Nomopoly

For all those games that happen to not be BrikWars

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
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Post by RagnarokRose » Fri Jan 29, 2010 3:16 pm

[Well... Fine. Go look at the edit.]
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

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OneEye589
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Post by OneEye589 » Fri Jan 29, 2010 3:22 pm

[Better, but still not fun :P]

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Warhead
kaka pants
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Post by Warhead » Fri Jan 29, 2010 4:40 pm

[Can someone else propose this? I have to wait for my last proposal to be accepted otherwise it'll be nullified].

[When a player invents a rule change or proposal that other players think is ruining the fun of the original rule and they have clearly stated so in a post then the matter must be resolved by a vote. Only one vote is ever counted and that vote resides in the person of the Rayhawk/Stubby entity].
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stubby
tl;dr: the rule of fudge is the entire rulebook
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Post by stubby » Fri Jan 29, 2010 9:57 pm

Stay Puft lays his waste for Friday. He rolls a +5 and moves forward five spaces and crosses the Gate to the Marshmallow Wasteland, through which he cannot return. He noms Public Square 15, and lays waste to the square.
Elmagnifico wrote:I propose that the Stay Puft Marshmallow Man can be attacked like a player, that he has ten health noms and a skill of 2.

-Move Elmagnifico to square 10 and warp to Tzan's Treasure.

I am currently wearing a lego hat.
Approved as rule 86. There aren't currently very many ways that players can be attacked, so he'll now be attacked by living food creatures like a player.

Bizarro Lawyer comes after Elmagnifico for failing to write in third person, and fines him -$10. Bizarro Lawyer now has -$30, and Elmagnifico has $104.

Elmagnifico moves to Sqaure 10, but the Dimensional Portal has been nommed by Stay Puft, and anyway no one ever made rules for players to be able to move through it in any case. It's a Public Waste Square, so nothing else happens.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
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Post by Tzan » Fri Jan 29, 2010 10:58 pm

Wearing: a Green hazard bandanna

Rule
GOcialism Gone Wild!
Mayor McCheese has become aware of the marshmallow threat facing his town and he takes action. Knowing how much players on GO like to redistribute wealth, he figures they wouldn't mind financing the creation of a science lab that would research a way to destroy the marshmallow menace. Each player on GO will give Mayor McCheese $10 per actual day. The money is placed on Tzan's Treasure.


"DIBS ON THE MONEY IN SQUARE 20"
Purchase a Butter Battle Knife for 5+10%=$6
Increase the price of the Knives to $30

Move forward
Gain max health nom
don't Buy Space
Last edited by Tzan on Sat Jan 30, 2010 3:46 pm, edited 1 time in total.

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IVhorseman
If she don't want the brick, she won't get the dick
If she don't want the brick, she won't get the dick
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Post by IVhorseman » Sat Jan 30, 2010 3:27 pm

Ross_Varn wrote:Wearing: A cult on my head.

Modification: The Stay-Puft Marshmallow Man can be defeated by a player that it attempts to nom, providing that the player beats 19 on 1d20. If the player is unsuccessful, he is nommed fully and has no noms left. If he is successful, the Stay-Puft Marshmallow Man will melt into a giant mess of goop, which will reheal all the noms of whoever lands on the space that it occupies.

I will continue to fight the monster, rehealing a nom if I beat it.
[have you even seen ghostbusters?]

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RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
Posts: 3941
Joined: Sun Sep 21, 2008 7:03 pm

Post by RagnarokRose » Sat Jan 30, 2010 4:33 pm

[...OH. Duh.]

[You know what, I'm going to go with a different modification.]
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

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Tzan
Has anyone ever used those holes before?
Has anyone ever used those holes before?
Posts: 4802
Joined: Sun Dec 30, 2007 4:41 pm
Location: Boston

Post by Tzan » Sat Jan 30, 2010 5:24 pm

[ I didnt think you could do it, but that new rule is even better than the last two, nice work! ]

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501stCadians
Galidor
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Post by 501stCadians » Sun Jan 31, 2010 11:48 pm

New Rule: If four Players are on the same square as the Stay Puft Marsh mellow man, they may "Cross the Beams" and defeat him until the time in which he next comes.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.

