Ricochets

Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations

Moderators: warman45, Rev. Sylvanus

Post Reply
User avatar
Legofighter
Officer
Posts: 172
Joined: Sat Sep 03, 2011 2:42 pm
Location: Frozen land of Canada

Ricochets

Post by Legofighter » Mon Dec 19, 2011 7:44 pm

It already happened to everybody, and will happen again.
Armor exceding damage or skill not high enough is always frustrating. Usually, you just
say: the armor stopped it or you use the near miss rule.
Now, you have another more awesome way to solve it:RICOCHETS!

Example: Mike trooper fires at Justin's hero with a SMG. The poor 2(1d6) for damage doesn't beats Justin's armor of (2d6) 11 (6+4+1).
So Mike rolls for a ricochet(number of dices in the damage from the weapon):
1= no ricochet
Lower than Damage: No
Higher than Damage: Yes
6=ALWAYS WORK:CRITICAL SUCCESS(Mike may choose where it goes)

If it succeeds but is not a 6, you roll to see where it goes:
1 or 2: comes back toward the shooter (or near him)
3: goes left (from shooter point of view
4: goes right
5 or 6: continues forward, with a slight (less than 1 fingercone) change to the course

That's it!

Hope you'll enjoy it.
From the frigid cold of Canada, -40 year long.

User avatar
OneEye589
Pooplord
Posts: 3228
Joined: Sat Jul 19, 2008 6:35 pm
Location: New York
Contact:

Re: Ricochets

Post by OneEye589 » Mon Dec 19, 2011 8:03 pm

Technically you could say missed shots in the regular rulebook are like ricochets. If you don't break through the armor, it bounces off and hits something else close-by.

User avatar
mgb519
My Little Pony
Posts: 1945
Joined: Thu May 26, 2011 8:50 pm
Location: ATL

Re: Ricochets

Post by mgb519 » Mon Dec 19, 2011 9:44 pm

Technically, there's already rules for this in 2001 edition.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

User avatar
RagnarokRose
u a MILLION wus and only then shall you become the MISTRESS
u a MILLION wus and only then shall you become the MISTRESS
Posts: 3941
Joined: Sun Sep 21, 2008 7:03 pm

Re: Ricochets

Post by RagnarokRose » Mon Dec 19, 2011 11:23 pm

Technically? Fudge it.
she/her | formerly known as ross_varn | exiled for the good of the f.e.l.c.

User avatar
Legofighter
Officer
Posts: 172
Joined: Sat Sep 03, 2011 2:42 pm
Location: Frozen land of Canada

Re: Ricochets

Post by Legofighter » Tue Dec 20, 2011 8:28 am

This is just a way to make it more hazardous, to make it feel a bit more interesting, since I know we could fudge everything

I already tested it in some of my battles, it's really fun, and sometimes awesome :csi: :sparta:
From the frigid cold of Canada, -40 year long.

User avatar
IX_Legion
Minifig
Posts: 216
Joined: Tue Jun 14, 2011 4:30 pm
Location: Conquering some random country

Re: Ricochets

Post by IX_Legion » Fri Dec 30, 2011 11:02 am

Unless there was a bunch of guys standing where they would be likely to get hit, I don't think it would be worth the time. If you like it, go ahead and use it, though.
This should be in the Rulebook somewhere:

"Any problem on earth can be solved with the careful application of high explosives"
-Valkyrie (the movie)

Post Reply