Battleplate Modifiers & Index
This is a stat sheet of a variant of brikwars units and weapons used in campaigns and battles from the Monolith Battleplates by Kastrenzo
| Class | Defining Equipment | Base Armor | Base Skill | Base Move | Abilities | BW2019 Equivalent | Unit Trait | Improvement | Tradeoff | Cost | Available to | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Infantry Classes | Heavy | + 1 Armor | -2" Move | +1CP | Soldier, Demo, Gunner, Warrior, Marksman, Assaulter, Officer | |||||||
| Warrior | Melee | 4 | D6 | 6" | Minifig | Light | + 4" Move | -1 Armor | +1CP | Soldier, Warrior, Marksman, Skirmisher | ||
| Skirmisher | Melee, Autogun or Blastgun | 3 | D6 | 7" | Harrassment | Skirmisher | Veteran | D8 Skill | ~ | +2CP | All | |
| Soldier | Small Gun | 4 | D6 | 6" | Minifig | Elite | D10 Skill | ~ | +4CP | All | ||
| Assaulter | Blastgun or Autogun | 4 | D6 | 7" | Minifig | Combat Trained | Carry Assault Rifle | 1CP More | ~ | Support Units | ||
| Demolition | Explosives, Optional Small Gun | 4 | D6 | 5" | Compensating | Heavy | Militia | 2CP Less | D4 Skill | ~ | Infantry, Support Units | |
| Gunner | Machinegun or Energy Weapon | 4 | D6 | 5" | Compensating | Heavy | Weapon | Use | Range | Damage | Available to | |
| Marksman | Big Gun | 4 | D6 | 5" | Aiming | Marksman | Small Gun
Mid range small arms used by many troops |
3 | 14"
Max 17" |
1D6+1 | Soldier, Scout, Demolition, Officer,Scout,Commando | |
| Shield | Shields & Sidearm or Stubgun | 5 | D6 | 5" | Shieldwall | Phalanx | Big Gun
Small arms more suited for longer range and punching through cover. |
3 | 18"
Max 21" |
1D6+2 | Marksman, Commando | |
| Sniper | Sniper Gun | 4 | D8 | 6" | Sniping | Sniper | Machinegun
Automatic support weapon that carries firepower of multiple units |
3 +1A | 14"
Max 16" |
1D6+1 | Gunner, Commando | |
| Scout | Optics, Sidearm or Assault Rifle | 3 | D8 | 7" | Pathfinding & Tracking | Scout | Blastgun
Close range scattergun most suited for enclosed spaces or personal defense |
3 | 6"
~ |
1D6+2 | Assaulter, Skirmisher, Officer, Commando | |
| Support Classes | Autogun
A short to mid range automatic weapon suited for enclosed spaces or personal defense |
3+1A | 8"
Max 12" |
1D6
+1 Bonus if less than 6" |
Assaulter, Skirmisher, Commando | |||||||
| Crew | Crew Kit, Sidearm | 3 | D6 | 6" | Pilot & Gunner | Sniper Gun
A super long range gun to reach out and touch someone from afar |
3 | 20"
Max 24" |
1D6+2 | Sniper, Commando | ||
| Medik | Medkit, Sidearm | 4 | D8 | 6" | Ker-Triage! | Medik | Sidearm
Small, short range personal gun better than nothing |
2 | 6"
Max 7" |
1D6 | Leaders, Support Units | |
| Mechanik | Repair Tools, Sidearm | 4 | D8 | 6" | Mechankial Aptitude | Mechanik | Energy Weapon
A heavy anti vehicle weapon that forces it's way through armor |
4 | 16"
Max 19" |
1D6+4 | Heavy, Commando, Commander | |
| Engineer | Building Tools, Sidearm | 4 | D8 | 6" | Rationalism | Explosive Launcher
A projectile launching or lobbing device |
3 | 12"
18" |
2D10 | Demolition | ||
| Teknichian | Tools, Lunch | 4 | D6 | 6" | Assistance | Tek | Thrown Explosive
Grenades and other thrown explosives |
3 | 8"
Max 10" |
1D10 | Demolition | |
| Special Classes | Armor reflects the damage threshold of a unit. Anything over the value is a kill, anything under is shrugged off, | |||||||||||
| Commando | Various | 5 | D8 | 7" | ||||||||
| Psionik | Brain Power | 4 | D8 | 6" | ||||||||
| Leader Classes | Skill reflects whether an action is successful, and in the case of weapons, whether an attack hits. | |||||||||||
| Officer | Various | 5 | D8 | 6" | ||||||||
| Commander | Various | 6 | D10 | 6" | ||||||||
| Scoring the maximum roll on a die will result in a critical success. Resulting in things like an extra action, an extra attack, a second damage roll, etc. | ||||||||||||