The Quest for the Magical Chicken (Intro and Sign Up)

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The Quest for the Magical Chicken (Intro and Sign Up)

Postby Semaj Nagirrac » Mon Aug 13, 2012 7:13 pm

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First, there was the chicken. Because it ate seeds, it was believed to be magic.

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Then, there was Corphu the Wizard. He confirmed that the chicken was magical for other reasons.

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He decided that the chicken must be protected, so he built a wall around it and sealed it with the four elements: Water, Fire, Earth and Air. Then he placed the chicken in a protective tower of protection.


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But the chicken's fame spread through all the land and now many have come to claim the magical fowl.

THE FACTIONS

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CORPHU AND HIS ACOLYTES (Timedude)

Corphu knew the chicken couldn't always be protected. His presence on the field is to make sure the barriers of protection remain intact.

Corphu- Movement- 5"
Attack- Magic, +2, Ranged/Melee

The wizard's armor is ornamental and provides no extra bonus or handicap.
May teach members of good-aligned factions spells.

Acolytes- Movement- 5"
Attacks- Magical, Dice Roll, Ranged, Must be 4" from the target.

May pick up dropped weapons.

Alignment- Good
Goal: Protect the magical Chicken.
Secondary Goal: Eliminate Kelex the Necromancer.

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THE KNIGHTS OF THE SHINING ARMOR (Bragallot)

Led by Sir Cedric the Conceited, the Knights of the Shining Armor believe their guild hall will be the perfect haven for the chicken.

Sir Cedric the Conceited- Movement- 4"
Armor- +2
Attack- Sword, Physical, +2, Melee

May tell a rousing good tale to rally his men, adding +1 to their rolls for 1 turn.
Conceited- if successful enough turns, he will become cocky and forget the basics, thus making his skill go down.

Knights of the Shining Armor- Movement- 4"
Armor- +2
Attack- Sword, Physical, +1 Melee

Alignment- Good
Goal: Claim the Magical Chicken by convincing Corphu (if alive) to lower the barriers.
Secondary Goal: Eliminate Danthor.

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ELVES AND DWARVES FROM ACROSS THE SEA (Lawmaster)

Princess Solira heard of Corphu's plight and has gathered her most trusted companions to protect the chicken.

Princess Solira- Movement- 5". +1" if in forested or jungle terrain
Attack- Elven Sword, Physical +3 Melee

May move plants to create pathways or barriers.
Song of the Moon- In place of attacking, Solira may sing the Song of the Moon and win over the hearts of men to her cause. Those affected by the song will be under Solira's power.

Elven Warrior- Movement- 5". +1" if in forested or jungle terrain
Attack- Elven Sword, Physical +3 Melee
Elven Bow, Physical +3 Ranged

Elven Warriors may switch from their long swords to their bows, but sacrifice movement by so doing.

Dwarven Fighter (Axes)- Movement- 5"
Attack- Dwarven Axes, Physical +1 Melee

Dual Wielding- May make 2 attacks per turn, not to be confused with 2 actions.
Seeker of the Earth- May use their action to gather stone bricks.

Dwarven Fighter (Hammer)- Movement- 5"
Attack- Warhammer, Physical +2 Melee

Shield Breaker- May break a shield to pieces. Requires skill roll of six.
Hands of the Earth- May form gathered stone into a barricade. Can not gather stone.

Alignment- Good
Goal- Rescue the chicken by convincing Corphu to lower the barriers.
Secondary Goal- Eliminate Gaffalk and his Orks.

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RED SCARF MONKS (Snakemittens)

The Red Scarf Monks are a mysterious order from the east. They have come to bring the chicken back to their temple.

Grey Monk- Movement- 5"
Attack- Staff, Physical +1 if facing opponent, +2 if behind opponent

May hit pressure point to immobilize an enemy for 1 turn.
Golden Lasso- Mastery of the Lost Track Method allows this monk to move behind an opponent in the blink of an eye. Must be within 1" of the enemy.
Chanting- If a monk can chant without being interrupted for 3 consecutive turns, then the divine powers will reward him.

Black Monk- Movement- 5"
Attack- Staff, Physical +1 if facing opponent, +2 if behind opponent

Golden Lasso- Mastery of the Lost Track Method allows this monk to move behind an opponent in the blink of an eye. Must be within 1" of the enemy.
Chanting- If a monk can chant without being interrupted for 3 consecutive turns, then the divine powers will reward him.

Alignment- Neutral
Goal: Take the chicken back to the Temple of the Grey Wolf.
Secondary Goal: Enforce the Grey Wolf's malice on Pa'Topu.

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PA'TOPU AND FIRE SHAMANS (Zahru II)

Hailing from the islands, Great Fish Pa'Topu and his shamans have come to absorb the mana from the chicken.

