Difference between revisions of "Dark Armies from Deadnocide"
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[[Category:Interdimensional Invaders]] | [[Category:Interdimensional Invaders]] | ||
[[Category:TL6 Factions]] | [[Category:TL6 Factions]] | ||
+ | [[Category:NAU Factions]] | ||
+ | [[Category:Nehellium Galaxy Factions]] | ||
The Dark Armies from Deadnocide originate in an alien dimension/parallel universe. | The Dark Armies from Deadnocide originate in an alien dimension/parallel universe. |
Revision as of 20:01, 28 June 2015
Dark Armies from Deadnocide |
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Eldritch Empire |
TL 6 |
Empire |
Player |
None listed |
Allies |
Enemies |
Notable People |
The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.
Vehicles
The only vessel capable of sending ships to and from the home realm is the Gatekeeper, given the correct coordinates in space this ship can open a gateway to any location in this realm or any other.
They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.
Ground Forces
From left to right:
- Organic siege unit
- sword or war hammer
- thick hide can withstand small arms
- very strong (can overturn small tanks)
- not very bright
- very slow
- Combat Robot
- Ion repeater pistol
- infector spear arm
- can be shot at people
- can be remade if sufficient organic material available
- infected turn into Combat Robot
- Armoured exoskeleton (explosives and heavy weapons required)
- strong (push vehicles out of the way)
- Intelligence increases with every engagement
- very fast
- Grunt
- Ion pistol
- Protective clothing (melee resistant, small arms resistant)
- average strength
- low intelligence
- average speed
- Recon
- Ion rifle
- Helmet
- Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
- Enhanced vest (melee proof, small arms resistant)
- built in encrypted communications
- built in jet pack
- average strength
- Medium low intelligence
- average speed
- Assassin
- Dark Steel single edge blade
- Silenced Gauss pistol
- Shuriken (on back)
- Enhanced vest (melee proof, small arms resistant)
- Extra pockets
- 1.5x Grunt strength
- Medium high intelligence
- Fast
- Spy
- knife
- Silenced Gauss pistol
- Enhanced vest (melee proof, small arms resistant)
- Extra pockets
- Chameleon Cloak (blend into environment, look like someone else)
- 1.5x Grunt strength
- Medium high intelligence
- Fast
- Pikeman
- Pike
- shield
- Heavy armour (explosive/heavy weapons resistant)
- Helmet
- 2x grunt strength
- medium intelligence
- slow
- Swordsman
- Dark steel curved sword (x2)
- shield
- Heavy armour (explosive/heavy weapons resistant)
- Helmet
- 2x grunt strength
- medium intelligence
- slow
- Elite Guard
- Dark steel double edge blade
- shield
- Heavy armour (explosive/heavy weapons resistant)
- Helmet
- 2.5x Grunt strength
- Medium high intelligence
- Average speed
- Officer
- Dragon's wrath sword
- High intensity plasma discharge from sword (flamethrower but plasma)
- Enhanced heavy armour (explosive/heavy weapons resistant)
- built in personnel shield generator
- 2x Grunt strength
- High intelligence
- average speed
The Cathedral
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities. Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
Forum Thread
Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819