Difference between revisions of "Imperiya"

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{{Faction
+
#REDIRECT [[Slavonik_Imperiya]]
|name=Imperiya
 
|image=monimp2.png
 
|structure=Enforcers of Order
 
|teklevel=[[Tek Level]] 7
 
|player=[[User:Kastrenzo|Kastrenzo]]
 
|influence=HQ: Khrabrost
 
|allies=
 
|enemies= Pact, Chernobog
 
|characters=Leader: High Command <br> Several Commanders, Officers & Heroes
 
}}
 
 
 
'''Imperiya''' /Im-peer-iya/ (Monolyth Script: империя) is a faction from the [[Endless Battleplate]] dimension  and is considered to be the largest and most powerful of the known factions of the realm. Much of their identity was drawn and created from the former [[Galacia|Galacian Imperiya]], from which it also gets it's name.
 
 
 
 
 
=Background=
 
Imperiya was formed in the aftermath of the dissolution of the group known as the Citizen's Protection Alliance, or simply Alliance. A group of warriors and soldiers who banded together under one insignia to protect the peaceful civilians from Bandits, Raiders, Mutants and Demons. later though,  In what was known as the Ostasha Betrayal, an Alliance general sold out the faction to the [[Chernobog]] Warband of the [[Black Legion]].  Alliance troopers were slaughtered and when it was over. The generals pointed fingers at one another, accusing each other of being the traitor.  The Alliance began to split apart and even came to blows, with small skirmishes.
 
 
 
Both factions were fed false information by the Black Legion into believing the other's commanders were holed up in the City of Sukia, the Alpha Continent's largest civilized region.  And thus began a large scale battle between the warring Alliance factions. However while they whittled each other down, the Black Legion ambushed both of them, slaughtering them again and killing many of the the leaders of the Alliance.
 
 
 
Despite knowing full well they had been tricked into fighting each other,  the warring factions of the now dead Alliance, had come to hate each other  just as much as the Savage Black Legion.  They retreated away from the destroyed city, while gangs of bandits and mercenaries took over the ruins. The two warring factions reorganized into the [[Pact]]  and Imperiya. One sporting black, the other white. Two sides of the same coin. And they kept killing each other while they fought over the affection of the towns and cities that dotted the Alpha Continent.
 
 
 
 
 
 
 
==Ethos & Objectives==
 
 
 
Out of all the factions of the Endless Battleplate, with the exception of the city-states themselves, Imperiya is the most concerned with establishing a permanent dominion and maintaining a government over civilians.  The reasoning not out of a desire to be bureaucratic or benevolent. But out of a paranoid agenda to maintain security and order throughout the cities to keep the minifigs docile, and otherwise not joining Gangs or Cults. Imperiya goes so far as to train militias of villages and towns to police the regions it can't be bothered with.
 
 
 
Imperiya seeks to fight the forces of disorder and mayhem. But at the same time, opposes any group that may challenge it's position. Fighting against savages, gangs, and other armies for sport. Their engineers constantly create war machines and weapons out of raw materials scavenged from the wastes, and scientists occasionally make portals to raid other dimensions. 
 
 
 
Imperiya is also notorious for employing locals from towns and villages, and training them into auxiliary security forces. All with the intention of spreading "Order" throughout the world with as many allies as possible.
 
 
 
 
 
 
 
==Leadership==
 
Unlike other factions of the Battleplate, Imperiya does not have one leader, but an Oligarchy of leaders. Imperiya's "High Command" is 5 of the most senior and skilled commanders of the group, and they periodically elect amongst themselves, two Marshals. Equal in power, the Marshals collaborate on which missions and projects to take.  If the group is successful, the Marshals stay in power. if they're repeatedly unsuccessful, they're replaced.  The rest of the High Command serves as a tie-breaker should the two marshals oppose one another as to prevent the group from breaking down into another civil war like affected the Alliance before.
 
 
 
=Military=
 
 
 
Imperiya has two main divisions.
 
* '''Armiya''' - The Ground Forces
 
* '''Flota''' - The Fleet Forces
 
 
 
 
 
==Armiya==
 
 
 
===Armiya Troops===
 
{| class="wikitable"
 
|-
 
!
 
! Unit
 
! Notes
 
|-
 
|[[File:Grreg (1).jpg|400px]]
 
|'''Vintovka Pekhota''' <br> "Rifle Infantry" <br> Regular/Line
 
| a decentley equipped, and trained, albeit poorly motivated conscript force that makes up the bulk of Galacian Occupations. They are equipped with basic pulse weaponry like light rifles, squad level machineguns, RPGs and grenades. They are expected to do little more than take or defend simple objectives.
 
|-
 
|[[File:Grreg (2).jpg|400px]]
 
|'''Boyovyy Medykchnyy''' <br> "Combat Medik <br> Regular/Support
 
|specialist unit that are apart of the Regular squads who's job is to keep their squads in fighting condition whilst on the battlefield.
 
|-
 
|[[File:Grreg (3).jpg|400px]]
 
|'''Vazhka Zbroya''' <br> "Heavy Weapons" <br> Regular/Support-Antitank
 
|specialist unit that are apart of the Regulars. Bringing a big weapon like a heavy machinegun or heavy RPG to boost a squad's firepower.
 
