NecroTek
|
|
Eldritch Abominations
|
TL 6
|
Empire
|
Player
|
None listed
|
Allies
|
|
Enemies
|
|
Notable People
|
|
NecroTek in the Lego Wastelands.
The NecroTek are an undead faction that appeared in the Lego Wastelands battle and Zombie Zulu Dawn.
Creeper
|
|
Skill:
|
d6
|
Faction:
|
NecroTek
|
Move:
|
10"
|
Cost:
|
-
|
Armor:
|
6
|
Equipment:
|
NecroTek Crystal
Leg Spikes - Use: 3+, Dmg: 1D6 x (1D6/2 attacks per hit)
|
Notes:
2x Hit Points each. Melee attack only. Can leap 5" high.
NecroTek Crystal: Can drain life replacing 1 Hit Point to the Creeper or can be used to boost the units stats on a successful melee grapple in the previous turn. This takes a turns action to perform where the Creeper can do nothing else. If successful the victim becomes a Zombie under this players control thereafter.
|
Ripper
|
|
Skill:
|
d8
|
Faction:
|
NecroTek
|
Move:
|
10"
|
Cost:
|
-
|
Armor:
|
8
|
Equipment:
|
Leg Spikes - Use: 3+, Dmg: 1D6 x (1D6/2 attacks per hit)
Death Shuriken - Range: 10" Use: 4+ Damage: 3D6 grinding damage.
|
Notes:
2x Hit Points each. Melee or ranged attack. Can leap 5" high. Does not have a NecroTek Crystal.
The Ripper will re-grow its Death Shuriken ammo automatically, but it takes a turn so this attack has a one turn cool down time between shots. The Ripper must raise its legs to fire, making it harder to move; all movement is Half Speed.
|
Flayer
|
|
Skill:
|
d8
|
Faction:
|
NecroTek
|
Move:
|
6"
|
Cost:
|
-
|
Armor:
|
8
|
Equipment:
|
NecroTek Crystal
Claw Arm: Use:3 Dmg:3D6
NecroTek Cannon Arm: Range: 10" Use: 2+ Damage: 3D6
|
Notes:
3x Hit Points. Melee or ranged attack. NecroTek Crystal (see Creeper description).
Targets caught by the Claw Arm may be crushed on the following turn, taking 1D6 extra damage each turn they are caught in the claws.
Any living unit hit and killed by the NecroTek Cannon Arm becomes a Zombie unit and is under this player's control thereafter.
|
Clawing Horror
|
|
Skill:
|
d10
|
Faction:
|
NecroTek
|
Move:
|
10"
|
Cost:
|
-
|
Armor:
|
8
|
Equipment:
|
NecroTek Crystal
Scythe Legs and Claws - Use: 3+ Dmg: 2D6 x (1D6/2 attacks per hit)
|
Notes:
3x Hit Points. Melee attack only. NecroTek Crystal (see Creeper description).
Causes Terror (Living units within 10" suffer a -1 Skill modifier and must skill check prior to engaging in close combat or must attack another Undead unit that turn).
Not only can the Clawing Horror use the Crystal in the normal manner but it may choose to store any unused living energy to create new Creeper units later, (not during battle). Any Undead unit that uses it's Crystal and doesn't require the energy for themselves can direct it to the Clawing Horror for storage (range is battlefield).
Heroic Feat: Yes, the Clawing Horror can perform a Heroic Feat, but it costs a Life Energy point to do (only one Heroic Feat per turn). You start out with none.
WARNING! - Being the Control point if this unit dies then you'll be unable to direct your force properly. All Zombies and Necro-Mutant units must attack the closest enemy they can reach in close combat only.
|
NecroTek Zombie
|
|
Skill:
|
d4
|
Faction:
|
NecroTek
|
Move:
|
(shamble) 4"
|
Cost:
|
-
|
Armor:
|
5
|
Equipment:
|
Bite Use:2 Dmg:1d4 Zombie Contagion
Death Shuriken - Range: 10" Use: 4+ Damage: 3D6 grinding damage.
|
Notes:
Zombies are slow but resilient and easy to replace or raise. Their bite can cause an infection turning their enemies into more zombies. Although easy to defeat singly in a mob they can soon overwhelm stronger oponents. However, they are mindless and need constant attention or they'll shamble off looking for braaaainz...
Mobbing Up Bonus: Divide the number of Zombies stands in the attacking formation, including all other formations of the same type and divide this by the number of defenders. Note: Mobbing only works if THEY are the attacker. Drop fractions, this provides the bonus to damage and to hit rolls.
|