Difference between revisions of "Dark Armies from Deadnocide"

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(Created page with "{{Faction |name=Dark Armies from Deadnocide |image=Blank_fig.jpg |structure=Eldritch Empire |teklevel=TL 6 |influence=Empire |allies= |enemies= |characters= }} The Dark Armies...")
 
 
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|characters=
 
|characters=
 
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The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.  
 
The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.  
 +
 +
== Vehicles ==
  
 
[[File:8lGy9Jv.png|frame|center|800x600px|The Gatekeeper. ]]
 
[[File:8lGy9Jv.png|frame|center|800x600px|The Gatekeeper. ]]
Line 19: Line 22:
 
They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.  
 
They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.  
  
 +
== Ground Forces ==
 
[[File:XTSFjVJ.png|frame|center|800x600px|Deadnocide ground forces.]]
 
[[File:XTSFjVJ.png|frame|center|800x600px|Deadnocide ground forces.]]
  
Left to right
+
From left to right:
 +
 
 +
; Organic siege unit
 +
: sword or war hammer
 +
: thick hide can withstand small arms
 +
: very strong (can overturn small tanks)
 +
: not very bright
 +
: very slow
 +
 
 +
; Combat Robot
 +
: Ion repeater pistol
 +
: infector spear arm
 +
:: can be shot at people
 +
:: can be remade if sufficient organic material available
 +
:: infected turn into Combat Robot
 +
: Armoured exoskeleton (explosives and heavy weapons required)
 +
: strong (push vehicles out of the way)
 +
: Intelligence increases with every engagement
 +
: very fast
 +
 
 +
; Grunt
 +
: Ion pistol
 +
: Protective clothing (melee resistant, small arms resistant)
 +
: average strength
 +
: low intelligence
 +
: average speed
 +
 
 +
; Recon
 +
: Ion rifle
 +
: Helmet
 +
: Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
 +
: Enhanced vest (melee proof, small arms resistant)
 +
:: built in encrypted communications
 +
:: built in jet pack
 +
: average strength
 +
: Medium low intelligence
 +
: average speed
  
Organic siege unit
+
; Assassin
-sword or war hammer
+
: Dark Steel single edge blade
-thick hide can withstand small arms
+
: Silenced Gauss pistol
-very strong (can overturn small tanks)
+
: Shuriken (on back)
-not very bright
+
: Enhanced vest (melee proof, small arms resistant)
-very slow
+
:: Extra pockets
 +
: 1.5x Grunt strength
 +
: Medium high intelligence
 +
: Fast
  
Combat Robot
+
; Spy
-Ion repeater pistol
+
: knife
- infector spear arm
+
: Silenced Gauss pistol
--can be shot at people
+
: Enhanced vest (melee proof, small arms resistant)
--can be remade if sufficient organic material available
+
:: Extra pockets
-- infected turn into Combat Robot
+
:: Chameleon Cloak (blend into environment, look like someone else)
-Armoured exoskeleton (explosives and heavy weapons required)
+
: 1.5x Grunt strength
-strong (push vehicles out of the way)
+
: Medium high intelligence
-Intelligence increases with every engagement
+
: Fast
-very fast
 
  
Grunt
+
; Pikeman
-Ion pistol
+
: Pike
-Protective clothing (melee resistant, small arms resistant)
+
: shield
-average strength
+
: Heavy armour (explosive/heavy weapons resistant)
-low intelligence
+
:: Helmet
-average speed
+
: 2x grunt strength
 +
: medium intelligence
 +
: slow
  
Recon
+
; Swordsman
-Ion rifle
+
: Dark steel curved sword (x2)
-Helmet
+
: shield
-Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
+
: Heavy armour (explosive/heavy weapons resistant)
-Enhanced vest (melee proof, small arms resistant)
+
:: Helmet
--built in encrypted communications
+
: 2x grunt strength
--built in jet pack
+
: medium intelligence
-average strength
+
: slow
-Medium low intelligence
 
-average speed
 
  
Assassin
+
; Elite Guard
-Dark Steel single edge blade
+
: Dark steel double edge blade
-Silenced Gauss pistol
+
: shield
-Shuriken (on back)
+
: Heavy armour (explosive/heavy weapons resistant)
-Enhanced vest (melee proof, small arms resistant)
+
:: Helmet
--Extra pockets
+
: 2.5x Grunt strength
-1.5x Grunt strength
+
: Medium high intelligence  
-Medium high intelligence
+
: Average speed
-Fast
 
