Difference between revisions of "Battleplate Modifiers & Index"
| Line 2: | Line 2: | ||
{| class="wikitable" | {| class="wikitable" | ||
| − | ! style="text-align: center;" | Class | + | ! style="text-align: center; background-color:#c0c0c0;" | Class |
| − | ! style="text-align: center;" | Defining Equipment | + | ! style="text-align: center; background-color:#c0c0c0;" | Defining Equipment |
| − | ! style="text-align: center;" | Base Armor | + | ! style="text-align: center; background-color:#c0c0c0;" | Base Armor |
| − | ! style="text-align: center;" | Base Skill | + | ! style="text-align: center; background-color:#c0c0c0;" | Base Skill |
| − | ! style="text-align: center;" | Base Move | + | ! style="text-align: center; background-color:#c0c0c0;" | Base Move |
| − | ! style="text-align: center;" | Abilities | + | ! style="text-align: center; background-color:#c0c0c0;" | Abilities |
| − | ! style="text-align: center;" | BW2019 Equivalent | + | ! style="text-align: center; background-color:#c0c0c0;" | BW2019 Equivalent |
| − | ! style="text-align: center;" | | + | ! rowspan="27" style="text-align: center; background-color:#c0c0c0;" | |
| − | ! style="text-align: center;" | Unit Trait | + | ! style="text-align: center; background-color:#c0c0c0;" | Unit Trait |
| − | ! style="text-align: center;" | Improvement | + | ! style="text-align: center; background-color:#c0c0c0;" | Improvement |
| − | ! style="text-align: center;" | Tradeoff | + | ! style="text-align: center; background-color:#c0c0c0;" | Tradeoff |
| − | ! style="text-align: center;" | Cost | + | ! style="text-align: center; background-color:#c0c0c0;" | Cost |
| − | ! style="text-align: center;" | Available to | + | ! style="text-align: center; background-color:#c0c0c0;" | Available to |
|- | |- | ||
| − | | | + | | colspan="7" style="text-align: center; color:#fe0000;" | Infantry Classes |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
| style="text-align: center;" | + 1 Armor | | style="text-align: center;" | + 1 Armor | ||
| Line 37: | Line 30: | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Minifig | | style="text-align: center;" | Minifig | ||
| − | |||
| style="text-align: center;" | Light | | style="text-align: center;" | Light | ||
| style="text-align: center;" | + 4" Move | | style="text-align: center;" | + 4" Move | ||
| Line 51: | Line 43: | ||
| style="text-align: center;" | Harrassment | | style="text-align: center;" | Harrassment | ||
| style="text-align: center;" | Skirmisher | | style="text-align: center;" | Skirmisher | ||
| − | |||
| style="text-align: center;" | Veteran | | style="text-align: center;" | Veteran | ||
| style="text-align: center;" | D8 Skill | | style="text-align: center;" | D8 Skill | ||
| Line 65: | Line 56: | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Minifig | | style="text-align: center;" | Minifig | ||
| − | |||
| style="text-align: center;" | Elite | | style="text-align: center;" | Elite | ||
| style="text-align: center;" | D10 Skill | | style="text-align: center;" | D10 Skill | ||
| Line 79: | Line 69: | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Minifig | | style="text-align: center;" | Minifig | ||
| − | |||
| style="text-align: center;" | Combat Trained | | style="text-align: center;" | Combat Trained | ||
| style="text-align: center;" | Carry Assault Rifle | | style="text-align: center;" | Carry Assault Rifle | ||
| Line 93: | Line 82: | ||
| style="text-align: center;" | Compensating | | style="text-align: center;" | Compensating | ||
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
| − | |||
| style="text-align: center;" | Militia | | style="text-align: center;" | Militia | ||
| style="text-align: center;" | 2CP Less | | style="text-align: center;" | 2CP Less | ||
| Line 107: | Line 95: | ||
| style="text-align: center;" | Compensating | | style="text-align: center;" | Compensating | ||
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
| − | | style="text-align: center; | + | | style="text-align: center; background-color:#c0c0c0;" | Weapon |
| − | + | | style="text-align: center; background-color:#c0c0c0;" | Use | |
| − | | style="text-align: center;" | Use | + | | style="text-align: center; background-color:#c0c0c0;" | Range |
| − | | style="text-align: center;" | Range | + | | style="text-align: center; background-color:#c0c0c0;" | Damage |
| − | | style="text-align: center;" | Damage | + | | style="text-align: center; background-color:#c0c0c0;" | Available to |
| − | | style="text-align: center;" | | ||
|- | |- | ||
| style="text-align: center;" | Marksman | | style="text-align: center;" | Marksman | ||
| Line 121: | Line 108: | ||
| style="text-align: center;" | Aiming | | style="text-align: center;" | Aiming | ||
| style="text-align: center;" | Marksman | | style="text-align: center;" | Marksman | ||
