Noktus Medieval Madness!

Show off your armies and weaponry and stuff.

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Noktu
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Re: Noktus Medieval Madness!

Post by Noktu » Mon Feb 29, 2016 4:10 pm

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Re: Noktus Medieval Madness!

Post by Noktu » Tue Mar 01, 2016 1:21 pm

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"Let them taste our Justice!"







Improved look of Count Oktavius!

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Re: Noktus Medieval Madness!

Post by Noktu » Tue Mar 01, 2016 3:08 pm

Whooosh!

The former duchy of goldwerk, is now known as Kingdom of Weisshaupt! Intending to do a short prologue of what's going on and why! + more maps for that matter


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Re: Noktus Medieval Madness!

Post by Noktu » Thu Mar 03, 2016 9:25 am

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Ta-da! New minor faction introduced. Free men of Kraskyw.

They consist of multiple free towns and villages south from Mådplatz, and are often terrorized by the fanatical Mådlians. Therefore the free people of Kraskyw have had to take up arms and form volunteer militia armies to counter the threats. And Count Oktavius being just one of said threats against them...

"These guys are pretty much the only -Good- aligned people in my fantasy world, 100% of the time facing just hardships and trying to endure between all the shit"

Homage to Duerer considering joining the team Medivo ;)



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Even the great Nation of Weisshaupt, 130 years from now. Was a vast kingdom, making up large part of the continent. Political turmoil and corruption, suffering of the smallfolk and peasantry. Led into a bloody civil war, which ended in a stalemate. The northern provinces declared indepency and formed a coalition that is known today as the Kingdom of Nokheim. Choosing Robert von Kraut to be the statesman of the coalition. This was due to his former position in the Kings council and of course him being amongst the few noblemen to survive the civil war.

Robert making sure that Nokheim would not face the same kind of war, had his rival nobles of the north assassinated and/or exiled. So he could enforce the coalition of states to rally under his banner. This act, while dishonourable and aggressive. Strenghtened the north from the coming invasion attempts Weisshaupt made. Since the death of Robert von Kraut, he and his kin has been revered in Nokheim.
Last edited by Noktu on Thu Mar 03, 2016 11:23 am, edited 1 time in total.

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Re: Noktus Medieval Madness!

Post by Ham » Thu Mar 03, 2016 10:58 am

This stuff is all so great, you should do a forum battle soon.
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Re: Noktus Medieval Madness!

Post by Noktu » Thu Mar 03, 2016 12:23 pm

Ham wrote:This stuff is all so great, you should do a forum battle soon.
Mmm!

I was wondering if people would be interested to start a huge RPG campaign in a medieval fantasy world.

Lords of Kastil ( the "world" is called Kastil by its residents)

There is 5 joinable factions,

Weisshaupt
Nokheim
Mådplatz
Free men of Kraskyw
Bandits/Freelancers


By joining, you'd choose a faction. Name your character, and write a short backstory for your character you'd play as.
For starters I'd be the game master who will decide how some major plot lines turn out to be.

But with my blessing players could do battles/forum battles themselves and write me how it turned out. And everything you did would impact the world. Which I'd represent as a map. And wars would affect the map control of the factions.

We could also do loads of non fighting RPG, maybe a Knight of Kraskyw would like to plot with a count of Nokheim to hinder Mådplatz trading and income. Fuck yeah, lets hide dead rats to Mådlian fish crates to ruin their merchants reputation.

Bandit king wants to hold a competition who builds the best looking wagon? Lets hold a competition!

Possibilities are endless, anyone can join and "our" world reacts to everything we do. Players can plot and scheme together and try to usurp entire kingdoms if they wish to, or amass wealth so they can form a kingdom themselves. Or preach to the peasants so that they form a rebellious secessionist faction.

What do you guys think?
Last edited by Noktu on Thu Mar 03, 2016 3:05 pm, edited 1 time in total.

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Re: Noktus Medieval Madness!

Post by RedRover » Thu Mar 03, 2016 2:52 pm

I'd be interested, especially in the bandits!!

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Re: Noktus Medieval Madness!

Post by Noktu » Mon Mar 07, 2016 4:29 pm

RedRover wrote:I'd be interested, especially in the bandits!!

Great! Wish we could rise few more up, to actually kick this thing going!

Also, BB16 project. Fortress Weisshaupt!

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http://brikwars.com/forums/viewtopic.php?f=17&t=15033

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Re: Noktus Medieval Madness!

Post by Kommander Ken » Mon Mar 07, 2016 4:38 pm

Hot diggity damn, this stuff is making my mouth water.

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Re: Noktus Medieval Madness!

Post by Noktu » Tue Mar 15, 2016 6:55 am


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Re: Noktus Medieval Madness!

Post by Noktu » Tue Mar 15, 2016 7:23 am


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Re: Noktus Medieval Madness!

Post by Valiant » Tue Mar 15, 2016 12:22 pm

Nice; you've got a Flickr account!
Let's give you a 'follow'.

If you want your builds to become noticed on Flickr, join a bunch of Lego groups!

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Noktu
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Re: Noktus Medieval Madness!

Post by Noktu » Tue Mar 15, 2016 12:40 pm

Valiant wrote:Nice; you've got a Flickr account!
Let's give you a 'follow'.

If you want your builds to become noticed on Flickr, join a bunch of Lego groups!
Cheers for the heads up mate!

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Re: Noktus Medieval Madness!

Post by Noktu » Thu May 12, 2016 2:22 pm

Ey!

Decided I don't have enough gray bricks to accommodate all factions! So Weisshaupt will from now on enjoy some chalk stone!

"Modular" Terrain I smashed together from my half dead white bricks, they add to the authenticity aight?

ImageModular Weisshaupt Terrain by von Kraut, on Flickr

ImageModular Weisshaupt Terrain by von Kraut, on Flickr

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Re: Noktus Medieval Madness!

Post by lordintype » Thu May 12, 2016 2:38 pm

I love this stuff. An RPG would be great!
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