Difference between revisions of "Tek Level"
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| style="text-align: center;font-size:12px" | '''0''' || Stone Age || Clubs, big rox, stupidity, freckles, zombie venom. || Cave Men, Dimmies | | style="text-align: center;font-size:12px" | '''0''' || Stone Age || Clubs, big rox, stupidity, freckles, zombie venom. || Cave Men, Dimmies | ||
|- | |- | ||
− | | style="text-align: center;font-size:12px" | '''1''' || Tool Age || Spears, short bows, horses, poo on a stick, wood forts || Nomads, Dungan Jaw-Jaws | + | | style="text-align: center;font-size:12px" | '''1''' || Tool Age || Spears, short bows, [[horses]], poo on a stick, wood forts || Nomads, [[Dungan Jaw-Jaws]] |
|- | |- | ||
− | | style="text-align: center;font-size:12px" | '''2''' || Metal Age || Chariots, pyramids, agriculture, marble columns, [magik]], halberds, heavy cavalry, blunderbusses, crossbows, sailing ships || Castle Men, Witches and Wizards, Dragons, Pirates | + | | style="text-align: center;font-size:12px" | '''2''' || Metal Age || Chariots, pyramids, agriculture, marble columns, [[magik]], halberds, heavy cavalry, blunderbusses, crossbows, sailing ships || Castle Men, Witches and Wizards, Dragons, Pirates |
|- | |- | ||
| style="text-align: center;font-size:12px" | '''3''' || Rennaisance Age || Muskets, rapiers, steam engine locomotives, books, galleons || Conquistadors, Priests, Early Industrialists, Alchemists, Vampires | | style="text-align: center;font-size:12px" | '''3''' || Rennaisance Age || Muskets, rapiers, steam engine locomotives, books, galleons || Conquistadors, Priests, Early Industrialists, Alchemists, Vampires | ||
|- | |- | ||
− | | style="text-align: center;font-size:12px" | '''4''' || Modern Age || Assault rifles, computers, gas and diesel engines, nuclear weapons, missiles, fighter jets, oil tankers || Commandos, Nerds, Football Players, Hipsters, Zombies | + | | style="text-align: center;font-size:12px" | '''4''' || Modern Age || Assault rifles, computers, gas and diesel engines, [[nuclear weapons]], missiles, fighter jets, oil tankers || Commandos, Nerds, Football Players, Hipsters, Zombies |
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− | | style="text-align: center;font-size:12px" | '''5''' || Space Age || Lasers, force fields, holograms, space helicopters, interstellar travel || Super Soldiers, Androids, Asteroid Miners, Xenomorphs | + | | style="text-align: center;font-size:12px" | '''5''' || Space Age || Lasers, force fields, holograms, [[space helicopters]], interstellar travel || Super Soldiers, Androids, Asteroid Miners, Xenomorphs |
|- | |- | ||
− | | style="text-align: center;font-size:12px" | '''6''' || Star Age || Teleportation, wormholes, death rays, advanced mecha, energy beams, space castles || Deadly Space Men, Warp Daemons, Star Soldiers | + | | style="text-align: center;font-size:12px" | '''6''' || Star Age || Teleportation, wormholes, death rays, advanced mecha, energy beams, space castles || [[Deadly Space Men]], Warp Daemons, Star Soldiers |
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| style="text-align: center;font-size:12px" | '''7''' || Hyper Age || Time travel, functional immortality, omnipotence, ability to understand women || Interdimensional Men, Illuminati, the inventor of Bacon | | style="text-align: center;font-size:12px" | '''7''' || Hyper Age || Time travel, functional immortality, omnipotence, ability to understand women || Interdimensional Men, Illuminati, the inventor of Bacon |
Revision as of 16:32, 6 February 2013
Tek Level is a holdover from the 2001 Edition of BrikWars and is intended to represent an army or unit's teknological sophistication. In that earlier form of the game, units attempting to use teknology a single Tek Level (TL) beyond their ken suffered a penalty to Skill in its use. These units were further barred from using teknology above that level. TLs range from level 0 to level 7, representing the spectrum from the most primitive of teknologikal ability to the most advanced, respectively. TLs are still used by some players as a narrative device, intended to provide an "at-a-glance" overview of a particular faction's capabilities, but the actual mechanics of the system are far more rarely considered in the face of the much simpler and streamlined ruleset ideology found in the 2005 Edition.
For reference, the following outlines the Tek Levels as presented in the 2001 rulebook:
Tek Level | Age | Associated TechKnowlogy | Types of Minifig |
---|---|---|---|
0 | Stone Age | Clubs, big rox, stupidity, freckles, zombie venom. | Cave Men, Dimmies |
1 | Tool Age | Spears, short bows, horses, poo on a stick, wood forts | Nomads, Dungan Jaw-Jaws |
2 | Metal Age | Chariots, pyramids, agriculture, marble columns, magik, halberds, heavy cavalry, blunderbusses, crossbows, sailing ships | Castle Men, Witches and Wizards, Dragons, Pirates |
3 | Rennaisance Age | Muskets, rapiers, steam engine locomotives, books, galleons | Conquistadors, Priests, Early Industrialists, Alchemists, Vampires |
4 | Modern Age | Assault rifles, computers, gas and diesel engines, nuclear weapons, missiles, fighter jets, oil tankers | Commandos, Nerds, Football Players, Hipsters, Zombies |
5 | Space Age | Lasers, force fields, holograms, space helicopters, interstellar travel | Super Soldiers, Androids, Asteroid Miners, Xenomorphs |
6 | Star Age | Teleportation, wormholes, death rays, advanced mecha, energy beams, space castles | Deadly Space Men, Warp Daemons, Star Soldiers |
7 | Hyper Age | Time travel, functional immortality, omnipotence, ability to understand women | Interdimensional Men, Illuminati, the inventor of Bacon |