Difference between revisions of "Battleplate Modifiers & Index"
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Line 2: | Line 2: | ||
{| class="wikitable" | {| class="wikitable" | ||
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Class |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Defining Equipment |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Base Armor |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Base Skill |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Base Move |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Abilities |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | BW2019 Equivalent |
− | ! style="text-align: center; background-color:# | + | ! rowspan="27" style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#c0c0c0;" | |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Unit Trait |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Improvement |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Tradeoff |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Cost |
− | ! style="text-align: center; font-weight:bold; background-color:# | + | ! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Available to |
|- | |- | ||
− | | colspan="7" style="text-align: center; font-weight:bold | + | | colspan="7" style="text-align: center; font-weight:bold; color:#fe0000;" | Infantry Classes |
− | |||
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
− | | style="text-align: center | + | | style="text-align: center;" | + 1 Armor |
− | | style="text-align: center | + | | style="text-align: center;" | -2" Move |
− | | style="text-align: center | + | | style="text-align: center;" | +1CP |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Soldier, Demo, Gunner, Warrior, Marksman, Assaulter, Officer |
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Warrior |
| style="text-align: center;" | Melee | | style="text-align: center;" | Melee | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Minifig | | style="text-align: center;" | Minifig | ||
− | |||
| style="text-align: center;" | Light | | style="text-align: center;" | Light | ||
− | | style="text-align: center | + | | style="text-align: center;" | + 4" Move |
− | | style="text-align: center | + | | style="text-align: center;" | -1 Armor |
− | | style="text-align: center | + | | style="text-align: center;" | +1CP |
− | | style="text-align: center;" | | + | | style="text-align: center;" | Soldier, Warrior, Marksman, Skirmisher |
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Skirmisher |
| style="text-align: center;" | Melee, Subgun or Blastgun | | style="text-align: center;" | Melee, Subgun or Blastgun | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 7" | | style="text-align: center;" | 7" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Harrassment |
| style="text-align: center;" | Skirmisher | | style="text-align: center;" | Skirmisher | ||
− | |||
| style="text-align: center;" | Veteran | | style="text-align: center;" | Veteran | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 Skill |
| style="text-align: center;" | ~ | | style="text-align: center;" | ~ | ||
− | | style="text-align: center | + | | style="text-align: center;" | +2CP |
| style="text-align: center;" | All | | style="text-align: center;" | All | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Soldier |
| style="text-align: center;" | Assault Rifle | | style="text-align: center;" | Assault Rifle | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | | style="text-align: center | + | | style="text-align: center; color:#333333;" | Minifig |
− | |||
| style="text-align: center;" | Elite | | style="text-align: center;" | Elite | ||
− | | style="text-align: center | + | | style="text-align: center;" | D10 Skill |
| style="text-align: center;" | ~ | | style="text-align: center;" | ~ | ||
− | | style="text-align: center | + | | style="text-align: center;" | +4CP |
| style="text-align: center;" | All | | style="text-align: center;" | All | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Assaulter |
| style="text-align: center;" | Blastgun or Subgun | | style="text-align: center;" | Blastgun or Subgun | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Minifig | | style="text-align: center;" | Minifig | ||
− | |||
| style="text-align: center;" | Combat Trained | | style="text-align: center;" | Combat Trained | ||
− | | style="text-align: center | + | | style="text-align: center;" | Carry Assault Rifle |
− | | style="text-align: center | + | | style="text-align: center;" | 1CP More |
− | | style="text-align: center | + | | style="text-align: center;" | ~ |
