Difference between revisions of "Battleplate Modifiers & Index"
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Line 109: | Line 109: | ||
| style="text-align: center;" | Marksman | | style="text-align: center;" | Marksman | ||
| style="text-align: center;" | Small Gun | | style="text-align: center;" | Small Gun | ||
− | |||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 14" | | style="text-align: center;" | 14" | ||
Line 124: | Line 123: | ||
| style="text-align: center;" | Phalanx | | style="text-align: center;" | Phalanx | ||
| style="text-align: center;" | Big Gun | | style="text-align: center;" | Big Gun | ||
− | |||
− | |||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 18" | | style="text-align: center;" | 18" | ||
Line 140: | Line 137: | ||
| style="text-align: center;" | Sniper | | style="text-align: center;" | Sniper | ||
| style="text-align: center;" | Machinegun | | style="text-align: center;" | Machinegun | ||
− | |||
− | |||
| style="text-align: center;" | 3 +1A | | style="text-align: center;" | 3 +1A | ||
| style="text-align: center;" | 14" | | style="text-align: center;" | 14" | ||
Line 156: | Line 151: | ||
| style="text-align: center;" | Scout | | style="text-align: center;" | Scout | ||
| style="text-align: center;" | Blastgun | | style="text-align: center;" | Blastgun | ||
− | |||
− | |||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
Line 166: | Line 159: | ||
| colspan="7" style="text-align: center; color:#3531ff;" | Support Classes | | colspan="7" style="text-align: center; color:#3531ff;" | Support Classes | ||
| style="text-align: center;" | Autogun | | style="text-align: center;" | Autogun | ||
− | |||
− | |||
| style="text-align: center;" | 3+1A | | style="text-align: center;" | 3+1A | ||
| style="text-align: center;" | 8" | | style="text-align: center;" | 8" | ||
Max 12" | Max 12" | ||
− | | style="text-align: center;" | 1D6 | + | | style="text-align: center;" | 1D6 +1 Bonus if less than 6" |
− | +1 Bonus | ||
− | if less than 6" | ||
| style="text-align: center;" | Assaulter, Skirmisher, Commando | | style="text-align: center;" | Assaulter, Skirmisher, Commando | ||
|- | |- | ||
Line 184: | Line 173: | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Sniper Gun | | style="text-align: center;" | Sniper Gun | ||
− | |||
− | |||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 20" | | style="text-align: center;" | 20" | ||
Line 200: | Line 187: | ||
| style="text-align: center;" | Medik | | style="text-align: center;" | Medik | ||
| style="text-align: center;" | Sidearm | | style="text-align: center;" | Sidearm | ||
− | |||
− | |||
| style="text-align: center;" | 2 | | style="text-align: center;" | 2 | ||
| style="text-align: center;" | 6" | | style="text-align: center;" | 6" | ||
Line 216: | Line 201: | ||
| style="text-align: center;" | Mechanik | | style="text-align: center;" | Mechanik | ||
| style="text-align: center;" | Energy Weapon | | style="text-align: center;" | Energy Weapon | ||
− | |||
− | |||
| style="text-align: center;" | 4 | | style="text-align: center;" | 4 | ||
| style="text-align: center;" | 16" | | style="text-align: center;" | 16" | ||
Line 232: | Line 215: | ||
| style="text-align: center;" | | | style="text-align: center;" | | ||
| style="text-align: center;" | Explosive Launcher | | style="text-align: center;" | Explosive Launcher | ||
− | |||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 12" | | style="text-align: center;" | 12" | ||
Line 247: | Line 229: | ||
