Difference between revisions of "Battleplate Modifiers & Index"
Jump to navigation
Jump to search
Line 117: | Line 117: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Assault Rifle | | style="text-align: center;" | Assault Rifle | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 |
| style="text-align: center;" | 12" | | style="text-align: center;" | 12" | ||
| style="text-align: center;" | 1D6+1 | | style="text-align: center;" | 1D6+1 | ||
Line 131: | Line 131: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Marksman Rifle | | style="text-align: center;" | Marksman Rifle | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 |
| style="text-align: center;" | 16" | | style="text-align: center;" | 16" | ||
| style="text-align: center;" | 1D6+1 | | style="text-align: center;" | 1D6+1 | ||
Line 145: | Line 145: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Machinegun | | style="text-align: center;" | Machinegun | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 +1A |
| style="text-align: center;" | 10" | | style="text-align: center;" | 10" | ||
| style="text-align: center;" | 1D6+1 | | style="text-align: center;" | 1D6+1 | ||
Line 159: | Line 159: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Blastgun | | style="text-align: center;" | Blastgun | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | 1D6+2 | | style="text-align: center;" | 1D6+2 | ||
Line 167: | Line 167: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Subgun | | style="text-align: center;" | Subgun | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 2+1A |
| style="text-align: center;" | 8" | | style="text-align: center;" | 8" | ||
| style="text-align: center;" | 1D6 | | style="text-align: center;" | 1D6 | ||
Line 181: | Line 181: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Sniper Rifle | | style="text-align: center;" | Sniper Rifle | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3, or 4 for up to 22" |
| style="text-align: center;" | 16" | | style="text-align: center;" | 16" | ||
| style="text-align: center;" | 1D6+2 | | style="text-align: center;" | 1D6+2 | ||
Line 195: | Line 195: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Sidearm | | style="text-align: center;" | Sidearm | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 2 |
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
| style="text-align: center;" | 1D6 | | style="text-align: center;" | 1D6 | ||
Line 209: | Line 209: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Energy Weapon | | style="text-align: center;" | Energy Weapon | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 4 |
| style="text-align: center;" | 16 | | style="text-align: center;" | 16 | ||
| style="text-align: center;" | 1D6+4 | | style="text-align: center;" | 1D6+4 | ||
Line 223: | Line 223: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Explosive Launcher | | style="text-align: center;" | Explosive Launcher | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 |
| style="text-align: center;" | 12" | | style="text-align: center;" | 12" | ||
| style="text-align: center;" | 1D10 | | style="text-align: center;" | 1D10 | ||
Line 237: | Line 237: | ||
| style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | | style="text-align: center; background-color:#9b9b9b; color:#9b9b9b;" | | ||
| style="text-align: center;" | Thrown Explosive | | style="text-align: center;" | Thrown Explosive | ||
− | | style="text-align: center;" | | + | | style="text-align: center;" | 3 |
| style="text-align: center;" | 8" | | style="text-align: center;" | 8" | ||
| style="text-align: center;" | 1D10 | | style="text-align: center;" | 1D10 |
Revision as of 13:40, 16 August 2019