| style="text-align: center;" | Support Units | | style="text-align: center;" | Support Units | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Demolition |
| style="text-align: center;" | Explosives, Optional Assault Rifle | | style="text-align: center;" | Explosives, Optional Assault Rifle | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 5" | | style="text-align: center;" | 5" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Compensating |
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
− | |||
| style="text-align: center;" | Militia | | style="text-align: center;" | Militia | ||
− | | style="text-align: center | + | | style="text-align: center;" | 2CP Less |
− | | style="text-align: center | + | | style="text-align: center;" | D4 Skill |
− | | style="text-align: center | + | | style="text-align: center;" | ~ |
| style="text-align: center;" | Infantry, Support Units | | style="text-align: center;" | Infantry, Support Units | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Gunner |
| style="text-align: center;" | Machinegun or Energy Weapon | | style="text-align: center;" | Machinegun or Energy Weapon | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 5" | | style="text-align: center;" | 5" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Compensating |
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Weapon |
− | + | | style="text-align: center; background-color:#c0c0c0;" | Use | |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Range |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Damage |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | |
− | | style="text-align: center; background-color:# | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Marksman |
| style="text-align: center;" | Marksman Rifle | | style="text-align: center;" | Marksman Rifle | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 5" | | style="text-align: center;" | 5" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Aiming |
| style="text-align: center;" | Marksman | | style="text-align: center;" | Marksman | ||
− | |||
| style="text-align: center;" | Assault Rifle | | style="text-align: center;" | Assault Rifle | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 14" |
| style="text-align: center;" | 1D6+1 | | style="text-align: center;" | 1D6+1 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Soldier, Scout, Demolition, Officer,Scout,Commando |
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Shield |
| style="text-align: center;" | Shields & Sidearm or Subgun | | style="text-align: center;" | Shields & Sidearm or Subgun | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 5" | | style="text-align: center;" | 5" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Shieldwall |
| style="text-align: center;" | Phalanx | | style="text-align: center;" | Phalanx | ||
− | |||
| style="text-align: center;" | Marksman Rifle | | style="text-align: center;" | Marksman Rifle | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 18" |
| style="text-align: center;" | 1D6+1 | | style="text-align: center;" | 1D6+1 | ||
| style="text-align: center;" | Marksman, Commando | | style="text-align: center;" | Marksman, Commando | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Sniper |
| style="text-align: center;" | Sniper Rifle | | style="text-align: center;" | Sniper Rifle | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Sniping |
| style="text-align: center;" | Sniper | | style="text-align: center;" | Sniper | ||
− | |||
| style="text-align: center;" | Machinegun | | style="text-align: center;" | Machinegun | ||
| style="text-align: center;" | 3 +1A | | style="text-align: center;" | 3 +1A | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 14" |
| style="text-align: center;" | 1D6+1 | | style="text-align: center;" | 1D6+1 | ||
| style="text-align: center;" | Gunner, Commando | | style="text-align: center;" | Gunner, Commando | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Scout |
| style="text-align: center;" | Optics, Subgun or Assault Rifle | | style="text-align: center;" | Optics, Subgun or Assault Rifle | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 7" | | style="text-align: center;" | 7" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Pathfinding & Tracking |
| style="text-align: center;" | Scout | | style="text-align: center;" | Scout | ||
− | |||
| style="text-align: center;" | Blastgun | | style="text-align: center;" | Blastgun | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | 1D6+2 | | style="text-align: center;" | 1D6+2 | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | Assaulter, Skirmisher, Officer, Commando |
|- | |- | ||