  
Spy
+
; Officer
-knife
+
: Dragon's wrath sword
-Silenced Gauss pistol
+
:: High intensity plasma discharge from sword (flamethrower but plasma)
-Enhanced vest (melee proof, small arms resistant)
+
: Enhanced heavy armour (explosive/heavy weapons resistant)
--Extra pockets
+
:: built in personnel shield generator
--Chameleon Cloak (blend into environment, look like someone else)
+
: 2x Grunt strength
-1.5x Grunt strength
+
: High intelligence
-Medium high intelligence
+
: average speed
-Fast
 
  
Pikeman
+
== The Cathedral ==
-Pike
 
-shield
 
-Heavy armour (explosive/heavy weapons resistant)
 
--Helmet
 
-2x grunt strength
 
-medium intelligence
 
-slow
 
  
Swordsman
+
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities. Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
-Dark steel curved sword (x2)
 
-shield
 
-Heavy armour (explosive/heavy weapons resistant)
 
--Helmet
 
-2x grunt strength
 
-medium intelligence
 
-slow
 
  
Elite Guard
+
==Forum Thread==
-Dark steel double edge blade
 
-shield
 
-Heavy armour (explosive/heavy weapons resistant)
 
--Helmet
 
-2.5x Grunt strength
 
-Medium high intelligence
 
-Average speed
 
  
Officer
+
Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819
-Dragon's wrath sword
 
--High intensity plasma discharge from sword (flamethrower but plasma)
 
-Enhanced heavy armour (explosive/heavy weapons resistant)
 
--built in personnel shield generator
 
-2x Grunt strength
 
-High intelligence
 
-average speed
 
  
The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities.Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.
+
[[Category:Black Factions]]
 +
[[Category:Interdimensional Invaders]]
 +
[[Category:TL6 Factions]]
 +
[[Category:Nehellium Galaxy Factions]]

Latest revision as of 20:22, 11 July 2015

Dark Armies from Deadnocide
Blank fig.jpg
Eldritch Empire
TL 6
Empire
Player
None listed
Allies
Enemies
Notable People


The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.

Vehicles

The Gatekeeper.

The only vessel capable of sending ships to and from the home realm is the Gatekeeper, given the correct coordinates in space this ship can open a gateway to any location in this realm or any other.

A Deadnocide tank.

They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.

Ground Forces

Deadnocide ground forces.

From left to right:

Organic siege unit
sword or war hammer
thick hide can withstand small arms
very strong (can overturn small tanks)
not very bright
very slow
Combat Robot
Ion repeater pistol
infector spear arm
can be shot at people
can be remade if sufficient organic material available
infected turn into Combat Robot
Armoured exoskeleton (explosives and heavy weapons required)
strong (push vehicles out of the way)
Intelligence increases with every engagement
very fast
Grunt
Ion pistol
Protective clothing (melee resistant, small arms resistant)
average strength
low intelligence
average speed
Recon
Ion rifle
Helmet
Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
Enhanced vest (melee proof, small arms resistant)
built in encrypted communications
built in jet pack
average strength
Medium low intelligence
average speed
Assassin
Dark Steel single edge blade
Silenced Gauss pistol
Shuriken (on back)
Enhanced vest (melee proof, small arms resistant)
Extra pockets
1.5x Grunt strength
Medium high intelligence
Fast
Spy
knife
Silenced Gauss pistol
Enhanced vest (melee proof, small arms resistant)
Extra pockets
Chameleon Cloak (blend into environment, look like someone else)
1.5x Grunt strength
Medium high intelligence
Fast
Pikeman
Pike
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2x grunt strength
medium intelligence
slow
Swordsman
Dark steel curved sword (x2)
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2x grunt strength
medium intelligence
slow
Elite Guard
Dark steel double edge blade
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2.5x Grunt strength
Medium high intelligence
Average speed
Officer
Dragon's wrath sword
High intensity plasma discharge from sword (flamethrower but plasma)
Enhanced heavy armour (explosive/heavy weapons resistant)
built in personnel shield generator
2x Grunt strength
High intelligence
average speed

The Cathedral

The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities. Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.

Forum Thread

Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819