Difference between revisions of "Prehistory (Northeros)"

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== Myths of creation ==
+
== The myth of creation ==
 
   
 
   
  
 
'''The golden gods of chaos'''
 
'''The golden gods of chaos'''
 +
[[File:Belakl.JPG|300px|thumb|right]]
  
Ancient tomes and scriptures tell a tale from the dawn of creation, far before any life, or even Medivo itself existed. This is the tale of three almighty and immensely powerful beings, whom are only referred to as Chaos Gods. Depictions portray them as gigantic beings, fully clad in golden armor that brimmed with the gods’ very own power. The three were Bel’akl (the aspect of ambition), Mal’ael (the aspect of reason), and Ignul (the aspect of curiosity)m and they travelled the Brikverse seeking new challenges wherever they went. They were said to be the ones who shaped the world of Medivo when it was nothing but a fiery cauldron of raging elements. Ironically, their work brought order to chaos, and shaped Medivo to the form we know it today. They did this for no particular rhyme or reason: they simply enjoyed creation for the sake of it.
+
Ancient tomes tell a tale from the dawn of creation, far before any life, or even Medivo itself existed. This is the tale of three almighty and immensely powerful beings, whom are only referred to as the Chaos Gods. Depictions portray them as gigantic beings, fully clad in golden armor that brims with the gods’ awesp,e power. The three were Bel’akl (the aspect of ambition), Mal’ael (the aspect of reason), and Ignul (the aspect of curiosity), who travelled the Brikverse seeking new challenges wherever they went. They were said to be the ones who shaped the world of Medivo when it was nothing but a fiery cauldron of raging elements. Ironically, their work brought order to chaos, and made Medivo into the form it is known today. They did this for no particular reason or higher command: they enjoyed creation for the sake creating and saw it as a display of their formidable cosmic powers.
For an unfathomable reason though, Bel'akl suddenly wanted to be more than a part of their team. He wanted to be the only one, the ultimate entity of chaos and creation. To achieve his goals, he used trickery and mischief first. He successfully schemed against Ignul by exploiting his insatiable curiosity: Ignul banished to realms unknown when he was caught off-guard by his treacherous brother.
 
Mal’ael, on the other hand was aware of Bel’akl’s treason, as he witnessed the forced exile of Ignul. He instantaneously questioned his brother’s action, for which he only got a simple reply: either he joins the fate Ignul, or die. This infuriated Mal’ael, who proposed a duel. Both gods had withdrawn to arm themselves.
 
Soon after, both of them arrived at a contested piece of land specifically created for this battle; they called the Isle of Conflict. Bel’akl armed himself with a polearm-like weapon, which he aptly christened as ‘God-Slayer’. Mal’ael forged a sword, which he titled as the ‘Blade of Tears’, in honor of his banished brother. The two gods had clashed and fought for several days, their destructive blows slowly eroding the battleground under their feet. Despite all of Mal’ael’s efforts, his power-hungry brother was proven stronger. Bel’akl killed Mal’ael with a final sweep; while Mal’ael’s body fell, his armor blackened and crumbled to dust.
 
And so there stood Bel’akl, as the last and only chaos god of Medivo. However, he only felt emptiness in his victory. It was then when he realized that the loss of his brethren affected him more than emotionally: he was getting weaker and weaker by every passing moment, fading away. As he slowly withered into nothingness, he could only feel deep anger, and blamed Mal’ael for cursing him. What Bel’akl did not know though, was that the gods of chaos actually depend on eachothers' existence, and thus, with him destroying his brethren, had sealed his very own doom.  
 
  
'''Bel'akl's progeny'''
+
'''The Beast of a Thousand Maws and Bel'akl's Betrayal'''
 +
Medivo was not completely barren when the three arrived. The planet had an eldritch, primordial entity latched on its surface; a gigantic parasite stamping out any attempt of life to set foot on the world. The Chaos Gods knew that they needed to vanquish this creature if they wished to create their perfect world, which they accomplished through a cataclysmic battle that lasted for weeks and scarred the land. The shattered body of the Beast was desintegrated, save for a small shard Bel'akl kept as a trophy, affixed to a golden pendant around his neck.
 +
As the shaping of the world went on, Bel'akl felt a dark influence gnawing at his mind. It made him wanted to become the ultimate entity of chaos and creation with this world as his ultimate prize, the testiment of his magnificence. To achieve this goal, he used trickery first. He successfully schemed against his brother Ignul by exploiting his insatiable curiosity: Bel'akl stabbed Ignul when he was caught off-guard by his treacherous brother. Bel'Akl absorbed the fading Ignul's essence, his power increasing thousandfold afterwards.
 +
Mal’ael was aware of Bel’akl’s treason, as she felt the agony of death Ignul due to the three's symbiotic relationship. She immediately questioned his brother’s actions, for which she only got a simple reply: kill or be killed. This infuriated Mal’ael, but she knew there was no other way: madness gripped her brother. She visited the shattered remains of Ignul, where the last shred of her brother's spirit gave her a silver pearl, his final creation. Both gods withdrew to arm themselves.
 +
Soon after they arrived at a contested piece of land specifically created for this battle; they called it the Isle of Conflict. Bel’akl armed himself with a polearm-like weapon, aptly christened as ‘God-Slayer’. Mal’ael forged a sword, which she named the ‘Blade of Tears’, in honor of her fallen brother. The two gods had clashed and fought for several days, their destructive blows slowly unmaking the battleground under their feet. Despite all of Mal’ael’s efforts, her power-hungry brother bolstered by Ignul's essence was stronger. Bel’akl stabbed and killed Mal’ael with a final thrust of the God-Slayer; in turn, Mal'ael stabbed Bel'akl, cutting his locket in half and channeling all her energy into Bel'akl before collapsing and falling into the ocean. As Mal’ael’s body fell and sank, her armor blackened and crumbled away.
 +
And so there stood Bel’akl, as the last chaos god of Medivo. However, he only felt emptiness in his victory, despite swelling with power. It was then when he realized that it was the trophy of the beast that did this to him: he was getting weaker and weaker by every passing moment now that Mal'ael freed it and it burrowed into Bel'akl's wounds, feeding on the three's combined essence.
  
Blinded by rage over his hollow victory and inevitable demise, Bel'akl used his rapidly vaning powers to create one last entity before he disappeared from existence: a shapeless, nameless black mass, whose sole purpose was to ensure that the world, the ultimate creation of the chaos gods, would never be able to thrive.
+
'''Bel'akl's Progeny'''
The void creature was a massive, amorphous being with a thousand maws; it immediately went on a rampage, wiping out most of then primitive wild- and plantlife of Medivo, until it was reduced to barren wastelands and seas.
 
The beast, assuming its task was over, bore itself deep underground and used its tremendous energies to seal off the planet from outside influences, resulting in Medivo's unique radiation field that disables and hinders advanced technology. Maintaining the radiation was rather taxing though, and thus the creature had to pause most of its living functions, and eventually its very consciousness. The beast's body dried up and solidified as years went by; it became one with the very land it was sworn to keep sterile. In its hubris however, the creature failed to notice that it spared some, at the time rather insignificant life forms, which ended up repopulating the planet later on.
 
  
 +
Blinded by rage over being tricked and inevitable demise, Bel'akl used his rapidly vaning powers to have the last laugh on the creature before he disappeared from existence: he made the shapeless, nameless black mass whose sole purpose was to ensure that the world would never be able to thrive the prisoner of its own body. Using his power, Bel'akl anchored an incomprensibly powerful spell within the creature that created a forcefield around the planet, essentially quarantining the beast and resulting in the unique radiation field that disables and hinders advanced technology throught Medivo and its vicinity.
 +
The reborn void creature was just as much of a massive and amorphous monstrosity with a thousand maws as before; emerging from Bel'akl's shattered shell, it immediately went on a rampage, wiping out most of then primitive wild- and plantlife of Medivo until it was reduced to barren wastelands and seas.
 +
It then bore itself deep underground and used its tremendous energies to spread and fester underneath the planet. The beast's body dried up and solidified as years went by; it became one with the very land it was sworn to keep sterile, its immense psyche fragmenting into separate entities over time, fighting for control amongst themselves. In its hubris however, it failed to notice that life was not completely erased.
 +
Ignul's pearl turned out to be an artefact called the Lifeseed. Mal'ael transferred the remainder of her powers into this in her final moments. Embedded in the bottom of the sea, the Lifeseed activated as soon as the last living being on the planet, the beast, went into recluse. The artefact unleashed the power stored within, letting flora and fauna spring to life again and develop naturally as years went by.
  
