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Conceptual Progenitors
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Printing Copies
Modified Copies and Other Material
Don't Get Me in Trouble |
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| Foreword |
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The
BrikWars Universe
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A Magikal Wonderland
It's Brik, Not Brick
A Tradition of Gratuitous Everything |
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QuikWars
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Q.1.1: Rolling Dice
Q.1.2 Wasting Time |
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Q.2.1 Minifigs
Q.2.2 Heroes
Q.2.3 Weapons
Q.2.4 Steeds |
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Q.3.1: Controls
Q.3.2: Vehicles |
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| Core
Rules |
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CHAPTER
ONE:
Gameplay
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Victory |
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The Law of Fudge
What I Say Goes |
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Critical Rolls |
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Things You'll Need
Things You Probably Won't Need But Might Want Anyway |
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CHAPTER
TWO:
The Mighty
Minifig
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Skill: 1d6
Move: 5"
Armor: 4
Cost: 4CP |
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CHAPTER
THREE:
Minifig
Weapons
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Hand Weapons
Heavy Weapons
Two-Handed Weapons |
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Short-Ranged Weapons
Long-Ranged Weapons
Explosives |
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Shields
Armor |
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Bare Hands
Random Objects |
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CHAPTER
FOUR:
The
Player Turn
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Sprinting
Quick Actions |
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Use Ratings
Extended Actions
Large Actions |
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Cone of Vision
Who Acts First
Bailing |
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