Brikwars MTG

Design and development of games, Brik-related or otherwise. Includes BrikWaRPGS.

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Re: Brikwars MTG

Post by Quantumsurfer » Sat Oct 04, 2014 10:28 am

Battlegrinder wrote:One of my sub-goals for this is to have the individual factions tie into the larger main factions of the brikverse
That's an interesting idea. You could cover a single faction with a handful of cards (or a single card) and still capture the feeling of the faction without causing the set to become bloated and unwieldy. In a base set, you have, what, some 300-350 cards to work with. The other two sets in a block are, like, 150 cards. That's a chunk, and I've never been able to fill one up myself, but if you did fully fleshed out factions for every faction, you'd chew through all three sets in no time. Picking a primary 5-10 factions and tying the rest in via a Mechanic could work. Or, if you don't want to tie them directly to each other, a blanket Faction Mechanic of some sort could work fine. Dunno what it'd do...but still.

Do you have a set symbol yet?

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Re: Brikwars MTG

Post by Zahru II » Sat Oct 04, 2014 2:19 pm

Zahru is basically Garruk now that I think about it.
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Re: Brikwars MTG

Post by Battlegrinder » Sat Oct 04, 2014 3:01 pm

Quantumsurfer wrote:
Battlegrinder wrote:One of my sub-goals for this is to have the individual factions tie into the larger main factions of the brikverse
That's an interesting idea. You could cover a single faction with a handful of cards (or a single card) and still capture the feeling of the faction without causing the set to become bloated and unwieldy. In a base set, you have, what, some 300-350 cards to work with. The other two sets in a block are, like, 150 cards. That's a chunk, and I've never been able to fill one up myself, but if you did fully fleshed out factions for every faction, you'd chew through all three sets in no time. Picking a primary 5-10 factions and tying the rest in via a Mechanic could work. Or, if you don't want to tie them directly to each other, a blanket Faction Mechanic of some sort could work fine. Dunno what it'd do...but still.

Do you have a set symbol yet?

No formal set symbol yet, but I was thinking that using the dread pirate 2x2 would be a good start.

Tying the different factions together might be tricky, given the huge range of color alignments I'm getting (unless I either shift a faction around, or only make cards covering the "green" or "red" aspect of that faction).

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Re: Brikwars MTG

Post by Silverdream » Sat Oct 04, 2014 3:03 pm

Space Orks and regular Orks are also green.
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Re: Brikwars MTG

Post by Quantumsurfer » Sat Oct 04, 2014 5:15 pm

Got bored, made a symbol using converted image. It's...okay, I guess. On the card, it looks better because it's much smaller. Anyway, here's an image with the symbol on it and a link to the symbol file itself. If you're using MSE.

Image

DP2x2 Symbol File

Edit:

Went and made another. This one turned out to be much harder and I still think the first one looks better.

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Magic Base Symbol File

Super Edit:

Since I liked the look, if not the form, of the first one, I went back and relearned how to use the stupid symbol editor. Silly thing to forget. New version looks about 100% better.

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DP2x2 Version 2 Symbol File

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Re: Brikwars MTG

Post by IVhorseman » Sun Oct 05, 2014 2:19 pm

Octan is already in Naya colors

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Re: Brikwars MTG

Post by Battlegrinder » Sun Oct 05, 2014 6:02 pm

Quantum, great work on the symbol, it looks perfect. Thanks. :tiger:

Ok, now that most of the factions have a (preliminary) color, I'm thinking it's time to start working up some mechanics for the different factions. For example, Trattoria will probably get a lot of "search your library until you find X, then add it to your hand and shuffle your library" type effects, to reflect their constant research, and maybe have "research team" creature you can kick to dig through your library.

I'm also thinking we should work up some number of planeswalker cards, based on some of the more prominent forum sigfigs. Probably no more than one per color, at least to start.

Current proposed Planeswalker list (will figure out abilities later):

Warhead: Black
Zahru Trollarm: Green
Collette: Blue

Also, if you could check the OP, I've updated it to include the current list of factions and their colors, as well as ones that still need a color. Getting that list wrapped up will help the mechanics development considerably.

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Re: Brikwars MTG

Post by IVhorseman » Mon Oct 06, 2014 2:45 am

You know, I think pigeon-holing factions into specific colors and color combinations could significantly limit you. In most sets with groups of two or three color factions, lots of cards will be monocolored but still in that faction.

If anything, I think that an MTG style set of cards is a great way to highlight some of the smaller factions. For example,my Octank isn't part of a major faction at all, but paying 3RWG for a vigilant 4/4 with "Octank attacks, deal 2 damage to target creature or player" slapped on it would be a fun little addition without having to create an entire group of cards to be based around that faction.

While bigger players like Immortals would probably have a lot more cards, I think having 3 or so cards linked to specific smaller factions could be cool as hell too. For example in the Theros block, there are only a handful cards that reference the Elspeth vs. Xenagos conflict, but from those cards flavor text and arts you actually get a pretty good idea of a story.

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Re: Brikwars MTG

Post by loafofcheese » Mon Oct 06, 2014 6:31 am

Battlegrinder wrote: Also, I still need colors for:
Scythia Blue
BritanniaRed
Inquistadore Blues
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Re: Brikwars MTG

Post by Battlegrinder » Mon Oct 06, 2014 10:35 am

IVhorseman wrote:You know, I think pigeon-holing factions into specific colors and color combinations could significantly limit you. In most sets with groups of two or three color factions, lots of cards will be monocolored but still in that faction.

If anything, I think that an MTG style set of cards is a great way to highlight some of the smaller factions. For example,my Octank isn't part of a major faction at all, but paying 3RWG for a vigilant 4/4 with "Octank attacks, deal 2 damage to target creature or player" slapped on it would be a fun little addition without having to create an entire group of cards to be based around that faction.

While bigger players like Immortals would probably have a lot more cards, I think having 3 or so cards linked to specific smaller factions could be cool as hell too. For example in the Theros block, there are only a handful cards that reference the Elspeth vs. Xenagos conflict, but from those cards flavor text and arts you actually get a pretty good idea of a story.

I will be making cards for smaller factions or even non-faction units (like the octank, hatredcopter, bikers of the brikpocalypse, etc), and I'm mostly wanting to match up factions with colors for planning and set building purposes, and aren't planning on making all the cards for that faction require colored mana.

loafofcheese wrote: Scythia: Blue
Britannia: Red
Inquistadore: Blues

Those combinations seem a little off to me, maybe you could run your reasoning past me?

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Re: Brikwars MTG

Post by IVhorseman » Mon Oct 06, 2014 12:53 pm

Scythia feels more like red/white boros colors to me.

So far only one faction has green. Pacifass could be green white, but I'm not sure who else might be green. MAOX could almost be Jund, and a good deal of medivo factions (orcs, forestmen etc.) are also probably green.
Battlegrinder wrote:Immortals: (pure colorless is usually reserved for artifacts and really nasty eldritch abominations, so I don't think the current suggestion would work).
You don't consider immortals really nasty eldritch abominations? Even then, I'm not saying pure colorless - I'm saying phyrexian mana. Like so:
Image

Even though it's an artifact that you could get away with not paying any blue for, it's still a blue creature. Plus, paying life as part of the casting feels so so flavorful for Immortals and the mix-and-match hodgepodge nature of the faction draws elements from all five colors if you ask me.

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Re: Brikwars MTG

Post by Kommander Ken » Mon Oct 06, 2014 12:58 pm

Here's a thought. Y'know, instead of calling them Planeswalkers, we could also call them Planesurfers. Because Quantum Surfers and all.

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Re: Brikwars MTG

Post by IVhorseman » Mon Oct 06, 2014 1:14 pm

Warhead's Sparks are described almost word-for-word the same way as Planeswalkers as well.

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Re: Brikwars MTG

Post by Quantumsurfer » