Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
Moderators: warman45, Rev. Sylvanus
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RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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by RagnarokRose » Mon Feb 22, 2010 7:22 pm
Cpt. Zipps wrote:I certainly do like the simplicity of Brikspace.
*blinks* What?
As compared to...
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.
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Olothontor
- Clown-Face Bologna

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by Olothontor » Wed Mar 10, 2010 8:56 pm
I SWEAR I'M WORKING ON IT.
Just give me a few more weeks.
"In a mad world, only the mad are sane." - Akira Kurosawa
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501stCadians
- Galidor

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by 501stCadians » Thu Mar 11, 2010 10:44 am
I love this ruleset. It wins.
Also...
OLLY OLLY OXEN FREE!
Sorry, had to say it.
IVhorseman wrote:I'm the Several Hundred Dollar Man!
Rayhawk wrote:"Give him the stick DON'T GIVE HIM THE STICK" was a major part of Knights Kingdom development.
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Olothontor
- Clown-Face Bologna

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by Olothontor » Thu Mar 11, 2010 12:49 pm
Nice.
And I'm glad you like it, but going over it and playtesting, I've realized... it's crap.
Thus v1.5. Which has now been in the works for, what, a whole year?
"In a mad world, only the mad are sane." - Akira Kurosawa
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Matt BeDar
- Nice Dubs
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by Matt BeDar » Wed Apr 28, 2010 8:50 pm
I return from another period of inactivity.
Anywho, I noticed that the space station still has no updated rules for it. I haven't playtested any other configurations for stats, but I stand by the 20fp for 50cp. Gives it enough to be worthwhile, yet still limited in power.
I like the rest of the rules...mostly. Some of the damage rules are kinda sketchy. One example being, how many systems does a Sub-space Nuclear Missile destroy with a successful hit? From what I can see, it seems like only one, but then the missile is vastly underpowered. If some clarification could be provided for the damage, it would be much appreciated.
If you have to ask, then the answer is yes, I am insane.