− | | colspan="7" style="text-align: center; font-weight:bold | + | | colspan="7" style="text-align: center; font-weight:bold; color:#3166ff;" | Support Classes |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center;" | | + | | style="text-align: center;" | |
− | | style="text-align: center;" | | + | | style="text-align: center;" | |
− | + | | style="text-align: center;" | | |
− | | style="text-align: center;" | | + | | style="text-align: center;" | |
− | | style="text-align: center;" | | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Crew |
| style="text-align: center;" | Crew Kit, Sidearm | | style="text-align: center;" | Crew Kit, Sidearm | ||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Pilot & Gunner |
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | |||
| style="text-align: center;" | Sniper Rifle | | style="text-align: center;" | Sniper Rifle | ||
− | | style="text-align: center;" | 3, or 4 for up to | + | | style="text-align: center;" | 3, or 4 for up to 25" |
− | | style="text-align: center;" | | + | | style="text-align: center;" | 20" |
| style="text-align: center;" | 1D6+2 | | style="text-align: center;" | 1D6+2 | ||
| style="text-align: center;" | Sniper, Commando | | style="text-align: center;" | Sniper, Commando | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Medik |
| style="text-align: center;" | Medkit, Sidearm | | style="text-align: center;" | Medkit, Sidearm | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Ker-Triage! |
| style="text-align: center;" | Medik | | style="text-align: center;" | Medik | ||
− | |||
| style="text-align: center;" | Sidearm | | style="text-align: center;" | Sidearm | ||
| style="text-align: center;" | 2 | | style="text-align: center;" | 2 | ||
Line 200: | Line 186: | ||
| style="text-align: center;" | Leaders, Support Units | | style="text-align: center;" | Leaders, Support Units | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Mechanik |
| style="text-align: center;" | Repair Tools, Sidearm | | style="text-align: center;" | Repair Tools, Sidearm | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Mechankial Aptitude |
| style="text-align: center;" | Mechanik | | style="text-align: center;" | Mechanik | ||
− | |||
| style="text-align: center;" | Energy Weapon | | style="text-align: center;" | Energy Weapon | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
Line 214: | Line 199: | ||
| style="text-align: center;" | Heavy, Commando, Commander | | style="text-align: center;" | Heavy, Commando, Commander | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Engineer |
| style="text-align: center;" | Building Tools, Sidearm | | style="text-align: center;" | Building Tools, Sidearm | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Rationalism |
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | |||
| style="text-align: center;" | Explosive Launcher | | style="text-align: center;" | Explosive Launcher | ||
− | | style="text-align: center;" | 3 | + | | style="text-align: center;" | 3, or 4 for up to 18" |
| style="text-align: center;" | 12" | | style="text-align: center;" | 12" | ||
| style="text-align: center;" | 1D10 | | style="text-align: center;" | 1D10 | ||
| style="text-align: center;" | Demolition | | style="text-align: center;" | Demolition | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Teknichian |
| style="text-align: center;" | Tools, Lunch | | style="text-align: center;" | Tools, Lunch | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D6 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
− | | style="text-align: center | + | | style="text-align: center;" | Assistance |
| style="text-align: center;" | Tek | | style="text-align: center;" | Tek | ||
− | |||
| style="text-align: center;" | Thrown Explosive | | style="text-align: center;" | Thrown Explosive | ||
− | | style="text-align: center;" | 3 | + | | style="text-align: center;" | 3, or 4 for up to 10" |
| style="text-align: center;" | 8" | | style="text-align: center;" | 8" | ||
| style="text-align: center;" | 1D10 | | style="text-align: center;" | 1D10 | ||
| style="text-align: center;" | Demolition | | style="text-align: center;" | Demolition | ||
|- | |- | ||
− | | colspan="7" style="text-align: center; font-weight:bold; | + | | colspan="7" style="text-align: center; font-weight:bold; color:#009901;" | Special Classes |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Weapon Modifier |
− | + | | style="text-align: center; background-color:#c0c0c0;" | Improvement | |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Tradeoff |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Cost |
− | | style="text-align: center; background-color:# | + | | style="text-align: center; background-color:#c0c0c0;" | Available to |