 +
== The War of the Clans, the Oakbraid Exodus, the Great Hunt and the Eternal Vigil ==
  
== History of the minifigs on Northeros, before the founding of the Empire ==
+
TBA
  
 +
== History of Nehekara and mankind's fall from magic ==
  
In the beginning, humanity was the same as dungan or beastmen, only with less fur. They lived in tribes, scattered, and weak. During these times, many things threatened the minifigs, natural, unnatural, and supernatural alike. Humanity almost faced extinction. Then, a hero emerged. His name was [[Zahru]].
+
TBA
  
Zahru’s origins fade to the past. One thing’s for sure: with his emergence, humanity could survive his early years. Zahru wandered around the world, helping always who needed aid.
+
== History of the Human tribes of Northeros before the founding of the Empire ==
Many tales tell about his great deeds. In one, he saved a village from a dungan warband, by teaching them how to use bow and arrows, so the villagers could cover him while fighting. In another, he fought against a dozen of trolls, slaying them all by himself. During the fight, he bathed in their blood, and gained troll strength and the ability to regenerate. His left arm was warped and became troll-like as well. Apart from these stories he slowly began to elevate from a warrior hero to a divine being in public consciousness.
 
His most greatest deed was the legend of vanquishing the evil spirit known as [[Warhead]]; for this he gathered the best warriors from everywhere and forged an army. With their aid, Zahru could defeat the dark hordes and severely wounding Warhead; he sealed him in a mountain which he then hidden underground. The survivors of the battle were given demigod-like powers by Zahru, who left Medivo behind afterwards. Zahru’s existence is still a matter of debate, but many hope that when humanity will face great danger that would threaten its existence, Zahru would return from the past and kick ass.
 
  
After the tribal ages, humans reached medieval tek, and thus began the '''Age of Factions'''. Many different houses and clans ruled in these days, loose alliances were made and broken every day. It was a time of strife and confusion. Humanity's new foe was itself. Many houses became powerful nobility later, such as the Lionmanes, the Wolfbanes, and the Crowclaws.
+
In the beginning, humanity lived in tribes, scattered, and weak. During these times, many things threatened the minifigs, natural, unnatural, and supernatural alike. Humanity almost faced extinction. Then, a hero emerged. His name was [[Zahru]].
 +
 
 +
Zahru’s origins fade to the past. Only one thing is certain: with his emergence, humanity could survive his early years. Zahru wandered around the world, helping always who needed aid.
 +
Many tales tell about his great deeds. In one, he saved a village from a beastfolk warband by teaching them how to use bow and arrows so the villagers could cover him while fighting. In another he fought against a dozen of trolls, slaying them all by himself. During the fight he bathed in their blood and gained troll strength as well as the ability to regenerate. His left arm was warped and became troll-like as well. Apart from these stories he slowly began to elevate from a warrior hero to a divine being in public consciousness.
 +
His greatest deed was the legend of vanquishing the evil spirit known as [[Warhead]]; for this he gathered the best warriors from everywhere and forged an army. With their aid, Zahru could defeat the dark hordes and severely wounding Warhead; he sealed him in a mountain which he then hidden underground. The survivors of the battle were given demigod-like powers by Zahru, who left Medivo behind afterwards. Zahru’s existence is still a matter of debate, but many hope that when humanity will face great danger that would threaten its existence, Zahru would return from the past and kick ass.
 +
 
 +
After the tribal ages, humans reached medieval tek, and thus began the  
 +
 
 +
'''The Age of Factions and the War of Unification '''
 +
 
 +
Many different houses and clans ruled in these days, loose alliances were made and broken every day. It was a time of strife and confusion. Humanity's new foe was itself. Many houses became powerful nobility later, such as the Lionmanes, the Wolfbanes, and the Crowclaws.
  
