The Lego Wastelands: Turn 2

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piltogg
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Post by piltogg » Mon Jan 17, 2011 10:05 pm

I wait to be revived? If it happens this turn, then I fire plasma at the fully armored crab.

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Killer Karetsu
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Post by Killer Karetsu » Tue Jan 18, 2011 2:22 am

Argh this certainly woke me up.

*CRAZYHORSE* wrote:I'm going to safe Killer K because he has a lot of Heavy CC Scavs heading his way I rush to Killer K and slice all Scavs attacking hin to pieces, if he isn't disrupted any more a try to grab a scav from behind and use him as a human shield to provide covering fire.
Aoffan if you could come with me and cover my ack it would be very helpfull, because you have a shotgun and we need thst in those tight spaces to take out all the incoming scavs.
Thanks. I have learned my lesson-don't go too far alone.
Orders- First I try to get up suddenly to drop that stabby again.
Then I shoot at some of these guys-if the first in order is already killed/out of easy reach then take a look at the second, if he is shootable then him. etc
1.Chainsaw savvy
2.Guy harassing FISH
3.Stabby
4.Heavy medic on the upper level
5.Go for cover and save the response fire.
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Warhead
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Post by Warhead » Tue Jan 18, 2011 4:51 am

Ok, still waiting on Aoffan, G'o'D and F!SH.

@RJ: If GeneralOfDeath doesn't post orders today then you can have a permanent place as Trooper R.J. G'o'D unless you've gone off the idea. This time read what's going on please.

Just so you guys know, anyone can pick up two weapons and use them. Only CrazyHorse doesn't get a negative modifier for this since he has the Ambidexterity skill. Just so you know.

@Master Sgt Ecabob: Yup, checking out the APC could be helpful, if you can get to it.
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Post by Cpl. Halan » Tue Jan 18, 2011 8:48 am

Yo, Warhead, I think you're making a rules mistake. Killer should be able to respond with his weapon in melee but he hasn't blocked or counterattacked.
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Zahru II
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Post by Zahru II » Tue Jan 18, 2011 9:48 am

Those scavs are horrendous yet somewhat fitting.

I'm loving this fight, reminds me of Watson's Space Marine.
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Bragallot
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Post by Bragallot » Tue Jan 18, 2011 10:32 am

It reminds me of Black Hawk Down somehow. And yeah they are bloody horrendous (might be another reason why it reminds me of Black Hawk Down), those Scavs and Wallies' appearances are just begging for an OTC to the head. Despite (rather, because) their craven motleyness they do make good opponents, I'm glad every time I see one die.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Warhead
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Post by Warhead » Tue Jan 18, 2011 10:48 am

Thanks Zahru, I think. Ian Watson is... mildly ok... ish.
Cpl. Halan wrote:Yo, Warhead, I think you're making a rules mistake. Killer should be able to respond with his weapon in melee but he hasn't blocked or counterattacked.
Hahaha, I'm sure there are more than just that one. There are lots I take from the rules and lots I make up. In this case Counter Attacks, (and blocking parrying etc, etc), have to be rolled for, I'm not a big fan of automatic counter attacks especially when your oponent placed you at a disadvantage. They don't just happen because you have a weapon in hand. I may modify this depending on the situation the mini-fig is in. I think my way adds the element of surprise and disadvantage, but that's arguable.

Presently Killer K was on his hands and knees with a psycho mutant scav kid on his back and an imminent close combat attack. The attacker rolled a crit fail missing completely and biting into the floor with his weapon. I rolled against Killer K's skill taking into account his situation and adjusted the opposable roll. In this case his skill of 1D6+1 against 1D8, (if he hadn't all those disadvantages he'd have had a better chance to counter)he rolled a 4 and I rolled a 6. The End.

EDIT:

@Brag: :D Yeah, that's the exact reaction I'm looking for. Mega Bloks are almost wholesome next to these guys. Most of them are pretty shit really, having to roll a crit to hit or overcome the teams armour in some cases. Most times I use the 1 hit 1 kill rule or they have minimum armour 4. The Crabs are far harder obviously. Some weapons the scavs have are competent if inaccurate.
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Bragallot
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Post by Bragallot » Tue Jan 18, 2011 11:03 am

Great. Your rules make mobs really mob-ish.

How about the 'heavies', are they any good?

Just doing my job gathering intel on the Empire's enemies as Minister of UAE (Unfair Advantage Exploitation), really.
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Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

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Warhead
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Post by Warhead » Tue Jan 18, 2011 11:26 am

Hahaha, the Heavies are a bit better but still not great. Maybe better armour and slightly better skill as they're more about brawn than skill. Obviously the damage they can cause is increased.
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Killer Karetsu
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Post by Killer Karetsu » Tue Jan 18, 2011 11:30 am

Warhead wrote:Hahaha, the Heavies are a bit better but still not great. Maybe better armour and slightly better skill as they're more about brawn than skill. Obviously the damage they can cause is increased.
wut
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Post by RJ » Tue Jan 18, 2011 12:21 pm

OK, retreat out of the ruins towards piltogg. Have my power axe ready in case of pouncers. If I come across anybody else, quick-change weapon and pump action their ass.
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?

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Post by FISH!!! » Tue Jan 18, 2011 1:58 pm

Sorry for lateness, I was on but you hadn't posted the sacvies turn then, so...

Anyway, if theres still a scav hanging on my weapon, shoot him in the face, that'll teach them! Bring the remaing shots round on the dynamite scav on the gantry. I'd apreciate if Katesu would help here, if he can get this guy off, I'll blast the through those on ground level. If possible get into the next room, I don't think it's wise staying on my own much more. (Good job G'o'D happened to be there...)

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Warhead
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Post by Warhead » Tue Jan 18, 2011 2:12 pm

Killer Karetsu wrote:
Warhead wrote:Hahaha, the Heavies are a bit better but still not great. Maybe better armour and slightly better skill as they're more about brawn than skill. Obviously the damage they can cause is increased.
wut
Oops! :oops: Oh, dear... my dinner was ready and I rushed that one, I was bloody starving!.. What I mean is they have slightly better skill than the other Scavs but still nothing more than a D6 average but if they hit you then it's more serious because they have better weapons or in some cases two.

@RJ: Nice try, but you're now RJ G'o'D and have different stats (look it up on the original sign up thread. Aoffan is back to playing himself... (except he's missing believed to be about to die, HINT! HINT!). There was a memo about it and everything. Still never mind eh :) orders accepted. Kind of. I'm interpreting them as "Cover Piltogg and Silva."

@F!SH: No worries, I was waiting on others anyway. Better late and competent than, other.
Last edited by Warhead on Tue Jan 18, 2011 2:43 pm, edited 1 time in total.
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RJ
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Post by RJ » Tue Jan 18, 2011 2:33 pm

I have a pistol mounted chainsaw and a rocket launcher. I'm not complaining about the stat change.
dilanski wrote:Have your imaginary balls exploded all over the keypad or something?

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Post by Warhead » Tue Jan 18, 2011 2:36 pm

Good lad. :D
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