Gold Sector

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Revision as of 22:34, 26 June 2015 by Kastrenzo (talk | contribs) (Inhabitants)
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(Elkoss)
Blankloc1.jpg
Nuklear Scarred World
Position
Galaxia Nehellenium
Size
Unknown
Resources
Orange Transparent, Green Transparent, Gemstones, ABS
Controlled By
Disputed, Formerly Elkossian Federal Republik
Inhabitants
Dominion, New Republik, Techons, MOTA, Trianglists, Peaches, Other Minor Groups
Key Locations
Sunnyvale, Freedom Town, Quasar, Badlands, Deadlands

Early History and the Elkossian Federal Republic

Elkoss, known as Brikrigton until G.R 2008-2009 Is the Capital planet of the Elkossian Star Republic. Civilization is believed to have appeared in G.R 1994 but could have been as late as G.R 1992, Brikrigton suffered from a developmental lag as some groups of Minifigs continued to evolve and advance their settlements, whereas others lagged behind in the Stone and Metal ages. These primitive enclaves would remain until G.R 2007 when they were rounded up and put in the "Zoo". From G.R 2001 to G.R 2005 the planet, now known as Elkoss. Suffered a devastating world war which saw the countries of the United Union and Elberusyn Federation square off against one another over the border region of Belkraine. The war ended in a United Union/Belkrainian victory, and with the power vaccuum left by the demise of the Elberusyns. The United Union used it's unchallenged dominion over the planet to reorganize all the nations on the planet into the "Elkossian Federal Republic". From here, the EFR could peacefully expand into space and begin colonizing nearby systems. This was the beginning of the Elkossian Star Republic

Elkossioan Star Republic

Elkoss began it's space exploration as early as G.R 2000 when Ice World explorers crash landed on the planet after a fight in the cockpit of their vessel. Local space agencies started ramping their efforts to explore outer space in search for new civilizations and new things. In G.R 2005 shortly after the unification treaty was established on Elkoss, the EFR came in contact with a faction that called itself the "Vincenti Dominion". the VD and EFR would sign a trade and development treaty, helping each other in the form of trading rare materials and items, as well as assisting in the development of each others teknology. The partnership was not to last however, by G.R 2006 the two had been in the midst of a "Cold War" and were fueling an arms race. Just when the Dominion / EFR cold war looked as if it was about to go hot, the Dominion was suddenly invaded and utterly destroyed by a then unknown force. The EFR moved in to supply Aid, and upon discovering that the Vincenti government was few and far between, elected to annex the territory. There were no signs of the hostile race that exterminated the Vincentis, and they appeared to have simply passed through.

After the conclusion of the Vincenti / Elkossian cold war, the EFR renamed itself the Elkossian Star Republic. Between it's own colonizations and the annexation of abandoned and crippled Vincenti systems, the Elkossians now sat on an empire of 74 star systems. The ESR had another brief period of peace which it was unchallenged to expand. Furthering it's control to 93 Systems before it came into it's next conflict. In G.R 2006 it fought a brief war against a NegaBlok Incursion into it's territory, at the time the NegaBlokians were assumed to have been the force that wiped out the Vincentis. The NegaBlokians had superior starships in this short conflict, but was utterly incompetent on the ground where the Elkossian Army and Marines handed them multiple defeats. Eventually the NegaBlokian fleet remnants pissed off to another sector, never to be seen again. After the Vincenti incident and the Nega Blok incursion, this began the first "Era of peace and expansion" which saw the establishment of several of the ESR's most important colony systems, like Kazmazia, Sokolov, Mozorov, Lazar and Larry.

G.R 2009 brought contact between the ESR and another fledgling space empire called the "Z Corp" on the planet Zircon. The ESR attempted to uplift this faction and supplied them with aid, the Z Corp would immediately piss away what was given them and either sell it or trade it with local pirates and smugglers. It wasn't long until Zircon was invaded by the ESR. The war was over in a matter of weeks and at it's conclusion the ESR annexed the Zircon system and began it's second and final "Era of peace and expansion". This era would last until G.R 2011 when the empire found itself in a war in which it's very existence would be held by a thread.

Inhabitants

  • Elkossian Enclave
  • New Elberus Republic
  • Commonwealth of Belkraine
  • United Raider Empire
  • Triangular State
  • RUDE-NET
  • Peach Remnants
  • Various gangs, tribes, and bands
  • Mutant scum

Teknology

While not unique or exclusive to the Planet, The various Elkossian Factions are known to make use of a number of special Teknologies and Weapons.

  • Infantry Armor - Regardless of where he calls home, Most Elkossian footsoldiers wear padded suits with composite armor covering most of their head and body. Lighter armor is normally only worn by non-frontline units or those from poorer regions. Additionally, Outside of safe zones, All figs may have to wear encased helmets or even full suits to protect from the harsh elements and after effects of the WMDs
  • Pre-War Weaponry - Most of the weaponry used by Elkossian Militaries are leftovers that were scavenged and/or repaired from the stockpiles of weapons left over from the Peach War, Some Factions are known to control old weapon factories, and they reproduce "New" Pre War design weapons and Ammunition
  • Post-War Weaponry - While technically any weapon made after the war is "Post-War", Some groups have made new designs, everything from the Refined, Elegant Dominion weaponry, Advanced Techon energy weapons, to the opposite end of the spectrum, in the ramshackle scrap weapons produced by the GTS
  • GT - Almost exclusivley used by the Techon Sovereignty, Green Transparent energy weapons are not as powerful as OT, But the material is more abundant and controllable than OT, and is often used in ranged weaponry
  • UGVs - Also known as Drones, Several factions make heavy use of Solar and Electrical powered Unmanned Ground Vehicles instead of gas powered conventional vehicles, The UGVs are made into a number of roles, like Infantry Support MG vehicles, Supply Carriers, and even Light Tanks.
  • Medikal Tools - Using crucial equipment that was developed just before the war, Mediks have the ability to revive fallen comrades if they are able to reach them fast enough and provided the body is intact, The teknology is not perfect though, Low quality revival equipment is known to occasionally leave the fig insane or incredibly angry upon revival. Some Expert Mediks are able to revive moderatley dismembered bodies Known as two-stage revival, But the procedure cannot be done in the heat of battle, and is rather complicated. So two-stage revival is typically only done to minifigs or soldiers of importance, or if a power is in desperate need of numbers. Victors of a battle often collect the bodies of both sides after a fight, Revive the friends that they can, and dispose of the enemy bodies *not before stealing their equipment and weaponry though*