 
This age of strife ended with the coming of the [[Majistik]]. They were mighty wizards, all of them masters of different domains. They gathered some of the lesser houses, and reformed them as their own army: the Dragontalons. Asides from men, Majistiks had dragons; mighty green firedrakes. With an army of their own, the Majistik declared war on all factions: thus began the War of Unification.
 
This age of strife ended with the coming of the [[Majistik]]. They were mighty wizards, all of them masters of different domains. They gathered some of the lesser houses, and reformed them as their own army: the Dragontalons. Asides from men, Majistiks had dragons; mighty green firedrakes. With an army of their own, the Majistik declared war on all factions: thus began the War of Unification.

Revision as of 18:25, 25 April 2016

The myth of creation

The golden gods of chaos

Belakl.JPG

Ancient tomes tell a tale from the dawn of creation, far before any life, or even Medivo itself existed. This is the tale of three almighty and immensely powerful beings, whom are only referred to as the Chaos Gods. Depictions portray them as gigantic beings, fully clad in golden armor that brims with the gods’ awesp,e power. The three were Bel’akl (the aspect of ambition), Mal’ael (the aspect of reason), and Ignul (the aspect of curiosity), who travelled the Brikverse seeking new challenges wherever they went. They were said to be the ones who shaped the world of Medivo when it was nothing but a fiery cauldron of raging elements. Ironically, their work brought order to chaos, and made Medivo into the form it is known today. They did this for no particular reason or higher command: they enjoyed creation for the sake creating and saw it as a display of their formidable cosmic powers.

The Beast of a Thousand Maws and Bel'akl's Betrayal Medivo was not completely barren when the three arrived. The planet had an eldritch, primordial entity latched on its surface; a gigantic parasite stamping out any attempt of life to set foot on the world. The Chaos Gods knew that they needed to vanquish this creature if they wished to create their perfect world, which they accomplished through a cataclysmic battle that lasted for weeks and scarred the land. The shattered body of the Beast was desintegrated, save for a small shard Bel'akl kept as a trophy, affixed to a golden pendant around his neck. As the shaping of the world went on, Bel'akl felt a dark influence gnawing at his mind. It made him wanted to become the ultimate entity of chaos and creation with this world as his ultimate prize, the testiment of his magnificence. To achieve this goal, he used trickery first. He successfully schemed against his brother Ignul by exploiting his insatiable curiosity: Bel'akl stabbed Ignul when he was caught off-guard by his treacherous brother. Bel'Akl absorbed the fading Ignul's essence, his power increasing thousandfold afterwards. Mal’ael was aware of Bel’akl’s treason, as she felt the agony of death Ignul due to the three's symbiotic relationship. She immediately questioned his brother’s actions, for which she only got a simple reply: kill or be killed. This infuriated Mal’ael, but she knew there was no other way: madness gripped her brother. She visited the shattered remains of Ignul, where the last shred of her brother's spirit gave her a silver pearl, his final creation. Both gods withdrew to arm themselves. Soon after they arrived at a contested piece of land specifically created for this battle; they called it the Isle of Conflict. Bel’akl armed himself with a polearm-like weapon, aptly christened as ‘God-Slayer’. Mal’ael forged a sword, which she named the ‘Blade of Tears’, in honor of her fallen brother. The two gods had clashed and fought for several days, their destructive blows slowly unmaking the battleground under their feet. Despite all of Mal’ael’s efforts, her power-hungry brother bolstered by Ignul's essence was stronger. Bel’akl stabbed and killed Mal’ael with a final thrust of the God-Slayer; in turn, Mal'ael stabbed Bel'akl, cutting his locket in half and channeling all her energy into Bel'akl before collapsing and falling into the ocean. As Mal’ael’s body fell and sank, her armor blackened and crumbled away. And so there stood Bel’akl, as the last chaos god of Medivo. However, he only felt emptiness in his victory, despite swelling with power. It was then when he realized that it was the trophy of the beast that did this to him: he was getting weaker and weaker by every passing moment now that Mal'ael freed it and it burrowed into Bel'akl's wounds, feeding on the three's combined essence.

