Rev. Sylvanus wrote:Not to mention, I've slaughtered opponents with "under"powered stuff before when they have bad general-ship
mr.duckie wrote:SirCheese wrote:I will be neutral. (Cuz I don't want to make enemies)
Cytheran wrote:What would stats be for say a standard pirates cannon that I want to use explosive ammo be?
Is it just shooting a size 1 exp? (Which would make sense thinking about it now)Since I usually play solo I just fudge, a lot. And I just started using the
Rev. Sylvanus wrote:The idea of over- versus under- powered is a moot point if no one calculates CP. Because at that point the game becomes about whatever you feel like bringing and stats can be whatever your heart desires.
Rev. Sylvanus wrote:Or enjoy the challenges of up hill battles
Warhead wrote:my head burns with War.
Rev. Sylvanus wrote:It is also interesting to note that so many other games suffer from "OP casters." Warhammer, WH 40K, DnD, many RTS's, etc. In many of these games, a caster left unchecked is often devastating. So in "casual" brikwars, an army that doesn't commit a lot of resources to eliminating a caster early will probably be hurting in the long run.
Natalya wrote:Wtf is going on in this thread?
IVhorseman wrote:These are also all great examples of how big a certain kind of supernatural dice pool should be!
Rev. Sylvanus wrote:IVhorseman wrote:These are also all great examples of how big a certain kind of supernatural dice pool should be!
I like to use incendiary specialists with just a single supernatural d4 to introduce new players to supernatural dice - but given the limitations they can only really use it to make their grenades and bullets do a bit extra damage, or as a boost to armor in their "kevlar vest" or whatever.
It's true, these are all wizard/caster-type oriented. Similar to what you are saying IV, I'd really like to start running some Berserker barbarians in my barbarian force who all have a single d6 for conditioning/athletic use. Essentially, this would give the option of dumping +1d6 to movement, being "armored" or increasing damage each turn. The potential devastation such a fig would cause, even with just a hand-weapon, is utterly tempting!
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