yawn-athon. Please observe the board.]
http://brikwars.wikispaces.com/Nomopoly
[In it you will note Rody R.I.P. (and strangely enough also another Rody not R.I.P.) Then you will note Warhead not R.I.P. So get it right up you, OneEye.]
http://brikwars.wikispaces.com/Nomopoly
[In it you will note Rody R.I.P. (and strangely enough also another Rody not R.I.P.) Then you will note Warhead not R.I.P. So get it right up you, OneEye.]

Magic Soap wrote:I own the pr0n faktory.
On review, it's discovered that Magic Soap proposed rule 28 before the matter of the pr0n faktory was settled, making the pr0n faktory proposal invalid. Magic Soap no longer owns the pr0n faktory. (However I'll opt not to undo his initial move.)Magic Soap wrote:Rule 28: Real legal documents must be supplied to claim ownership of an establishment in a square.
I'm not sure how I missed this one earlier, sorry kiemaster. Approved as Rule 59.kiemaster wrote:a game of russian roulette is played if 2 players argue among eachother
Kiemaster joins the game and receives $200. His token is the Roblox figure for Are92.
Unfortunately, although it's unfair, kiemaster is subject to all the rules that have come into play while his proposal was sitting around waiting for me to notice it. Blitzen attacks for two missed capitalizations, a missing period at the end, and a missing space between "each" and "other." The first two coin flips are tails, so Blitzen pauses a moment while Kiemaster moves infinity spaces, travels all the way around the board and returns to GO, becoming $200 richer. The third coid flip is heads, so kiemaster loses one nom of health, reducing him to 4/5 health. Blitzen rolls a 3 against nom poisoning and dies, killed by the taste of kiemaster. Blitzen is removed from the game and does not finish her attacks.
Kiemaster is now the richest player in the game with $400, but is fined $10 for not posting his turn in the third person. The $10 rolls 4 on 1d6 and moves forward to square 4. (I decided to reinterpret "goes towards the kitty" to be based on player movement, which is the only example in the rules for going towards something.) He now has $390.
Because he did not mention a funny hat or outfit, Kiemaster does not get to take a turn and avoids GOmmunism for now.
Approved as rule 60. Warhead re-enters the game on square 14 as a zombie with 0/5 health. His grammatical errors are ignored since Blitzen has been removed from the game.Warhead wrote:Aah, Phooey!
Wearing A black ribbed 12 inch knobbler, as a hat.
Proposing the following rule: When a player dies they return as an undead zombie and can nom other players (brains). When this occurs all possessions are in limbo, still being on the Zombies person but of no use, owned assets are up for grabs by other players. Zombie players start in the location they died in. They may no longer be nomed by food creatures, as they now taste awful. Their player stats and movement remain unchanged. Zombie Players may not pillage, gain, buy or build anything but can still make proposals, just as many brain dead in real life do. Zombie Players have a health of 0/5 and gain a health point for each successful noming of another player. The Zombie Player can come back to true life IF they manage to nom at least one health point back to 1/5. All carried assets return as are owned locations not claimed by other players.
Taking the following actions during his turn:
Moving backward attacking any player encountered.
Gaining nothing.
Buying nothing.
Building nothing.
Before even moving, Warhead encounters Jophy in square 14 and attacks! Zombie Warhead rolls 3+5 for 8, while Jophy rolls 5+5 for 10 and defeats him. Zombie Warhead now has -1/5 health.
Zombie Warhead rolls a 4 and moves backwards, electing to stop on square 11 (rule 22) in order to attack Magic Soap. This reduces the value of the square to $10 (rule 29). However, Zombie Warhead can't attack twice in the same turn (rule 45), so for now he has to wait.
Zombie Warhead encounters a very weak food creature in square 11, but since zombies can neither gain or lose anything from such encounters, no one pays attention.
Approved as rule 61.Elmagnifico wrote:Wearing: Silly hat from a chr!stmas cracker
Proposing: Squares 11-14 are Gummi Jungle. Each square is represented by a gummi beast. Square 14 is guarded by Gummi Alien.
Orders as before.
Orders as before were:
The orders as before were not in the third person, so Elmagnifico is fined $10. The $10 rolls a 6 and moves forward to square 13, "Gummi Doctor Manhattan."Elmagnifico wrote:1. Buy the square I am on, and build a gingerbread castle there if I can.
2. Move along. Bash anybody I land on unless they have a Battle Spork. Upon victory, take as much of their money as possible.
This'd be a great time to buy square 11, since Warhead has lost his property rights due to being a zombie (rule 60) and he's just reduced the purchase cost. Unfortunately you can only purchase a square when you defeat a creature there, and you only encounter a creature by entering a square, not when you're already in it.
Also, there are no rules yet for bashing people, except when you land on their square and pillage it. So the only valid order here is "move along." Elmagnifico rolls a 3 and moves forward to Public Square 10, "Dimensional Warp," which allows him to to talk to the pirate in square 20, although this serves no real purpose.
Still in queue: IVhorseman, Rody, tahthing, Tzan, OneEye589, Rody (again), and muffinman42.
It's true, Warhead was removed from play, although I kept his token in limbo so I wouldn't forget what it was carrying. Warhead then rejoined the game (rule 10), returning as a zombie (rule 60). And thanks to kiemaster's almost-forgotten contribution, you guys are now all set to play Russian roulette (rule 59).OneEye589 wrote:[Rule 55. Nom Poisoning... the nomer succumbs and dies; remove it from play.]
[You died because of nom poisoning and we removed from play. Your character is in ontological limbo, but removed from play. That's funny because you made the rule.]
- Elmagnifico
- Galidor

- Posts: 1082
- Joined: Mon Jan 05, 2009 4:59 pm
- Location: Still Controversial to Some Douches
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Elmagnifico is:
-wearing a mousepad on his head like a fez
-proposing that wandering money can be claimed by any player in the same square as it. To claim the money, the player must post
-wanting to move to square 11, attack the Gummi Smurfs, buy the square, and then build a Snow Fortress.
[why are all the squares in the Gummi Jungle square eleven?]
-wearing a mousepad on his head like a fez
-proposing that wandering money can be claimed by any player in the same square as it. To claim the money, the player must post
. The first to post 'dibs' gets the money.DIBS ON THE MONEY IN SQUARE (number)
-wanting to move to square 11, attack the Gummi Smurfs, buy the square, and then build a Snow Fortress.
[why are all the squares in the Gummi Jungle square eleven?]
READTHEFORUMCODE!!!
Varsaavius wrote:As the size of the explosion increases, the amount of social situations it can't resolve approaches zero.