Bel'akl's Progeny

Blinded by rage over being tricked and inevitable demise, Bel'akl used his rapidly vaning powers to have the last laugh on the creature before he disappeared from existence: he made the shapeless, nameless black mass whose sole purpose was to ensure that the world would never be able to thrive the prisoner of its own body. Using his power, Bel'akl anchored an incomprensibly powerful spell within the creature that created a forcefield around the planet, essentially quarantining the beast and resulting in the unique radiation field that disables and hinders advanced technology throught Medivo and its vicinity. The reborn void creature was just as much of a massive and amorphous monstrosity with a thousand maws as before; emerging from Bel'akl's shattered shell, it immediately went on a rampage, wiping out most of then primitive wild- and plantlife of Medivo until it was reduced to barren wastelands and seas. It then bore itself deep underground and used its tremendous energies to spread and fester underneath the planet. The beast's body dried up and solidified as years went by; it became one with the very land it was sworn to keep sterile, its immense psyche fragmenting into separate entities over time, fighting for control amongst themselves. In its hubris however, it failed to notice that life was not completely erased. Ignul's pearl turned out to be an artefact called the Lifeseed. Mal'ael transferred the remainder of her powers into this in her final moments. Embedded in the bottom of the sea, the Lifeseed activated as soon as the last living being on the planet, the beast, went into recluse. The artefact unleashed the power stored within, letting flora and fauna spring to life again and develop naturally as years went by.

The War of the Clans, the Oakbraid Exodus, the Great Hunt and the Eternal Vigil

TBA

History of Nehekara and mankind's fall from magic

TBA

History of the Human tribes of Northeros before the founding of the Empire

In the beginning, humanity lived in tribes, scattered, and weak. During these times, many things threatened the minifigs, natural, unnatural, and supernatural alike. Humanity almost faced extinction. Then, a hero emerged. His name was Zahru.

Zahru’s origins fade to the past. Only one thing is certain: with his emergence, humanity could survive his early years. Zahru wandered around the world, helping always who needed aid. Many tales tell about his great deeds. In one, he saved a village from a beastfolk warband by teaching them how to use bow and arrows so the villagers could cover him while fighting. In another he fought against a dozen of trolls, slaying them all by himself. During the fight he bathed in their blood and gained troll strength as well as the ability to regenerate. His left arm was warped and became troll-like as well. Apart from these stories he slowly began to elevate from a warrior hero to a divine being in public consciousness. His greatest deed was the legend of vanquishing the evil spirit known as Warhead; for this he gathered the best warriors from everywhere and forged an army. With their aid, Zahru could defeat the dark hordes and severely wounding Warhead; he sealed him in a mountain which he then hidden underground. The survivors of the battle were given demigod-like powers by Zahru, who left Medivo behind afterwards. Zahru’s existence is still a matter of debate, but many hope that when humanity will face great danger that would threaten its existence, Zahru would return from the past and kick ass.

After the tribal ages, humans reached medieval tek, and thus began the

The Age of Factions and the War of Unification

Many different houses and clans ruled in these days, loose alliances were made and broken every day. It was a time of strife and confusion. Humanity's new foe was itself. Many houses became powerful nobility later, such as the Lionmanes, the Wolfbanes, and the Crowclaws.

This age of strife ended with the coming of the Majistik. They were mighty wizards, all of them masters of different domains. They gathered some of the lesser houses, and reformed them as their own army: the Dragontalons. Asides from men, Majistiks had dragons; mighty green firedrakes. With an army of their own, the Majistik declared war on all factions: thus began the War of Unification.

While the war was raging, the Majistik did many things. They created ley lines of power, with which they could tame and channel the streams of magic; they also built countless monoliths throughout the world to serve as focus points where magic energies could be stored. Also, they left behind many laboratories; most places haven't been discovered so far.

The War of Unification ended with Dragontalon victory. However, instead of making everyone their vassals, the Majistik united the houses and established the united human kingdom, which would be known as the Empire of Northeros. After that, the Majistik mysteriously left, giving the reins of fate into Imperial hands.