− | | style="text-align: center; background-color:# | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Commando |
| style="text-align: center;" | Various | | style="text-align: center;" | Various | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 7" | | style="text-align: center;" | 7" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | |||
| style="text-align: center;" | Heavy | | style="text-align: center;" | Heavy | ||
− | | style="text-align: center | + | | style="text-align: center;" | Add 1 Damage |
− | | style="text-align: center | + | | style="text-align: center;" | +1 Use |
− | | style="text-align: center | + | | style="text-align: center;" | +2CP |
| style="text-align: center;" | All but Sidearms & Explosives | | style="text-align: center;" | All but Sidearms & Explosives | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Psionik |
| style="text-align: center;" | Brain Power | | style="text-align: center;" | Brain Power | ||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | |||
| style="text-align: center;" | Light | | style="text-align: center;" | Light | ||
− | | style="text-align: center | + | | style="text-align: center;" | Subtract 1 from use roll |
− | | style="text-align: center | + | | style="text-align: center;" | -1 Damage |
− | | style="text-align: center | + | | style="text-align: center;" | +2CP |
| style="text-align: center;" | Assault Rifle, Machinegun, Blastgun, Melee | | style="text-align: center;" | Assault Rifle, Machinegun, Blastgun, Melee | ||
|- | |- | ||
− | | colspan="7" style="text-align: center; font-weight:bold | + | | colspan="7" style="text-align: center; font-weight:bold; color:#f8a102;" | Leader Classes |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center;" | | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | style="text-align: center | + | | style="text-align: center;" | |
− | + | | style="text-align: center;" | | |
− | | style="text-align: center;" | | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Officer |
| style="text-align: center;" | Various | | style="text-align: center;" | Various | ||
| style="text-align: center;" | 5 | | style="text-align: center;" | 5 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D8 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | |||
| style="text-align: center;" | Automatic | | style="text-align: center;" | Automatic | ||
− | | style="text-align: center | + | | style="text-align: center;" | Automatic Fire (1 Use per target) |
− | | style="text-align: center | + | | style="text-align: center;" | -2" Range |
− | | style="text-align: center | + | | style="text-align: center;" | +2CP |
| style="text-align: center;" | Assault Rifle, Blastgun, Explosive Launcher (4CP), Energy Weapon (4CP), Sidearm | | style="text-align: center;" | Assault Rifle, Blastgun, Explosive Launcher (4CP), Energy Weapon (4CP), Sidearm | ||
|- | |- | ||
− | | style="text-align: center | + | | style="text-align: center;" | Commander |
| style="text-align: center;" | Various | | style="text-align: center;" | Various | ||
| style="text-align: center;" | 6 | | style="text-align: center;" | 6 | ||
− | | style="text-align: center | + | | style="text-align: center;" | D10 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | |||
| style="text-align: center;" | High Explosive | | style="text-align: center;" | High Explosive | ||
− | | style="text-align: center | + | | style="text-align: center;" | Add 1D10 |
− | | style="text-align: center | + | | style="text-align: center;" | |
| style="text-align: center;" | +3 | | style="text-align: center;" | +3 | ||
| style="text-align: center;" | CP | | style="text-align: center;" | CP | ||
|- | |- | ||
− | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
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| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | | style="text-align: center | + | | style="text-align: center;" | |
| style="text-align: center;" | High Capacity | | style="text-align: center;" | High Capacity | ||
− | | style="text-align: center | + | | style="text-align: center;" | 1 extra shot or 1 free additional auto target |
− | | style="text-align: center | + | | style="text-align: center;" | -4" move |
− | | style="text-align: center | + | | style="text-align: center;" | +3 CP |
| style="text-align: center;" | Any Automatic Weapon | | style="text-align: center;" | Any Automatic Weapon | ||
|- | |- | ||
− | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
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| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
− | | style="text-align: center | + | | style="text-align: center;" | |
