Shatterpoint Turn 1

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Shatterpoint Turn 1

Postby Zahru II » Thu Aug 09, 2012 9:46 am

First of all, FOURTEEN players. Damn, that's a lot of orders to manage. Actually, was there a larger forumfight before? I'm guessing Assault on Goatse Bunker had more players, but idunno actual numbers...

Moving on:

Apollyon

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The cavalry moves to the right, preparing to take action later.

Majisto and Gallikronn (mgb519)

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Gallikronn swoops to battle, but he's out of firing range. Meanwhile, Majisto cast a shockwave in the middle of the undead infantry, to 'clear some path'.

Ezra von Bragstein (Rev.Sylvanus)

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The abominations charge into action! Gallikronn fires on Rot Walker, but the damage is insufficient. While none of the rotting hulks reach into melee range, RW manage to fire a bolt of posion that hits a runeknight (-1 hp). They're backed by corruptors who are just barely out of reach.

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Ezra joins the fight after fumbling his heroic feat, and fires his poison scepter (ur: 3, 2d6 damage, useable in cc/6inch range) at a knight, sadly the damage is soaked up by the timely reaction of Apollyon, who casts a barrier spell.

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The Necrotitan ominously begins to walk towards the fray.

And here comes a fuckup from my part. Rev, the Doom Wailer was MIA this round because it had no crew/units assigned to it tow it closer to the fight. To compensate this, I'm giving you an almighty benny, which you may spend of summoning crewmen if you wish to do so. Sorry, my bad.

Arthel Wolfsbane (heavyfishcannon)

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Arthel engages Rot Walker, no damage is dealt. The Corruptors fire a hail of toxins at the soldiers, killing two, and losing on CC during the process because it critfails on the skillcheck and it explodes in its face.

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The crossbowmen back the infantry up and break off 1 hp from the RW.

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The Storm Titan follows the crossbowmen. 'Xalen, take my Löwenguard, they're yours to command!' says Arthel, donating some troops to the lone knight.

Xalen (Bragallot)

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Xalen advances forward (the Löwenguard following in tandem), and begins to cast some sort of spell...

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Suddenly, the trolley cart pusher starts to act on its own...

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... and rams the deadly device into the dreadknights!

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3 out of 5 are obliterated after the bizarre action. 'wot happand?' the puzzled troll wonders.

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Xalen revels in the havoc he had caused, and in a way that channels Deadlock he builds up some surplus energies from the destruction.

'Beaky' (Robot Monkey)

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Beaky calls forth a fireblast!

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A pillar of fire emerges beneath the runeknights, killing the on that got poisoned, and wounding Apollyon (-1 hp).

Liana (Scratch)

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Liana gives some archery training to the crossbowmen, giving them +4inches of range, which means... sniping time!

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Rot Walker takes a ridiculous amount of damage (28 points), which is more than enough to overkill it, and we know what's going to happen...

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Whilst Arthel, CG and Ezra survive the explosion, RW still takes 3 corruptors and 1 swordsman with it to the afterlife.

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After that Liana's troops advance.

Valeera Silverdream

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The elves pause and wait for a better time to strike, all but Valeera, who calls forth the powers of nature to fight against evil.

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Her summons are successful, causing a line of thorny foliage to sprout in front of the Dark Horde, which doubles as living barbed wire (1d6 damage to any unit crossing it).

Drakhirri Cytheran

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The lord and his longblades move to combat, preparing for counterattacks/feats.

Gragh the Bone Behemoth Predator

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Gragh orders his troops to march forward, giving them +2 inches of movement, then the large horde of undead begin to relentlessly push forward.

Grok Steelhide Zupponn

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The trolley cart tries to make-up for his mind controlled shenanigans...

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... by getting rid of the greenery, doubling the cart as a makeshift lawnmower, with surprising success! Grok gives further movement to the operator via feat.

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Then, led by the cart, the orks start to move towards the siege line.

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The other trolls move out as well.

Ferdinand von Bragstein Silent-sigfig

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Ferdinand and the engineer combine their engineering prowess and create...

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The second death machine or the first armored car on Medivo? You decide.

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It demonstrates its use by blasting apart the front of the trolley cart.

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Which is then completely destroyed by cannonfire.

Blaze Ironbreaker - lawmaster

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Blaze lends the warmachine to von B, then moves with all of his troops forward. Miners burrow and tunnel underground.

Black Centurion - Pwnerade

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The forces advance into the fray!

Meanwhile, the Amplifier in the Hold is starting to power up...

Overview and kills:

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Apollyon
mgb519
Rev. Sylvanus - 7
heavyfishcannon
Bragallot - 3
Robot Monkey - 1
Scratch - 1
Silverdream
Cytheran
Predator
Zupponn
Silent-sigfig
lawmaster
Pwnerade

Send orders for turn 2!
Last edited by Zahru II on Tue Aug 14, 2012 12:36 am, edited 1 time in total.
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Bragallot » Thu Aug 09, 2012 10:00 am

Not a bad start, good work team!

That feat was awesome! 8)
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby stubby » Thu Aug 09, 2012 10:22 am

Zahru II wrote:First of all, FOURTEEN players. Damn, that's a lot of orders to manage. Actually, was there a larger forumfight before? I'm guessing Assault on Goatse Bunker had more players, but idunno actual numbers...

It was something like forty, if I remember right, with new people joining all the way up to the very end. You can see most of them here: images/bunker/bunker98.jpg

ZZD also had an unusually large number of players over the course of its run.
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Cytheran » Thu Aug 09, 2012 10:25 am

What a sick feat Brag! Rotwalker down
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Rev. Sylvanus » Thu Aug 09, 2012 11:34 am

Doomwailer...I am disappoint
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Cytheran » Thu Aug 09, 2012 5:03 pm

Looks like were waiting til Monday... fuuuuuck
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Silverdream » Thu Aug 09, 2012 7:28 pm

I messed up my orders and sent them to myself by mistake.
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Cytheran » Thu Aug 09, 2012 8:17 pm

:ftw:
Silverdream wrote:I messed up my orders and sent them to myself by mistake.

7
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Predator » Sat Aug 11, 2012 8:30 pm

Cytheran wrote::ftw:
Silverdream wrote:I messed up my orders and sent them to myself by mistake.

7

You mean :rule7: ?
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Re: Shatterpoint Turn 1 -unfinished, hold your horses-

Postby Predator » Sun Aug 12, 2012 9:07 am

I am sending turn 2 orders now because I am not able to respond to anything until next saturday.
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Re: Shatterpoint Turn 1

Postby Zahru II » Tue Aug 14, 2012 12:37 am

Ooookay, Turn 1 is finished, accepting orders for turn 2 NAO
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Re: Shatterpoint Turn 1

Postby Zupponn » Tue Aug 14, 2012 12:45 am

It doesn't look like my Heavy War Machine even moved. :?
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Re: Shatterpoint Turn 1

Postby Bragallot » Tue Aug 14, 2012 3:21 am

Terrible terrible damage in the first round already, I love it 8)
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Re: Shatterpoint Turn 1

Postby mgb519 » Tue Aug 14, 2012 7:59 am

I'm still sad that the shockwave didn't knock people down like it was supposed to. Did he fail the roll?
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Re: Shatterpoint Turn 1

Postby Bragallot » Thu Aug 16, 2012 3:39 am

Are the guys up in the keep controllable?
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