|-
 
|[[File:Grreg (4).jpg|400px]]
 
|'''Inzheneri''' <br> "Engineers" <br> Regular/Support
 
|support units that maintain defenses, and repair vehicles
 
|-
 
|[[File:Grreg (5).jpg|400px]]
 
|'''Ofitzeri''' <br> "Officers" <br> Regular/Command
 
|Command units who are usually in charge of a few platoons. Usually subordinate to a Senior Officer who'd be in charge of an entire battle.
 
|-
 
|[[File:Grreg (6).jpg|400px]]
 
|'''Starshi Ofitzeri''' <br> "Senior Officers" <br> Regular/Command
 
|Senior command units who are usually some kind of Colonel or General, and often the first in command of all units involved in a battle
 
|-
 
|}
 
 
 
'''Shock Troops'''
 
{| class="wikitable"
 
|-
 
!
 
! Unit
 
! Notes
 
|-
 
|[[File:Grreg (7).jpg|400px]]
 
|'''Shturmovi Pekhota''' <br> "Shock Infantry" <br> Shock/Line
 
|Shturmovi Pekhota, or "Shock Infantry" are Shock trained veteran troops who fulfill basically the same role as the Conscripts, but are much more reliable in completing their orders. They are rarely deployed alongside Strelki squads and are considered an advanced, but not elite unit.  These units are also sometimes called upon to serve onboard Starships, although they are not officially considered to be "Marines"
 
|-
 
|[[File:Grreg (8).jpg|400px]]
 
|'''Shturmovi Vanharda''' <br> "Shock Vanguard" <br> Shock/Commando
 
|Specialist assault troops that carry heavier weapons suited for longer range and more firepower
 
|-
 
|[[File:Grreg (9).jpg|400px]]
 
|'''TMK-Shlak''' <br> "Slag Anti Tank Team" <br> Shock/Anti-Tank
 
|Anti-Tank team using a guided missile system capable of pulverizing armor from afar with the "Slag" Missile
 
|-
 
|[[File:Grreg (10).jpg|400px]]
 
|'''Shturmovi Oplota''' <br> "Shock Bulwark" <br> Shock/Commando
 
|Situational urban assault troops carrying massive ballistic Shields normally used in urban assault
 
|}
 
 
 
'''Elite Shock Troops'''
 
{| class="wikitable"
 
|-
 
!
 
! Unit
 
! Notes
 
|-
 
|[[File:Grreg (11).jpg|400px]]
 
|'''Shturmovi Blyskavka''' <br> "Elite Shock Infantry" <br> Elite/Line
 
|The Most Elite of the frontal combat units that are not considered to be part of any Special Force group. Blyskavka typically serve as Honor guard for distinguished commanders, and are only put into combat in the most dire of circumstances as most dust-ups are trivial and beneath them.
 
|-
 
|[[File:Grshock (3).jpg|400px]]
 
|'''TMD-Vampir''' <br> "Vampire Warp Cannon Team" <br> Elite/Anti-Tank
 
|Elite Shock unit's signature Anti Vehicular Weapon is the Vampir, a devastating matter disintegrating warp cannon,  the pinnacle of Troop portable pulse weapons.
 
|-
 
|[[File:Grirreg (1).jpg|400px]]
 
|'''Blyskavka Drahun''' <br> "Elite Dragoons" <br> Elite/Commando
 
|Jetpack blasting, shotun toting Bruisers who's job is to crash into enemy lines, shoot boomsticks and throw grenades, and get the hell out
 
|-
 
|[[File:Grirreg_(2).jpg|400px]]
 
|'''Desolator'''<br> Elite/Anti-Tank
 
|A Cruel and Unusual weapon of war, the Desolator employs a chemical weapon capable of melting or completely disintegrating ABS into nothing but goo.  The Desolator is equally effective against Troops, Vehicles and Structures, but is deployed rarely, often due to the dangerous nature of the weapon, if blown up he'd likely waste many friendlies in the area.  Hippies at the AN deem the Desolator a weapon of mass destruction, too bad no one cares anymore.
 
|-
 
|}
 
 
 
 
 
'''Spetsnaz Groups'''
 
{| class="wikitable"
 
|-
 
!
 
! Unit
 
! Notes
 
|-
 
|[[File:Grshock (5).jpg|400px]]
 
|'''VDV''' <br> "Airmobile Infantry" <br> Shock/Line
 
|An early Spetsnaz classed group that barely met criteria, the VDV are deployed from Gunship or VTOL , usually behind enemy lines to raise hell before a main operation
 
|-
 
|[[File:Grshock (2).jpg|400px]]
 
|'''Shlyakhovyy Shlyakh''' <br> "Pathfinders" <br> Shock/Recon
 
|Troops who's main skill is the art of concealment, unlike the rest of the army, The Pathfinders frequentley make use of theatrical Camoflauge. Hiding themselves in the woods or brush, and only engaging the enemy when they know they won't be comprimised
 
|-
 
|[[File:Grirreg (3).jpg|400px]]
 
|'''Stalkers'''<br> Elite/Commandos
 
|Special Forces troops made of the toughest sons of bitches available to the Armiya.
 