This is a stat sheet of a variant of brikwars units and weapons used in campaigns and battles from the Monolith Battleplates by Kastrenzo
Class | Defining Equipment | Base Armor | Base Skill | Base Move | Abilities | BW2019 Equivalent | Unit Trait | Improvement | Tradeoff | Cost | Available to | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry Classes | Heavy | + 1 Armor | -2" Move | +1CP | Rifleman, Demo, Gunner, Warrior, Marksman, Pointman, Officer | |||||||
Warrior | Melee | 3 | D6 | 6" | Minifig | Light | + 4" Move | -1 Armor | +1CP | Rifleman, Warrior, Marksman, Skirmisher | ||
Skirmisher | Melee, Subgun or Blastgun | 3 | D6 | 7" | Harrassment | Skirmisher | Veteran | D8 Skill | ~ | +2CP | All | |
Rifleman | Assault Rifle | 3 | D6 | 6" | Minifig | Elite | D10 Skill | ~ | +4CP | All | ||
Pointman | Blastgun or Subgun | 3 | D6 | 6" | Minifig | Combat Trained | Carry Assault Rifle | 1CP More | ~ | Support Units | ||
Demolition | Explosives, Optional Assault Rifle | 3 | D6 | 5" | Compensating | Heavy | Militia | 2CP Less | D4 Skill | ~ | Infantry, Support Units | |
Gunner | Machinegun or Energy Weapon | 3 | D6 | 5" | Compensating | Heavy | Weapon | Use | Range | Damage | ||
Marksman | Marksman Rifle | 3 | D6 | 5" | Aiming | Marksman | Assault Rifle | 3 | 12" | 1D6+1 | Rifleman, Scout, Demolition, Officer,Scout,Commando | |
Shield | Shields & Sidearm or Subgun | 4 | D6 | 5" | Shieldwall | Phalanx | Marksman Rifle | 3 | 16" | 1D6+1 | Marksman, Commando | |
Sniper | Sniper Rifle | 3 | D8 | 6" | Sniping | Sniper | Machinegun | 3 +1A | 10" | 1D6+1 | Gunner, Commando | |
Scout | Optics, Subgun or Assault Rifle | 3 | D8 | 7" | Pathfinding & Tracking | Scout | Blastgun | 3 | 6" | 1D6+2 | Pointman, Skirmisher, Officer, Commando | |
Support Classes | Subgun | 2+1A | 8" | 1D6 | Pointman, Skirmisher, Phalanx, Scout, Commando | |||||||
Crew | Crew Kit, Sidearm | 3 | D6 | 6" | Pilot & Gunner | Sniper Rifle | 3, or 4 for up to 22" | 16" | 1D6+2 | Sniper, Commando | ||
Medik | Medkit, Sidearm | 3 | D8 | 6" | Ker-Triage! | Medik | Sidearm | 2 | 6" | 1D6 | Leaders, Support Units | |
Mechanik | Repair Tools, Sidearm | 3 | D8 | 6" | Mechankial Aptitude | Mechanik | Energy Weapon | 4 | 16 | 1D6+4 | Heavy, Commando, Commander | |
Engineer | Building Tools, Sidearm | 3 | D8 | 6" | Rationalism | Explosive Launcher | 3 | 12" | 1D10 | Demolition | ||
Teknichian | Tools, Lunch | 3 | D6 | 6" | Assistance | Tek | Thrown Explosive | 3 | 8" | 1D10 | Demolition | |
Special Classes | Weapon Modifier | Improvement | Tradeoff | Cost | Available to | |||||||
Commando | Various | 4 | D8 | 7" | Heavy | Add 1 Damage | +1 Use | +2CP | All but Sidearms & Explosives | |||
Psionik | Brain Power | 4 | D8 | 6" | Light | Subtract 1 from use roll | -1 Damage | +2CP | Assault Rifle, Machinegun, Blastgun, Melee | |||
Leader Classes | Scoped | Add 4" to Range | +1 Use | +1CP | Assault Rifle, Marksman Rifle, Energy, Machinegun, | |||||||
Officer | Various | 4 | D8 | 6" | Automatic | Automatic Fire (1 Use per target) | -2" Range | +2CP | Assault Rifle, Blastgun, Explosive Launcher (4CP), Energy Weapon (4CP), Sidearm | |||
Commander | Various | 5 | D10 | 6" | High Explosive | Add 1D10 | +3 | CP | ||||
High Capacity | 1 extra shot or 1 free additional auto target | -4" move | +3 CP | Any Automatic Weapon | ||||||||
Weapon modifiers and Unit traits apply to
ALL Units of the same type within a faction. |
Each improvement must be met
with either a tradeoff, or a flat CP Cost increase, Some options may Only give one option, not both |
For balancing reasons, some traits and weapon modifiers will be restricted
to certain classes or weapons | ||||||||||