My Weapons

Show off your armies and weaponry and stuff.

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Lt. Krus
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My Weapons

Post by Lt. Krus » Sat Mar 27, 2010 9:19 pm

Well, here are some of my better and awesome weps, C&C welcome!

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1:Anal-Disruptor Gun(ADG)
The ADG is one of the newest Tyronian scientific breakthrough. You shoot a probe at said target, the probe finds it's way to the kidney, then releases toxic chemicals that make the enemy shit so much he dies!

2:Shotgun Rockets
This rocket launcher launches rockets similtaniously, capable of hitting multiple targets.

3:MGL (Multiple Grenade Launcher)
This semi-automatice grenade launcher is capable of launching impakt grenades long distances as fast as you can pull the trigger!

4:SMG (Screw My Guts)
SMGs have never seen this advancement so far ahead of it's time until now! This SMG can fire rounds that curve and twist their way through the body, totally carving out one's insides!

5:LRBAMF (Long Range Bad-Ass Mother Fucker)
This gun is one bad-ass mother fucker! It can blow heads like blunts at long range! If you ever happen to come across this weapon, be at the right end of it or it'll be then end of you!

6:RPG-7 (Rocket Propelled Grenade 7)
Just your adverage RPG!

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1:SCAR-21
It's called a SCAR for a reason!

2:Dragunov SVD
Ah, ENTER THE DRAGUNOV! This baby's been modified to be a close combat assault rifle so you can see the carnage all the more closer!

3:Flamen-Werfer 34
Flamers have come a long way! It's evolved from the german Flamen-Werfer, but still serves the same purpose; FRYIN THE FUCKIN FOBOBBIES!

4:M60
Butters wrote:...An M60 for Jesus!
'Nuff said.

5:Sasha
If a gun is bigger than you, you better run! Sasha is a multi-barreled mini-gun and is one of the most powerful guns known to minifig! With explosive rounds, Sasha is BADASS!

6:Cataclysmic Flamer-9
Streight from the most brilliant minds of the planet Cataclysma, this flamer CAN cause a cataclypse!

7:Double Barreled Assault Rifle (DBAR)
Ah, the DBAR. My favorite weapon aside from an OTC. Ths gun is shoots two bullets at once at med. range, and can also single fire elephant-gun rounds!

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1:Tri-Mace
This mace was hand-crafted by Sofia, Bio-Solider #3 of the Tyronian Army as a tribute to the Holy Triangle. It is said The Holy Triangle ITSELF put a part of it's godliness into this weapon.

2:Captain Badass's OTC
Hand crafted by the Captain, an extension was put in to extend it's destructive carnage!

3:OTC of Carnage
This OTC was hand crafted by Bio-Solider #1, Nick, and t is said that Dread Pirate 2x2 and the Almighty Triangle guided his hands awhilst crafting it. It is helf un-conventionally, under the arm, but this seems to giive it more power while chopping up the FoBoB.

4:The Minigun
The Tyronian Army's standard unextened minigun.

5:The Mace of Fire
This is The Mace of Fire, being CMM's Mace's twin. When both are combined, ultimate destruction is sure.

6:Present Grenades
MFS's (Manly Fucking Santa) main source of explosions are these babies. They are indeed regular frag grenades, but with the present wrapping, it adds a phsicioligical effect on enemies, kindof like a slap in the face before the hand explodes.

7:The Mace of Ice
This is The Mace of Ice, being The Fire Mace's twin. When both are combined, ultimate destruction is sure.

Yup, these are mo gunz!

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james+burgundy
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Post by james+burgundy » Sat Mar 27, 2010 10:43 pm

Love the MGL design, never seen it before.
Been here longer then pretty much all of you or some shit.

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Lt. Krus
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Post by Lt. Krus » Sat Mar 27, 2010 10:57 pm

Thanks!

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Silent-sigfig
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Post by Silent-sigfig » Sat Mar 27, 2010 11:04 pm

This is all awesome.
BFenix wrote:
Silent-sigfig wrote: :dog:
Coolest 1000th post ever :D

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Lt. Krus
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Post by Lt. Krus » Sat Mar 27, 2010 11:12 pm

Again, thanks!