Pa'Topu- Movement- 5". +5" if in water
Attack- Teeth, Physical +1 Melee
Vines, Physical +1 Melee
Waves, Magical (depends on amount of water) Melee/Ranged

Power of the Seas- May create pools of water wherever he goes. Sacrifices action to create the water. Once water is placed, Pa'Topu can create surges to drown his enemies. The more water there is, the more powerful his water attacks will be.
Dual Wielding- May make 2 attacks per turn when using vines, not to be confused with 2 actions.
Ferocious Bite- May absorb Mana from an enemy when biting, adding +1 to any skill during the next round.

Fire Shaman- Movement- 5"
Attack- Fire, Magical, +2 Ranged- Must be 3" from enemy.

Fear Mask- May force an enemy to retreat due to mask. Sacrifice action to do this feat. Not applicable to Orks, Goblins or Trolls.

Alignment- Neutral
Goal: Take the chicken to absorb its mana.
Secondary Goal: Remind the Red Scarf Monks of the true power of the sea.

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DANTHOR AND HIS MERCENARIES (Thesson)

Danthor was once a Knight of the Shining Order, until he was caught stealing. The Knights removed the offending hand and cast him out of the order. Seeking revenge, Danthor has hired swordsmen and skirmishers from the southern deserts to enact a swift justice for his hand. The chicken will provide more than enough power for Danthor to overpower the Knights.

Danthor- Movement- 5"
Attack- Sword, Physical, +2, Melee

Swift Blade- If he rolls a 5 or above, Danthor will be awarded a second attack.
Hooked- May stick an enemy with his hook and use them as a shield.

Southern Swordsman- Movement- 5"
Attack- Khopesh, Physical, +2, Melee

Seeking Strength in Torture- If he rolls a 5 or above on a defensive roll, the swordsman will be granted an immediate attack on his enemy with +1 to his roll.

Southern Skirmisher- Movement- 5"
Attack- Bow, Physical, +1, Ranged
Spear, Physical, +2, Ranged/Melee

Seeking Strength in Torture- If he rolls a 5 or above on a defensive roll, the skirmisher will be granted an immediate attack on his enemy with +1 to his roll.

Alignment- Evil
Goal: Retrieve the Magical Chicken and abuse its power.
Secondary Goal: Eliminate the Knights of the Shining Order.

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GAFFALK'S ORKS, GOBLINS AND TROLL (Heavyfishcannon)

ork lik to eet chikin. kill da elfs!!

Gaffalk- Movement- 5"
Attack- Axes, Physical, +1, Melee/Ranged

Dual Wielding-May make 2 attacks per turn, not to be confused with 2 actions.
War Cry- Force enemies to flee in terror.
Beserk- Gain +4 to all rolls. Lose 3" of movement. Lasts 2 turns.

Ork Guard- Movement- 5"
Attack- Battle Axe, Physical, +2, Melee
Spiked Shield, Physical, +1, Melee

Beserk- Gain +4 to all rolls. Lose 3" of movement. Lasts 2 turns.
Deadly Shield- May trap an enemy's foot and immobilize them for 1 turn.

Ork Axe Wielder- Movement- 5"
Attack- War Axe, Physical, +3, Melee

Beserk- Gain +4 to all rolls. Lose 3" of movement. Lasts 2 turns.

Goblin Archer- Movement- 5"
Attack- Bow, Physical, +1, Ranged. Must be 3" away from target.

Troll- Movement- 3"
Attack- Club, Physical, +4, Melee/Ranged. Club will break if thrown.
Fists/Feet, Physical, +3, Melee

Stone Skin- Has 15 hit points. All hit points must be depleted to kill the troll.

Alignment- Evil
Goal: Eat the Magical Chicken
Secondary Goal: Eliminate Elves and Dwarves from Across the Sea.

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KELEX THE NECROMANCER (Cytheran)

It is because of Kelex that Corphu first raised the barriers. If he can get his rotted hands on it, Kelex will consume the chicken's soul and release unspeakable evils across the land.

Kelex- Movement- 4"
Armor- +2
Attack- Dragon's Tooth, Physical, +2, Melee/Ranged
Soul Reap, Magical, +1, Melee

Raise the Dead- Kelex may raise a skeleton to serve him (1 per turn). The skeleton may move 5" during the turn it is raised, but must wait 1 turn before it can attack.
Combine the Dead- Kelex may combine 2 skeletons into a mummy, zombie or greater skeleton.
Command the Dead- Kelex may command the corpse of a fallen soldier and force them to do his bidding.

Alignment- Evil
Goal: Kill the chicken and eat its soul.
Secondary Goal: Kill Corphu and eat his soul.

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CHRIS MACDONALD, THE UNFORTUNATE HIKER, AND MILO (Kalvinator)

Chris MacDonald was hiking to Glencoe, Scotland to learn more about his ancestors when he was suddenly whisked away to a different world. He is fearful of his new surroundings, but great changes are about to take place in his life, if he can survive...

Chris MacDonald- Movement- 6"
Attack- None

Chris will need to be resourceful if he ever wants to return to Scotland. Perhaps the Magical Chicken can guide him to the right path...

Milo- Movement- 6"
Attack- Bite, Physical, +0, Melee

Elves and Corphu may communicate with Milo as they do with Chris.


When the factions are chosen, I will explain how the evil/neutral factions may break down the barrier.

Sign up begins now. Choose wisely...
Last edited by Semaj Nagirrac on Sat Aug 18, 2012 1:11 am, edited 9 times in total.
SIR_WHO wrote:Making Semaj angry is like inviting several bears to come and chill in your house, while you have steaks tied to yourself.
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Thesson » Mon Aug 13, 2012 7:28 pm

DANTHOR AND HIS MERCENARIES Please.
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Semaj Nagirrac » Mon Aug 13, 2012 7:35 pm

Orks- Heavyfishcannon
Danthor- Thesson
Kelex- Cytheran
Elves and Dwarves- Lawmaster
Monks- Snakemittens
Shamans- Zahru II
Chris MacDonald- Kalvinator
Knights- Bragallot

PM your orders to me. Please put the name of your faction and QMC in the subject line so I know which faction the order is for. I'm doing the Sky Ruler RPG in the LDD Sub-Forum and I'm about to get a lot of orders for both that and this battle.

Example:

Subject Line for PM: Danthor QMC
Elves QMC
Knights QMC
Corphu QMC
Chris QMC
Orks QMC
Fish QMC
Monks QMC
Kelex QMC

Thanks. The more organized we are the faster round results will be turned out.
Last edited by Semaj Nagirrac on Sat Aug 18, 2012 1:10 am, edited 8 times in total.
SIR_WHO wrote:Making Semaj angry is like inviting several bears to come and chill in your house, while you have steaks tied to yourself.
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby heavyfishcannon » Mon Aug 13, 2012 7:36 pm

Gaffalk and the orcs please. them pointy ears and midgets are gonna pay for... something... Waaaaaaghhh!
"there are no bystanders in the battle for survival. anyone who will not fight by your side is an enemy you must crush"
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Cytheran » Mon Aug 13, 2012 7:42 pm

Kelex!!! :666:
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby lawmaster » Mon Aug 13, 2012 8:53 pm

ELVES AND DWARVES FROM ACROSS THE SEA WOO HOO!!!
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby SnakeMittens » Mon Aug 13, 2012 9:38 pm

Red Scarf Monks please. Hai-yah!
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Semaj Nagirrac » Mon Aug 13, 2012 10:25 pm

I should have said this before since I'm already receiving orders from some of you. Neutral factions are allowed to make alliances and good/evil factions can make alliances with neutral factions. I am allowing a "team victory" for this scenario. Just something else to consider. You can change your orders if you like or leave them. Whatever works.
SIR_WHO wrote:Making Semaj angry is like inviting several bears to come and chill in your house, while you have steaks tied to yourself.
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Zahru II » Tue Aug 14, 2012 2:36 am

I'd like to grabs PA'TOPU AND FIRE SHAMANS
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Timedude » Tue Aug 14, 2012 9:02 am

So still available are Corphu, the Knights, and... Kilex the Hitchhiker?

Dibs on one. I wanna try out this forum battle thingy!
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Semaj Nagirrac » Wed Aug 15, 2012 2:56 pm

Timedude wrote:So still available are Corphu, the Knights, and... Kilex the Hitchhiker?

Dibs on one. I wanna try out this forum battle thingy!


Then pick one.

Knights of the Shining Armor, Corphu and his acolytes and Chris MacDonald are still available. I can't start until all factions have been claimed.
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Cytheran » Wed Aug 15, 2012 3:22 pm

I can't believe this isn't full yet..
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Kalvinator » Wed Aug 15, 2012 4:47 pm

Alright, I'll take Chris Mcdonald
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Cytheran » Wed Aug 15, 2012 4:58 pm

Kalvinator wrote:Alright, I'll take Chris Mcdonald


Let Kelex corrupt you! I promise to let y ou go home, if we survive. But with our luck a mech will rip us in half.
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Re: The Quest for the Magical Chicken (Intro and Sign Up)

Postby Semaj Nagirrac » Wed Aug 15, 2012 5:13 pm

Cytheran wrote:Let Kelex corrupt you! I promise to let y ou go home, if we survive. But with our luck a mech will rip us in half.


And when have any of my forum battles included surprise mechs?

FACTIONS LEFT
Knights of the Shining Armor
Corphu and his acolytes

Timedude has dibs on one, so there's really only one spot left. May the fastest typist win.
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