− | | | + | | style="text-align: center;" | Weapon modifiers and Unit traits apply to ALL Units of the same type within a faction. |
− | ALL Units of the same type within a faction. | + | | style="text-align: center;" | |
− | | | + | | style="text-align: center;" | Each improvement must be metwith either a tradeoff, or a flat CP Cost increase, Some options may Only give one option, not both |
− | | | + | | style="text-align: center;" | For balancing reasons, some traits and weapon modifiers will be restricted to certain classes or weapons |
− | + | | style="text-align: center;" | | |
− | Cost increase, Some options may | ||
− | Only give one option, not both | ||
− | | | ||
− | to certain classes or weapons | ||
|- | |- | ||
− | |||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
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| style="text-align: center;" | | | style="text-align: center;" | | ||
− | | style="text-align: center; | + | | style="text-align: center;" | |
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
+ | | style="text-align: center;" | | ||
|} | |} |
Revision as of 22:32, 23 September 2019
This is a stat sheet of a variant of brikwars units and weapons used in campaigns and battles from the Monolith Battleplates by Kastrenzo
Class | Defining Equipment | Base Armor | Base Skill | Base Move | Abilities | BW2019 Equivalent | Unit Trait | Improvement | Tradeoff | Cost | Available to | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry Classes | Heavy | + 1 Armor | -2" Move | +1CP | Soldier, Demo, Gunner, Warrior, Marksman, Assaulter, Officer | |||||||
Warrior | Melee | 4 | D6 | 6" | Minifig | Light | + 4" Move | -1 Armor | +1CP | Soldier, Warrior, Marksman, Skirmisher | ||
Skirmisher | Melee, Subgun or Blastgun | 3 | D6 | 7" | Harrassment | Skirmisher | Veteran | D8 Skill | ~ | +2CP | All | |
Soldier | Assault Rifle | 4 | D6 | 6" | Minifig | Elite | D10 Skill | ~ | +4CP | All | ||
Assaulter | Blastgun or Subgun | 4 | D6 | 6" | Minifig | Combat Trained | Carry Assault Rifle | 1CP More | ~ | Support Units | ||
Demolition | Explosives, Optional Assault Rifle | 4 | D6 | 5" | Compensating | Heavy | Militia | 2CP Less | D4 Skill | ~ | Infantry, Support Units | |
Gunner | Machinegun or Energy Weapon | 4 | D6 | 5" | Compensating | Heavy | Weapon | Use | Range | Damage | ||
Marksman | Marksman Rifle | 4 | D6 | 5" | Aiming | Marksman | Assault Rifle | 3 | 14" | 1D6+1 | Soldier, Scout, Demolition, Officer,Scout,Commando | |
Shield | Shields & Sidearm or Subgun | 5 | D6 | 5" | Shieldwall | Phalanx | Marksman Rifle | 3 | 18" | 1D6+1 | Marksman, Commando | |
Sniper | Sniper Rifle | 4 | D8 | 6" | Sniping | Sniper | Machinegun | 3 +1A | 14" | 1D6+1 | Gunner, Commando | |
Scout | Optics, Subgun or Assault Rifle | 3 | D8 | 7" | Pathfinding & Tracking | Scout | Blastgun | 3 | 6" | 1D6+2 | Assaulter, Skirmisher, Officer, Commando | |
Support Classes | ||||||||||||
Crew | Crew Kit, Sidearm | 3 | D6 | 6" | Pilot & Gunner | Sniper Rifle | 3, or 4 for up to 25" | 20" | 1D6+2 | Sniper, Commando | ||
Medik | Medkit, Sidearm | 4 | D8 | 6" | Ker-Triage! | Medik | Sidearm | 2 | 6" | 1D6 | Leaders, Support Units | |
Mechanik | Repair Tools, Sidearm | 4 | D8 | 6" | Mechankial Aptitude | Mechanik | Energy Weapon | 4 | 16 | 1D6+4 | Heavy, Commando, Commander | |
Engineer | Building Tools, Sidearm | 4 | D8 | 6" | Rationalism | Explosive Launcher | 3, or 4 for up to 18" | 12" | 1D10 | Demolition | ||
Teknichian | Tools, Lunch | 4 | D6 | 6" | Assistance | Tek | Thrown Explosive | 3, or 4 for up to 10" | 8" | 1D10 | Demolition | |
Special Classes | Weapon Modifier | Improvement | Tradeoff | Cost | Available to | |||||||
Commando | Various | 5 | D8 | 7" | Heavy | Add 1 Damage | +1 Use | +2CP | All but Sidearms & Explosives | |||
Psionik | Brain Power | 4 | D8 | 6" | Light | Subtract 1 from use roll | -1 Damage | +2CP | Assault Rifle, Machinegun, Blastgun, Melee | |||
Leader Classes | ||||||||||||
Officer | Various | 5 | D8 | 6" | Automatic | Automatic Fire (1 Use per target) | -2" Range | +2CP | Assault Rifle, Blastgun, Explosive Launcher (4CP), Energy Weapon (4CP), Sidearm | |||
Commander | Various | 6 | D10 | 6" | High Explosive | Add 1D10 | +3 | CP | ||||
High Capacity | 1 extra shot or 1 free additional auto target | -4" move | +3 CP | Any Automatic Weapon | ||||||||
Weapon modifiers and Unit traits apply to ALL Units of the same type within a faction. | Each improvement must be metwith either a tradeoff, or a flat CP Cost increase, Some options may Only give one option, not both | For balancing reasons, some traits and weapon modifiers will be restricted to certain classes or weapons | ||||||||||