| style="text-align: center;" | Tek | | style="text-align: center;" | Tek | ||
| style="text-align: center;" | Thrown Explosive | | style="text-align: center;" | Thrown Explosive | ||
− | |||
| style="text-align: center;" | 3 | | style="text-align: center;" | 3 | ||
| style="text-align: center;" | 8" | | style="text-align: center;" | 8" |
Revision as of 07:24, 27 October 2019
This is a stat sheet of a variant of brikwars units and weapons used in campaigns and battles from the Monolith Battleplates by Kastrenzo
Class | Defining Equipment | Base Armor | Base Skill | Base Move | Abilities | BW2019 Equivalent | Unit Trait | Improvement | Tradeoff | Cost | Available to | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Infantry Classes | Heavy | + 1 Armor | -2" Move | +1CP | Soldier, Demo, Gunner, Warrior, Marksman, Assaulter, Officer | |||||||
Warrior | Melee | 4 | D6 | 6" | Minifig | Light | + 4" Move | -1 Armor | +1CP | Soldier, Warrior, Marksman, Skirmisher | ||
Skirmisher | Melee, Autogun or Blastgun | 3 | D6 | 7" | Harrassment | Skirmisher | Veteran | D8 Skill | ~ | +2CP | All | |
Soldier | Small Gun | 4 | D6 | 6" | Minifig | Elite | D10 Skill | ~ | +4CP | All | ||
Assaulter | Blastgun or Autogun | 4 | D6 | 7" | Minifig | Combat Trained | Carry Assault Rifle | 1CP More | ~ | Support Units | ||
Demolition | Explosives, Optional Small Gun | 4 | D6 | 5" | Compensating | Heavy | Militia | 2CP Less | D4 Skill | ~ | Infantry, Support Units | |
Gunner | Machinegun or Energy Weapon | 4 | D6 | 5" | Compensating | Heavy | Weapon | Use | Range | Damage | Available to | |
Marksman | Big Gun | 4 | D6 | 5" | Aiming | Marksman | Small Gun | 3 | 14"
Max 17" |
1D6+1 | Soldier, Scout, Demolition, Officer,Scout,Commando | |
Shield | Shields & Sidearm or Stubgun | 5 | D6 | 5" | Shieldwall | Phalanx | Big Gun | 3 | 18"
Max 21" |
1D6+2 | Marksman, Commando | |
Sniper | Sniper Gun | 4 | D8 | 6" | Sniping | Sniper | Machinegun | 3 +1A | 14"
Max 16" |
1D6+1 | Gunner, Commando | |
Scout | Optics, Sidearm or Assault Rifle | 3 | D8 | 7" | Pathfinding & Tracking | Scout | Blastgun | 3 | 6"
~ |
1D6+2 | Assaulter, Skirmisher, Officer, Commando | |
Support Classes | Autogun | 3+1A | 8"
Max 12" |
1D6 +1 Bonus if less than 6" | Assaulter, Skirmisher, Commando | |||||||
Crew | Crew Kit, Sidearm | 3 | D6 | 6" | Pilot & Gunner | Sniper Gun | 3 | 20"
Max 24" |
1D6+2 | Sniper, Commando | ||
Medik | Medkit, Sidearm | 4 | D8 | 6" | Ker-Triage! | Medik | Sidearm | 2 | 6"
Max 7" |
1D6 | Leaders, Support Units | |
Mechanik | Repair Tools, Sidearm | 4 | D8 | 6" | Mechankial Aptitude | Mechanik | Energy Weapon | 4 | 16"
Max 19" |
1D6+4 | Heavy, Commando, Commander | |
Engineer | Building Tools, Sidearm | 4 | D8 | 6" | Rationalism | Explosive Launcher | 3 | 12"
18" |
2D10 | Demolition | ||
Teknichian | Tools, Lunch | 4 | D6 | 6" | Assistance | Tek | Thrown Explosive | 3 | 8"
Max 10" |
1D10 | Demolition | |
Special Classes | Armor reflects the damage threshold of a unit. Anything over the value is a kill, anything under is shrugged off, | |||||||||||
Commando | Various | 5 | D8 | 7" | ||||||||
Psionik | Brain Power | 4 | D8 | 6" | ||||||||
Leader Classes | Skill reflects whether an action is successful, and in the case of weapons, whether an attack hits. | |||||||||||
Officer | Various | 5 | D8 | 6" | ||||||||
Commander | Various | 6 | D10 | 6" | ||||||||
Scoring the maximum roll on a die will result in a critical success. Resulting in things like an extra action, an extra attack, a second damage roll, etc. |