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Cpt. Zipps
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Post by Cpt. Zipps » Sun Mar 28, 2010 1:24 am

Once again blurry but I love the MGL, how did you do it? Also the grenades rock.
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Theblackdog
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Post by Theblackdog » Sun Mar 28, 2010 7:27 am

Love it, the MGL and Sasha are my favorites.

Some stats would be nice if you have them, but the pictures are pretty enough to stand on their own.
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Lt. Krus
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Post by Lt. Krus » Sun Mar 28, 2010 9:58 am

Cpt. Zipps wrote:Once again blurry but I love the MGL, how did you do it? Also the grenades rock.
On the MGL, I took a teknik brick from the gun of the Dino-Attack heli, put it below the chamber of the clone sniper, and then put a black Exo-Force robots claw in the front for a grip.
Theblackdog wrote:Love it, the MGL and Sasha are my favorites.

Some stats would be nice if you have them, but the pictures are pretty enough to stand on their own.
Hmm, stats would be nice, I'lll make 'em! I'd also like to see what stats you guys make for these weapons!

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Theblackdog
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Post by Theblackdog » Sun Mar 28, 2010 10:22 am

ADG: Rng 8", use 4, dmg 2D10, can only be fired at a target from behind.

Shotgun Rockets: Rng 12", use 7, dmg 1D10 each. 4 attacks per turn. Use the near miss rules. Must be reloaded after every shot.

MGL: Rng 12", use 4 for one grenade, +1 for each additional grenade fired. dmg 1D10 each. Has 3 grenades in its magazine and can fire anywhere between 1 and 3 per turn, but once its magazine is out of grenades the minifig using it must spend an Action to reload it. Use the NearMiss rules. The MGL can fire over obstacles if there is a spotter unit on the far side providing targeting data. (I actually have something like this).

SMG: Range 6", use 3 (4 on auto fire), damage equals rifle damage (which will vary depending on your house armor value; generally it's enough to kill a regular minifig on a roll of 4).

LRBAMF: Range 24", use 5 (3 if the minifig is stationary while firing it), dmg 2D6+2. Ignores any negative accuracy modifiers.

RPG-7: Range 12", use 4, damage 2D10. Must be reloaded after every shot.
Last edited by Theblackdog on Tue Mar 30, 2010 10:28 am, edited 1 time in total.
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Lt. Krus
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Post by Lt. Krus » Sun Mar 28, 2010 10:27 am

Fuck, you're like the stat god. I'm lovin these stats!
EDIT: Leave the CC weps for me!

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Lt. Krus
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Post by Lt. Krus » Sun Mar 28, 2010 10:57 am

Tri-Mace: CC, use 6 ,1d12 dmg, it is unparryable and has an automatic 6in knockback.

Captain Badass's OTC: OTC stats.
It is unparryable.

OTC of Carnage: CC, use 6, 1d12 dmg, +1d8 for every enemie killed with the OTC of Carnage that turn. It is unparryable.

Minigun: Rng 8in, use 4 +1 for every enemie shot at, 1d8 dmg, can be used as a CC weapon

Minigun (CC): CC, use 3, 1d6, and requires a 5+ to be parried.

Mace of Fire: CC, use 5, 1d12+2 and fire damage, it lights the enemy on fire on the inside. Auto 6in knockback.

Mace of Ice: CC, use 5, 1d12+2, paralizes enemy for 2 turns. Auto 6in knockback.

Present Grenades: Rng 1d10 and under, use 4, 1d8+2 in a 3in radius around explosion.

Are those good stats?

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Post by Theblackdog » Sun Mar 28, 2010 11:46 am

Lt. Krus wrote:Fuck, you're like the stat god.
STATS FOR THE STAT GOD!

Thanks, although the only ones that I didn't take straight from my house weapons list were the Shotgun Rockets and the ADS. I honestly didn't know what to do with a lot of the ranged weapons on the second screen... hope you can think of something for them.
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Pvt Expendable
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Post by Pvt Expendable » Sun Mar 28, 2010 11:55 am

first pic #6 my fAV

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Post by RagnarokRose » Sun Mar 28, 2010 12:55 pm

MGL Freaking Rocks. I'm stealing that magazine design. Thanks.
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Lt. Krus
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Post by Lt. Krus » Sun Mar 28, 2010 5:09 pm

Lol, thanks!

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