Zombie lab battle

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Zombie lab battle

Postby jodokast » Sun Jun 26, 2011 2:08 pm

Friday night my friend and I finally waged the brikwar battle we’ve had in planning stages for months. The rundown is pretty simple, we each had two guys, shared a medik and npc-ed the horde of zombies. The objective: enter the zombie infested lab, shut down the programming, disable/destroy the zombie respawners and get out (preferably alive). Each of our guys was a specialist: engineer, chemistry, tech, and demolitions

The lab, the zombie respawners are the 5 pods spaced throughout.
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Our team came pouring out of the access point and immediately began slaughtering zombies.
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From careful study of the blueprints they decided to head to the computer room first.
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Of course, as soon as they got there they had to fight zombies. Demolitions held the hallway so the others could enter.
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Tech disabled the main computer console and Engineer broke that big machine. Not sure what it does, but it looked important, so why not.
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Chemistry ran ahead to the chem lab and cleared that up so he could work.
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The others arrived shortly to stand guard as he did his thing.
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Zombie re-enforcements were on the way.
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The others held the halways so Chemistry could work in peace. On the bright side, he discovered a cure. On the downside, he only had enough to coat his own weapons.
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Next Demolitions ran ahead to a known supply of explosives.
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While his team fought to hold their ground.
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Yeah, that’s the right amount of dynamite.
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He carried some back before returning for more.
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Engineer decided it was time to move into one of the spawning chambers since they had some explosives.
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Ah crap, here comes another swarm of zombies down the hallway…hey is that…
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…DUDE! I found Waldo! Zombies failed to notice him in their midst.
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Which proved detrimental because Waldo hates undead.
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What’s he doing now?
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Where did he find that gun? None of the zombies were carrying weapons.
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And just like that, Waldo left again.
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Engineer fought the vampire as Demolitions laid his charges.
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Vampire takes a quick swig and is ready for round 2.
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Unfortunately, he is no match for the killing machine known as the Engineer.
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Aaand BOOM goes the dynamite!
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Tech really liked the look of Waldo’s weapon so he went out of his way to retrieve it.
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Same story second verse at the next pod.
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Chemistry hit that guy so hard he knocked the door down.
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Setting charges is hard when the zombies spawn as fast as you can kill them.
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But in the end, it was inevitable.
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Total kill count, 227 zombies killed, 33 were cured, and 14 injuries were sustained, which made us glad we had the medik. Although to be fair, Tech sustained at least 9 of those injuries. The battle lasted about 7 hours.
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Postby Hoboman » Sun Jun 26, 2011 2:43 pm

That was a fun read. Good shots and nice layout. :D
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Postby Theblackdog » Sun Jun 26, 2011 2:59 pm

That is one epic kill count.

Zombie murder is always fun. I loved this battle.
Just one random act of violence can brighten your day. Especially if it involves explosives.

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Postby mgb519 » Sun Jun 26, 2011 3:01 pm

High kill count is high.
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Re: Zombie lab battle

Postby Silverdream » Sun Jun 26, 2011 3:03 pm

jodokast wrote:Total kill count, 227 zombies killed, 33 were cured, and 14 injuries were sustained, which made us glad we had the medik.


SHITDOG. That is a metric fuckton of dead people. This was also fun to read, especially the Waldo part.
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Postby Pwnerade » Sun Jun 26, 2011 4:09 pm

Good old-fashioned zombie-killing fun!
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Postby Jbgarrison » Sun Jun 26, 2011 5:28 pm

Flawless report!
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Postby Warhead » Sun Jun 26, 2011 5:36 pm

Astounding, I enjoyed it so much I even re-read it.
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Postby Zupponn » Sun Jun 26, 2011 5:50 pm

Very fun read! :D
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Postby jodokast » Sun Jun 26, 2011 7:02 pm

Thanks guys. Glad you liked reading it, because it was a lot of fun to play. The objectives really made it more fun than a pure onslaught. Plus the respawning helped us use more zombies than we had figures for, which was nice.
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Postby Ben-Jammin » Mon Jun 27, 2011 5:15 am

Awesome battle. I barely have the determination to play a 3-to-4 hour battle, much less seven...
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Postby Killer Karetsu » Mon Jun 27, 2011 5:54 am

Ben-Jammin wrote:Awesome battle. I barely have the determination to play a 3-to-4 hour battle, much less seven...


You know, last summer me, Finn_striker and one other guy played a zombie brikwar which lasted for MONTHS. Eventually we finished it in winter. (of course the gaming didn't last for months, but many days of playing)
I have a full report, but who would want to make a battle report with 1000+ pictures?? Can't just force to do it.
Oh, nice battle jodokast!
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Postby Moronstudios » Mon Jun 27, 2011 9:13 am

Killer Karetsu wrote:I have a full report, but who would want to make a battle report with 1000+ pictures?? Can't just force to do it.
Oh, nice battle jodokast!

Why don't you just do a highlights reel, by taking about 50-100 of the best moments that you managed to get pictures of? and if you feel like adding more later you could.
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Postby Killer Karetsu » Mon Jun 27, 2011 10:14 am

Hm. I have LOADS of battles )old ones) which I never put here. I think I'll make a thread for them...
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Postby Semaj Nagirrac » Mon Jun 27, 2011 2:36 pm

A friend and I had a zombie brikwar not too long ago. He started with three men and had to fight off about 200 or so zombies. In the end, all of his men survived and Dobby the House-Elf died for the greater good.
Personally, I hate zombies. But it sure is a lot of fun killing 'em. Awesome post.
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