Difference between revisions of "Dark Armies from Deadnocide"

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: Ion repeater pistol
 
: Ion repeater pistol
 
: infector spear arm
 
: infector spear arm
: : can be shot at people
+
:: can be shot at people
: : can be remade if sufficient organic material available
+
:: can be remade if sufficient organic material available
: : infected turn into Combat Robot
+
:: infected turn into Combat Robot
 
: Armoured exoskeleton (explosives and heavy weapons required)
 
: Armoured exoskeleton (explosives and heavy weapons required)
 
: strong (push vehicles out of the way)
 
: strong (push vehicles out of the way)
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: Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
 
: Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
 
: Enhanced vest (melee proof, small arms resistant)
 
: Enhanced vest (melee proof, small arms resistant)
: : built in encrypted communications
+
:: built in encrypted communications
: : built in jet pack
+
:: built in jet pack
 
: average strength
 
: average strength
 
: Medium low intelligence
 
: Medium low intelligence
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: Shuriken (on back)
 
: Shuriken (on back)
 
: Enhanced vest (melee proof, small arms resistant)
 
: Enhanced vest (melee proof, small arms resistant)
: : Extra pockets
+
:: Extra pockets
 
: 1.5x Grunt strength
 
: 1.5x Grunt strength
 
: Medium high intelligence
 
: Medium high intelligence
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: Silenced Gauss pistol
 
: Silenced Gauss pistol
 
: Enhanced vest (melee proof, small arms resistant)
 
: Enhanced vest (melee proof, small arms resistant)
: : Extra pockets
+
:: Extra pockets
: : Chameleon Cloak (blend into environment, look like someone else)
+
:: Chameleon Cloak (blend into environment, look like someone else)
 
: 1.5x Grunt strength
 
: 1.5x Grunt strength
 
: Medium high intelligence
 
: Medium high intelligence
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: shield
 
: shield
 
: Heavy armour (explosive/heavy weapons resistant)
 
: Heavy armour (explosive/heavy weapons resistant)
: : Helmet
+
:: Helmet
 
: 2x grunt strength
 
: 2x grunt strength
 
: medium intelligence
 
: medium intelligence
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: shield
 
: shield
 
: Heavy armour (explosive/heavy weapons resistant)
 
: Heavy armour (explosive/heavy weapons resistant)
: : Helmet
+
:: Helmet
 
: 2x grunt strength
 
: 2x grunt strength
 
: medium intelligence
 
: medium intelligence
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: shield
 
: shield
 
: Heavy armour (explosive/heavy weapons resistant)
 
: Heavy armour (explosive/heavy weapons resistant)
: : Helmet  
+
:: Helmet  
 
: 2.5x Grunt strength
 
: 2.5x Grunt strength
 
: Medium high intelligence  
 
: Medium high intelligence  
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; Officer  
 
; Officer  
 
: Dragon's wrath sword
 
: Dragon's wrath sword
: : High intensity plasma discharge from sword (flamethrower but plasma)
+
:: High intensity plasma discharge from sword (flamethrower but plasma)
 
: Enhanced heavy armour (explosive/heavy weapons resistant)
 
: Enhanced heavy armour (explosive/heavy weapons resistant)
: : built in personnel shield generator
+
:: built in personnel shield generator
 
: 2x Grunt strength
 
: 2x Grunt strength
 
: High intelligence
 
: High intelligence

Revision as of 15:20, 18 June 2015

Dark Armies from Deadnocide
Blank fig.jpg
Eldritch Empire
TL 6
Empire
Player
None listed
Allies
Enemies
Notable People

The Dark Armies from Deadnocide originate in an alien dimension/parallel universe.

Vehicles

The Gatekeeper.

The only vessel capable of sending ships to and from the home realm is the Gatekeeper, given the correct coordinates in space this ship can open a gateway to any location in this realm or any other.

A Deadnocide tank.

They build many massive dreadnoughts and ground vehicles. Many of the latter are drones. They deploy Six-Shooter orbital weapons platforms to keep planets submissive.

Ground Forces

Deadnocide ground forces.

From left to right:

Organic siege unit
sword or war hammer
thick hide can withstand small arms
very strong (can overturn small tanks)
not very bright
very slow
Combat Robot
Ion repeater pistol
infector spear arm
can be shot at people
can be remade if sufficient organic material available
infected turn into Combat Robot
Armoured exoskeleton (explosives and heavy weapons required)
strong (push vehicles out of the way)
Intelligence increases with every engagement
very fast
Grunt
Ion pistol
Protective clothing (melee resistant, small arms resistant)
average strength
low intelligence
average speed
Recon
Ion rifle
Helmet
Enhanced visuals and recording tech (thermal, infra red, ultrasonic, zoom, microphones)
Enhanced vest (melee proof, small arms resistant)
built in encrypted communications
built in jet pack
average strength
Medium low intelligence
average speed
Assassin
Dark Steel single edge blade
Silenced Gauss pistol
Shuriken (on back)
Enhanced vest (melee proof, small arms resistant)
Extra pockets
1.5x Grunt strength
Medium high intelligence
Fast
Spy
knife
Silenced Gauss pistol
Enhanced vest (melee proof, small arms resistant)
Extra pockets
Chameleon Cloak (blend into environment, look like someone else)
1.5x Grunt strength
Medium high intelligence
Fast
Pikeman
Pike
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2x grunt strength
medium intelligence
slow
Swordsman
Dark steel curved sword (x2)
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2x grunt strength
medium intelligence
slow
Elite Guard
Dark steel double edge blade
shield
Heavy armour (explosive/heavy weapons resistant)
Helmet
2.5x Grunt strength
Medium high intelligence
Average speed
Officer
Dragon's wrath sword
High intensity plasma discharge from sword (flamethrower but plasma)
Enhanced heavy armour (explosive/heavy weapons resistant)
built in personnel shield generator
2x Grunt strength
High intelligence
average speed

The Cathedral

The Cathedral is where prisoners of war and general wrong doers call home until they are reconditioned. Inmates don't leave until they have turned sides permanently and tested thoroughly. This happens over a lengthy period of time, which is spent enduring torture, starvation, experimentation and many other reconditioning activities. Inmates spend their time in the 16 cell disks that surround the station. The disks are lightly armored to make it harder to attack the station and retrieve inmates alive. Inmates are regularly forced to switch cells, so that if their cell is leaked to the rescuers the info is not valid for to long. Everything has been designed to keep the inmates here or they leave deader then dead.

Forum Thread

Forum thread with more information: http://brikwars.com/forums/viewtopic.php?f=31&t=11819