Shatterpoint Turn 2

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Shatterpoint Turn 2

Postby Zahru II » Sun Aug 26, 2012 11:16 am

Some pics have shit flash, I try avoiding that but it still occurs sometimes. Moving on:

Gragh the Bone Behemoth - Predator

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Necrolytes infuse Gragh with the spirits of the fallen Dreadknights, giving him an additional armor die.

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The undead swarm forward relentlessly.

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The dreadknights kill 1 drakhirri, skeletons kill 1 cleric and 1 swordsman. Archers fire at Gallikronn but armor rolls save the wyrm from actual damage. Gragh wounds Arthel, who loses 1 hp.

Gork Steelhide - Zupponn

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Gork moves in and uses the good for nothing troll...

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... as living ammunition to crush the newly-built deathmachine. Sadly, the damage rolls are poor.

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Although when the troll rolls down, that fall gets double crits and pulverizes the engineer.

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Berserkers rush in and thrash the cannon, also killing 1 crewman.

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Trolls advance, the cannontroll fires, killing 1 irongut and hurting Blaze (-1 hp).

Xalen - Bragallot

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The löwenguard cleric runs off to give Xalen a blessing (+3skillmod)

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The rest of the guard run to defend the crossbowmen, killing 3 skeletons, while losing one of them.

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Xalen moves closer towards the warmachinery, and unleashes dark tendrils which wrap around the troll.

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The shadowy fingers pick up and hurl the greenskin, however it lands earlier than planned. On the plus side, hideous fall damage rolls kill the bastard, whose monstrous soul is now the dark rider's :twisted:

Apollyon

Apollyon and his fellow knights use their swiftwind runes and began a relentless charge; how would the get through all those undead tho?

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Naturally, they leap over the foul creatures!

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They land safely on the far side, and continue their charge (ext. action).

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The other knights charge as well.

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They end up flanking CG and killing 1 ghost. CG loses 1 hp, its left arm is wrecked and falls off.

Majisto and Gallikronn - mgb519

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Majisto casts an AoE defense spell, giving every friendly unit +1 armor until next turn.

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Gallikronn flies in and picks up the sawblade arm of Rot Walker.

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They swoop back whilst he uses the blade to tear through undead ranks, killing 3 skeletons.

Drakhirri - Cytheran

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'Alright men, to battle and glory!' - shouts the lord while the battlemage chants some war magiks.

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The invigorated Drakhirri plow through the dreadknights and continue their glorious advance.

Liana - Scratch

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Liana issues his swordsmen to make use of the fallen knights gear; one mounts up while the other armors itself. (note: Liana is no runeknight yet, so that feat of yours didn't really work) The cleric heals Apollyon back to full hp.

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Her force advances; crossbowmen and the Storm Titan both kill 2 necrolytes.

Ezra - Rev. Sylvanus

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The last Corruptor dashes forward, waving its toxo-cannon: 'join me in entrophy, lesser creatures!'

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It self-destructs, killing 1 swordsman and further damaging Arthel.

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Ezra uses his feat to jump off and scrounge RW's syringe, which he uses to 'pump up the juice' inside CG.

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He then jumps back and zaps one knight, while CG punches another one to death.

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The necrotitan attempts a cleave, which he overshoots.

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In its rage, it tries to slay a knight, but damage rolls are poor. *Bonk*

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Lastly, crewmen-skeletons emerge and began operating the doom-wailer, aiming it right at the runeknights.

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They all suffer from the terrible necrotic blast (-1 hp to all), however the relentless will of Apollyon keeps them in their saddles.

Arthel - heavyfishcannon

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Crossbowmen, storm titan, and the last swordsman all attack, resulting in 4 deaths, but the bone beast remains undamaged.

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Arthel breaks off and starts running towards Ezra.

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It chains into a rather Heroic Leap, with swinging the evil poisonmaker in the face!

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A brutal critical strike tosses Ezra to the ground, and he loses 2 hitpoints! Also his toxic glass domehead cracks open (Rev should RP some personality clash between the two personas of EvB fighting for control :lol: ). Arthel lands right next to him, ready to finish it, when suddenly...