| − | |||
| style="text-align: center;" | Small Gun | | style="text-align: center;" | Small Gun | ||
Mid range small arms used by many troops | Mid range small arms used by many troops | ||
| Line 137: | Line 123: | ||
| style="text-align: center;" | Shieldwall | | style="text-align: center;" | Shieldwall | ||
| style="text-align: center;" | Phalanx | | style="text-align: center;" | Phalanx | ||
| − | |||
| style="text-align: center;" | Big Gun | | style="text-align: center;" | Big Gun | ||
Small arms more suited for longer range | Small arms more suited for longer range | ||
| Line 154: | Line 139: | ||
| style="text-align: center;" | Sniping | | style="text-align: center;" | Sniping | ||
| style="text-align: center;" | Sniper | | style="text-align: center;" | Sniper | ||
| − | |||
| style="text-align: center;" | Machinegun | | style="text-align: center;" | Machinegun | ||
Automatic support weapon that | Automatic support weapon that | ||
| Line 171: | Line 155: | ||
| style="text-align: center;" | Pathfinding & Tracking | | style="text-align: center;" | Pathfinding & Tracking | ||
| style="text-align: center;" | Scout | | style="text-align: center;" | Scout | ||
| − | |||
| style="text-align: center;" | Blastgun | | style="text-align: center;" | Blastgun | ||
Close range scattergun most suited for | Close range scattergun most suited for | ||
| Line 181: | Line 164: | ||
| style="text-align: center;" | Assaulter, Skirmisher, Officer, Commando | | style="text-align: center;" | Assaulter, Skirmisher, Officer, Commando | ||
|- | |- | ||
| − | | | + | | colspan="7" style="text-align: center; color:#3531ff;" | Support Classes |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align: center;" | Autogun | | style="text-align: center;" | Autogun | ||
A short to mid range automatic weapon suited for | A short to mid range automatic weapon suited for | ||
| Line 206: | Line 182: | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | Pilot & Gunner | | style="text-align: center;" | Pilot & Gunner | ||
| − | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Sniper Gun | | style="text-align: center;" | Sniper Gun | ||
| Line 224: | Line 199: | ||
| style="text-align: center;" | Ker-Triage! | | style="text-align: center;" | Ker-Triage! | ||
| style="text-align: center;" | Medik | | style="text-align: center;" | Medik | ||
| − | |||
| style="text-align: center;" | Sidearm | | style="text-align: center;" | Sidearm | ||
Small, short range personal gun | Small, short range personal gun | ||
| Line 241: | Line 215: | ||
| style="text-align: center;" | Mechankial Aptitude | | style="text-align: center;" | Mechankial Aptitude | ||
| style="text-align: center;" | Mechanik | | style="text-align: center;" | Mechanik | ||
| − | |||
| style="text-align: center;" | Energy Weapon | | style="text-align: center;" | Energy Weapon | ||
A heavy anti vehicle weapon that | A heavy anti vehicle weapon that | ||
| Line 257: | Line 230: | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | Rationalism | | style="text-align: center;" | Rationalism | ||
| − | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Explosive Launcher | | style="text-align: center;" | Explosive Launcher | ||
| Line 274: | Line 246: | ||
| style="text-align: center;" | Assistance | | style="text-align: center;" | Assistance | ||
| style="text-align: center;" | Tek | | style="text-align: center;" | Tek | ||
| − | |||
| style="text-align: center;" | Thrown Explosive | | style="text-align: center;" | Thrown Explosive | ||
Grenades and other thrown explosives | Grenades and other thrown explosives | ||
| Line 283: | Line 254: | ||
| style="text-align: center;" | Demolition | | style="text-align: center;" | Demolition | ||
|- | |- | ||
| − | | | + | | colspan="7" style="text-align: center; color:#009901;" | Special Classes |
| − | + | | rowspan="3" colspan="5" style="text-align: center;" | Armor reflects the damage threshold of a unit. Anything over the value is a kill, anything under is shrugged off, | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| style="text-align: center;" | Commando | | style="text-align: center;" | Commando | ||
| Line 302: | Line 262: | ||
| style="text-align: center;" | D8 | | style="text-align: center;" | D8 | ||
| style="text-align: center;" | 7" | | style="text-align: center;" | 7" | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| Line 316: | Line 270: | ||
| style="text-align: center;" | D8 | | style="text-align: center;" | D8 | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
|- | |- | ||
| − | | | + | | colspan="7" style="text-align: center; color:#f8a102;" | Leader Classes |
| − | + | | rowspan="3" colspan="5" style="text-align: center;" | Skill reflects whether an action is successful, and in the case of weapons, whether an attack hits. | |
