Orks Must Die! - Turn 4

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Orks Must Die! - Turn 4

Postby Zahru II » Tue Jan 29, 2013 4:58 am

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Prince Albrecht - lawmaster

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The last crossbowman fires at Gurak, and scores a hit! (-1hp) Meanwhile the battle cleric augments the swordsmen with +3 dmg.

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Despite that, swordsmen only slay one orkboy.

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Prince Albrecht: 'I dare you to challenge me clanlord!'
Gurak: 'I would, but I'm not interested in little whelps yet.'

Such is the failure of dueling feat.

Jean-Francois - Bragallot

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Crossbowmen snipe an orkboy down, while the battle cleric fails to bless the swordsmen squad. To add insult to injury, swordsmen fail to accomplish anything either.

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Support units retreat after such shameful display, while JF moves in and fires.

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Gurak: 'Oi!'

JF successfully disarms Gurak who drops the orky banner.

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After that, he kills a crossbow ork.

Gurak's Horde - Scratch

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Warmachines advance, but they remain out of range.

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Crossbow orks fire at the last crossbowman and battle cleric of lawmaster. They manage to kill the latter.

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Orkboys attack and kill a swordsman.

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Gurak handles over the orky banner to an orkboy.

Gurak: 'Hold this and you shall be invincible!'
Orkboy: 'Aight, I'll keep a better grip on it than ye did boss!'

Yet another failed feat of inspiring.

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The two ork units rake in two more kills and reduce swordsmen down to their officer.

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Gurak: 'As for you, young whelp...'

Falx - Zupponn

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Falx advance with a bit of magical boost from Isabella.

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The thunderous roar of rifles notify the clashing armies of Imperial and Ork that a new foe had entered the fray. It also kills two orks.

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Heroes look puzzled as they gaze upon the black tide of the Falx.

Overview and kills:

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Bragallot - 8
Scratch - 11
lawmaster - 4
Zupponn - 2
Last edited by Zahru II on Mon Jul 21, 2014 1:44 pm, edited 1 time in total.
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Re: Orks Must Die! - Turn 4

Postby stubby » Tue Jan 29, 2013 5:21 am

Zahru II wrote:Yet another failed feat of inspiring.

Not to force rules on anybody that don't match the style of their game, but I just want to throw out the reminder - speeches and posturing aren't good Action Hero Feats, so the rules got changed so that any Hero who attempts a non-Actiony type of inspiration Feat and fails, stops being a Hero automatically. See the bottom of 6.3: Heroic Feats.
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Re: Orks Must Die! - Turn 4

Postby *CRAZYHORSE* » Tue Jan 29, 2013 7:13 am

Hahaha that's great Stubby.
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Re: Orks Must Die! - Turn 4

Postby Bragallot » Tue Jan 29, 2013 7:19 am

Gurak will stop being a hero soon anyways.
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Re: Orks Must Die! - Turn 4

Postby lawmaster » Tue Jan 29, 2013 8:17 am

Bragallot wrote:Gurak will stop being a hero soon anyways.


When I put a sword through him...
You are faced with door what do you do
I use my flamethrower
wait what you can't do that
Sure I can see
*door catches fire*
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Re: Orks Must Die! - Turn 4

Postby Scratch » Tue Jan 29, 2013 10:04 am

stubby wrote:Not to force rules on anybody that don't match the style of their game, but I just want to throw out the reminder - speeches and posturing aren't good Action Hero Feats, so the rules got changed so that any Hero who attempts a non-Actiony type of inspiration Feat and fails, stops being a Hero automatically. See the bottom of 6.3: Heroic Feats.

I always thought of Gurak of having the "charismatic war-leader" cliche, so inspiration feats aren't that out of his reach.
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Re: Orks Must Die! - Turn 4

Postby stubby » Tue Jan 29, 2013 11:14 am

Maybe, but charismatic war leaders aren't action heroes. I need to write up some separate rules for Leader type units, either under the Officer rules or some kind of offshoot.
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Re: Orks Must Die! - Turn 4

Postby *CRAZYHORSE* » Tue Jan 29, 2013 4:43 pm

That's a good point. Almost every army of mine has a general or leader type figure but they are pretty boring with out some kind of special ability.
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