|-
 
|[[File:Grshock (7).jpg|400px]]
 
|'''Stalker Specialist'''<br> Elite/Commandos
 
|Stalker Weapon Specialists,  Long range heavy sniper rifles that can punch holes in a tank, and Hulking heavily armored machinegun berserkers are the final word for Galacian Infantry doctrine
 
|-
 
|[[File:Grshock (4).jpg|400px]]
 
|'''Psionik Initiates'''<br> Special/Commandos
 
|Trained by Novikov, Initiates are Minifigs possessing a rare martial ability to use the mind as a weapon, Able to conjure special powers to attack others with things like telekenisis and power of the elements, While Initiates are usually only able to conjure up small levels of psionik energy, strong enough to give them a wild melee attack or a thrown energy projectile.
 
|-
 
|}
 
 
 
 
 
===Armiya Equipment===
 
 
 
{| class="wikitable"
 
! style="font-weight:bold; font-style:italic; text-decoration:underline; background-color:#c0c0c0;" | Regular Weapons
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Krylov
 
Pulse Rifle
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Krylov
 
Heavy Pulse Rifle
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Krylov
 
Pulse LMG
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Krylov
 
Sharpshooter Rifle
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Grummond
 
Scattergun
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Malkrov
 
Pulse SMG
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Fora
 
Pulse Pistol
 
! style="text-align: center; font-weight:bold; background-color:#c0c0c0;" | Malkrov
 
Advanced Pulse Rifle
 
|-
 
| Appearance
 
| [[File:GG (6).png‎|150px]]
 
| [[File:GG (8).png‎|150px]]
 
| [[File:GG (7).png‎|150px]]
 
| [[File:GG (10).png‎|150px]]
 
| [[File:GG (12).png‎|150px]]
 
| [[File:GG (5).png‎|150px]]
 
| [[File:GG (3).png‎|150px]]
 
| [[File:GG (15).png‎|150px]]
 
|-
 
| Range
 
| style="text-align: center;" |
 
| style="text-align: center;" | 16"
 
| style="text-align: center;" | 12"
 
| style="text-align: center;" | 20"
 
| style="text-align: center;" | 6"
 
| style="text-align: center;" | 6"
 
| style="text-align: center;" | 6"
 
| style="text-align: center;" | 12"
 
|-
 
| Skill
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 3
 
| style="text-align: center;" | 3
 
| style="text-align: center;" | 5
 
|-
 
| Damage
 
| style="text-align: center; font-family:serif !important;;" | 1d6+1
 
| style="text-align: center; font-family:serif !important;;" | 1d6+2
 
| style="text-align: center; font-family:serif !important;;" | 1d6+1 A
 
| style="text-align: center; font-family:serif !important;;" | 1d6+2
 
| style="text-align: center; font-family:serif !important;;" | 1d6+3
 
| style="text-align: center; font-family:serif !important;;" | 1d6  A
 
| style="text-align: center; font-family:serif !important;;" | 1d6
 
| style="text-align: center; font-family:serif !important;;" | 1d6+2
 
|-
 
| colspan="9" style="background-color:#343434;" |
 
|-
 
| style="font-weight:bold; font-style:italic; text-decoration:underline; background-color:#c0c0c0;" | Special Weapons
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Shuka
 
Pulse HMG
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Shuka-L
 
Pulse LMG
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Vampir
 
Warp Rifle
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Zudnik
 
RPG
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Zudnik
 
Recoiless
 
Rifle
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Shlak
 
Guided Missile
 
| style="text-align: center; font-weight:bold; background-color:#c0c0c0; color:#000000;" | Vampir
 
Warp Cannon
 
| style="background-color:#c0c0c0; color:#000000;" |
 
|-
 
| Appearance
 
| [[File:GG (2).png‎|150px]]
 
| [[File:GG (11).png‎|150px]]
 
| [[File:GG (14).png‎|150px]]
 
| [[File:GG (13).png‎|150px]]
 
| [[File:GG (1).png‎|150px]]
 
| [[File:Grreg (9).jpg‎|150px]]
 
|
 
| ~
 
|-
 
| Range
 
| style="text-align: center;" | 16"
 
| style="text-align: center;" | 12"
 
| style="text-align: center;" | 20"
 
| style="text-align: center;" | 16"
 
| style="text-align: center;" | 18"
 
| style="text-align: center;" | 18"
 
| style="text-align: center;" | 20"
 
|
 
|-
 
| Skill
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 5
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center;" | 4
 
| style="text-align: center; background-color:#ffffff; color:#333333;" | 5
 
|
 
|-
 
| Damage
 
| style="text-align: center;" | 1d6+2 A AP
 
| style="text-align: center;" | 1d6+2 A
 
| style="text-align: center;" | 1d6+4
 
| style="text-align: center;" | 1d10+2
 
| style="text-align: center;" | 2d10
 
| style="text-align: center;" | 3d10
 
| style="text-align: center;" | 4d6 AP
 
|
 
|}
 

Latest revision as of 22:58, 17 April 2020

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