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| style="text-align: center;" | Officer | | style="text-align: center;" | Officer | ||
| Line 344: | Line 281: | ||
| style="text-align: center;" | D8 | | style="text-align: center;" | D8 | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| Line 358: | Line 289: | ||
| style="text-align: center;" | D10 | | style="text-align: center;" | D10 | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
|- | |- | ||
| − | | | + | | rowspan="3" colspan="7" style="text-align: center;" | |
| − | + | | rowspan="3" colspan="5" style="text-align: center;" | Scoring the maximum roll on a die will result in a critical success. Resulting in things like an extra action, an extra attack, a second damage roll, etc. | |
| − | |||
| − | |||
| − | |||
| − | | | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | + | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|- | |- | ||
| − | + | ||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
| − | |||
|} | |} | ||
Revision as of 07:12, 27 October 2019
This is a stat sheet of a variant of brikwars units and weapons used in campaigns and battles from the Monolith Battleplates by Kastrenzo
| Class | Defining Equipment | Base Armor | Base Skill | Base Move | Abilities | BW2019 Equivalent | Unit Trait | Improvement | Tradeoff | Cost | Available to | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infantry Classes | Heavy | + 1 Armor | -2" Move | +1CP | Soldier, Demo, Gunner, Warrior, Marksman, Assaulter, Officer | |||||||
| Warrior | Melee | 4 | D6 | 6" | Minifig | Light | + 4" Move | -1 Armor | +1CP | Soldier, Warrior, Marksman, Skirmisher | ||
| Skirmisher | Melee, Autogun or Blastgun | 3 | D6 | 7" | Harrassment | Skirmisher | Veteran | D8 Skill | ~ | +2CP | All | |
| Soldier | Small Gun | 4 | D6 | 6" | Minifig | Elite | D10 Skill | ~ | +4CP | All | ||
| Assaulter | Blastgun or Autogun | 4 | D6 | 7" | Minifig | Combat Trained | Carry Assault Rifle | 1CP More | ~ | Support Units | ||
| Demolition | Explosives, Optional Small Gun | 4 | D6 | 5" | Compensating | Heavy | Militia | 2CP Less | D4 Skill | ~ | Infantry, Support Units | |
| Gunner | Machinegun or Energy Weapon | 4 | D6 | 5" | Compensating | Heavy | Weapon | Use | Range | Damage | Available to | |
| Marksman | Big Gun | 4 | D6 | 5" | Aiming | Marksman | Small Gun
Mid range small arms used by many troops |
3 | 14"
Max 17" |
1D6+1 | Soldier, Scout, Demolition, Officer,Scout,Commando | |
| Shield | Shields & Sidearm or Stubgun | 5 | D6 | 5" | Shieldwall | Phalanx | Big Gun
Small arms more suited for longer range and punching through cover. |
3 | 18"
Max 21" |
1D6+2 | Marksman, Commando | |
| Sniper | Sniper Gun | 4 | D8 | 6" | Sniping | Sniper | Machinegun
Automatic support weapon that carries firepower of multiple units |
3 +1A | 14"
Max 16" |
1D6+1 | Gunner, Commando | |
| Scout | Optics, Sidearm or Assault Rifle | 3 | D8 | 7" | Pathfinding & Tracking | Scout | Blastgun
Close range scattergun most suited for enclosed spaces or personal defense |
3 | 6"
~ |
1D6+2 | Assaulter, Skirmisher, Officer, Commando | |
| Support Classes | Autogun
A short to mid range automatic weapon suited for enclosed spaces or personal defense |
3+1A | 8"
Max 12" |
1D6
+1 Bonus if less than 6" |
Assaulter, Skirmisher, Commando | |||||||
| Crew | Crew Kit, Sidearm | 3 | D6 | 6" | Pilot & Gunner | Sniper Gun
A super long range gun to reach out and touch someone from afar |
3 | 20"
Max 24" |
1D6+2 | Sniper, Commando | ||
| Medik | Medkit, Sidearm | 4 | D8 | 6" | Ker-Triage! | Medik | Sidearm
Small, short range personal gun better than nothing |
2 | 6"
Max 7" |
1D6 | Leaders, Support Units | |
| Mechanik | Repair Tools, Sidearm | 4 | D8 | 6" | Mechankial Aptitude | Mechanik | Energy Weapon
A heavy anti vehicle weapon that forces it's way through armor |
4 | 16"
Max 19" |
1D6+4 | Heavy, Commando, Commander | |
| Engineer | Building Tools, Sidearm | 4 | D8 | 6" | Rationalism | Explosive Launcher
A projectile launching or lobbing device |
3 | 12"
18" |
2D10 | Demolition | ||
| Teknichian | Tools, Lunch | 4 | D6 | 6" | Assistance | Tek | Thrown Explosive
Grenades and other thrown explosives |
3 | 8"
Max 10" |
1D10 | Demolition | |
| Special Classes | Armor reflects the damage threshold of a unit. Anything over the value is a kill, anything under is shrugged off, | |||||||||||
| Commando | Various | 5 | D8 | 7" | ||||||||
| Psionik | Brain Power | 4 | D8 | 6" | ||||||||
| Leader Classes | Skill reflects whether an action is successful, and in the case of weapons, whether an attack hits. | |||||||||||
| Officer | Various | 5 | D8 | 6" | ||||||||
| Commander | Various | 6 | D10 | 6" | ||||||||
| Scoring the maximum roll on a die will result in a critical success. Resulting in things like an extra action, an extra attack, a second damage roll, etc. | ||||||||||||