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Rody
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Post by Rody » Mon Feb 01, 2010 10:52 am

rody is wearing beer-goggles
he proposes that he may turn into a roadie, granting him pyrotechnical skills, he may use these to randomly blow up things doing 1 damage to it, if he rolls 3 or more on a d4.

he will try to turn into a zombie roadie, he will then try to eat its brains. after that he tries to blow up that other player in a dramatic display of fireworks.
Act first, then think, then try to find a way to cover up the horrible mess you made.
Si Hoc Legere Scis Nimium Eruditionis Habes

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kiemaster
Cannon Fodder
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Post by kiemaster » Mon Feb 01, 2010 1:37 pm

wearing:poo on a stick
kiemaster proposing the rule :The board piece kiemaster has several bombs strapped to him.roll 1d6 if a one kiemaster explodes destroying all spaces in that vertical line eg:11-15,6-10 etc. and killing him and any other players.

[god blitzens gunna do so many coin flips]
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stubby
tl;dr: the rule of fudge is the entire rulebook
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Post by stubby » Tue Feb 02, 2010 2:40 am

Stay Puft lays waste for Saturday. He rolls a -2 and moves back to Square 13, "The Gate to the Marshmallow Wasteland," and is attacked by a gate with skill 3. Stay Puft rolls 8+2 to the gates 4+3, and is victorious. Stay Puft noms the gate labelled "Jurassic kraP," along with kiemaster and everything kiemaster is carrying.

Stay Puft lays waste for Sunday. He rolls a 1 and moves forward to square 14. Here he is attacked by his own marshmallow waste. Stay Puft rolls 10+2 to its 4+4 and defeats it. Stay Puft noms his own waste and lays waste to it.

Stay Puft lays waste for Monday. He rolls a -2 and moves back two spaces. The Gate is no longer obstructing his reverse passage through square 13 because it got nommed; Stay Puft moves to square 12, "Gummi Wangs." This square has a Snow Fortress improvement, so Stay Puft does not encounter a creature here. He noms the Gummi Wangs and the Snow Fortress and lays waste to the square.
IVhorseman wrote:Wearing: a gas mask

Proposing: the Stay Puft Marshmallow Man can be attacked, but he has infinite health noms and a skill of "all of them". The Stay Puft Marshmallow Man can only be destroyed by crossing streams.

move: IVhorseman shouts out "dibs on the money in x square!", where X is a number corresponding to a square with free money on it. He shouts this once for each square with money on it.
Approved as rule 87; Stay Puft can now be attacked like a monster as well as like a player.

IVhorsemen, who has apparently studied iterative logic, shouts out "dibs on the money in 1 square!" six times. This does him no good, since posting dibs only works for players who are in the same square as the money (rule 67).

Next, I have to remember IVhorseman's standing orders from five pages ago. Let's see...
IVhorseman wrote:He then moves reverse another two spaces, and does so every time Warhead posts until further notice. He elects to increase his health bar after winning each fight from now on.
Warhead has posted at least once since IVhorseman's last turn, so IVhorseman moves in reverse another two spaces. (I get the feeling he'd like to move more spaces or more often, but without a rules change he's limited to two reverse spaces and only when he gets a turn.)

IVhorseman lands on Square -6 and faces a very undeadly negative food creature of skill -6. IVhorseman rolls 1+5 to its 1-6 and wins, increasing his health bar to 5/7 noms. He purchases square -6 for -$6, increasing his money and portfolio to $177 and 5 Legal Documents.
Warhead wrote:Warhead is wearing fireproof licra.

Warhead proposes that Zombie Players can opt to become Sex Zombies. The only difference to the rules are (is) that instead of eating player's brains for one health point they can hump a player and regain their full health and the humped player will lose a nom health point through vomiting.

Zombie Warhead will become Sex Zombie Warhead and move towards the closest player and attempt to hump them thus fully restoring his own health.
Approved as rule 88. However, Blitzen notices a subject-verb mismatch and a missing apostrophe, and attacks! She hits both times and reduces Zombie Warhead's health to -2/5 noms. Since his health was zero to begin with, it is never "reduced to zero" (rule 33) and so he doesn't die.

Zombie Warhead becomes Sex Zombie Warhead, surprising no one. OneEye589 is in the same square, so Sex Zombie Warhead humps him and regains his full 5/5 health. In the process he increases his health past 1/5 and returns to life. OneEye589 vomits from the disgusting experience and is reduced to 4/7 health.

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Warhead
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Post by Warhead » Tue Feb 02, 2010 4:13 am

[Ah-hahahahahahahahaha!] :)
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OneEye589
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Post by OneEye589 » Tue Feb 02, 2010 8:20 am

[This was not a good turn for me I guess.]

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Warhead
kaka pants
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Post by Warhead » Tue Feb 02, 2010 9:31 am

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