Beaky - Robot Monkey

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The winged demon lands right next to the heroes, his eyes fixated on Arthel.

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He grabs the exhausted hero and begins to chant demonic spells...

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He turns Wolfsbane into a living fireball and hurls it back to the fray!

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The last swordsman is killed by the blast; Arthel miraculously survives being set on fire and tossed away, rolling back from the front line a bit, though still in pretty bad shape. So close!

The Black Centurion - Pwnerade

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The orkish hordes advance, and while some struggle with the leftovers of Valeera's spell, none are damaged by it. The Infernus decides to go and aid the Doom Wailer.

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Black orks engage the Drakhirri but fail to do damage; to show the boys how this is meant to be done, the Centurion eviscerates one drakhirri...

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He picks up the head of the fallen soldier and shows it to the rest of the horde, inspiring them in the future.

Valeera Silverleaf - Silverdream

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Valeera inspires his kin, giving them +1 skill.

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The Dawnriders advance, and kill 3 orkboys.

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However, they're greeted with an explosive barrage! (undocumented: the heavy war machine of Zupponn moved a bit closer and set for response fire)

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The results are 2 dead rider elves.
Both Silver Spears and Longbowmen move onward, the latter firing at the other squad of orks; they only manage to kill one.

Ferdinand von Bragstein - Silent-sigfig

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Both warmachines and Ferdinand's gunslinging skills melt away the berserkers, except for one. The crewmen rebuild the cannon.

Blaze Ironbreaker - lawmaster

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Ironguts engage with the troll juggernaut, but nothing mentionable happens.

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Crimsonbeards march forward, while Miners resurface behind the cannontroll, forcing it into CC. Blaze attacks Gork, and both trade some blows, but neither of them hurt the other one.

Inside Ursa Hold, the Amplifier continues to power up...

Overview and kills:

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Apollyon 1
mgb519 3
Rev. Sylvanus 10
heavyfishcannon 4
Bragallot 7
Robot Monkey 2
Scratch 3
Silverdream 4
Cytheran 2
Predator 4
Zupponn 5
Silent-sigfig 6
lawmaster
Pwnerade 1

Send orders for turn 3!

Phew, that was intense, I need to get a beer. What, we're out of it? Take notes kids, take notes: life's a cruel and thankless mistress.
Last edited by Zahru II on Sun Aug 26, 2012 5:56 pm, edited 1 time in total.
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Re: Shatterpoint Turn 2

Postby Bragallot » Sun Aug 26, 2012 11:55 am

:studgod:
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lawmaster wrote:
Bragallot wrote:
lawmaster wrote:Kill the guy I'm in cc with.
He's already dead.
Kill him again.
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Re: Shatterpoint Turn 2

Postby Zupponn » Sun Aug 26, 2012 5:18 pm

This is just getting better and better! Can't wait for the next turn. :D
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Re: Shatterpoint Turn 2

Postby Apollyon » Sun Aug 26, 2012 7:31 pm

Wow, this battle is more epic than expected! What a mess on the right flank, we'll be grinding on each other until the end i bet... and everything will be decided on the left side. I am glad we have some competent generals there. :-)
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Re: Shatterpoint Turn 2

Postby Zupponn » Sun Aug 26, 2012 10:47 pm

Yeah, the left is a rough and crucial spot right now. Bragallot and Silent-Sigfig are giving me fits.
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Re: Shatterpoint Turn 2

Postby Zahru II » Fri Aug 31, 2012 4:22 pm

I need T3 orders from the following:

Apollyon
Silverdream
Predator
Lawmaster
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Re: Shatterpoint Turn 2

Postby Apollyon » Fri Aug 31, 2012 4:32 pm

Great, i DID send orders a week ago but the forum ate them... again.
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Re: Shatterpoint Turn 2

Postby lawmaster » Fri Aug 31, 2012 4:36 pm

Got mine in.
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: Shatterpoint Turn 2

Postby Silverdream » Sat Sep 01, 2012 12:45 pm

Sorry. Orders are in.
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Spoiler: show
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