Weapon amount on creations

Rules questions, suggestions, and discussion

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OneEye589
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Post by OneEye589 » Mon Feb 01, 2010 11:22 pm

Nowhere in the segment about payload launchers does it specify what does and what doesn't count toward the size limit on a creation, which is what my question was. I see what you're saying, but I'm not asking what is paid for or not, I'm asking about size limitations.

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Post by tahthing » Tue Feb 02, 2010 2:06 pm

the laucher would be the limitation.
Otherwise their would be a size limit on the number of minifigures(could be used as a payload) you could cram on to it.
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OneEye589
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Post by OneEye589 » Tue Feb 02, 2010 2:38 pm

That's why I was wondering about EXPLOSIVE payloads, as explosives are on the list of weapons in chapter 7.

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Post by muffinman42 » Tue Feb 02, 2010 3:29 pm

I would count them as being nothing.
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Post by Theblackdog » Wed Feb 10, 2010 8:27 am

For cannons with explosive payloads, I generally give them infinite reloads.
The downside is that, as a rule of thumb, the cannon is 2X as big as a rocket or other one-use munition with the same damage and accuracy stats, and (if you use CP) about 4X as expensive.
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Post by OneEye589 » Wed Feb 10, 2010 11:33 am

Yea, I had rules for infinite payloads, but it didn't really work in this case because of the size requirements I wanted.

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Theblackdog
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Post by Theblackdog » Wed Feb 10, 2010 5:21 pm

How so? Is the creation too small for infinite reloads?
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OneEye589
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Post by OneEye589 » Wed Feb 10, 2010 7:46 pm

For the amount of weapons I wanted on it, yes. I like to follow the rules and make things pretty equal when I make up house rules. I was out of space for more weapon size and I haven't really perfected a balanced unlimited ammo formula.

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Post by Strana » Fri Feb 19, 2010 7:20 pm

for explosives (shells, sticks o dynamite etc as launched from a launcher), they don't take up equipment inches but they do cost cp. or at least thats the rule of thumb i use
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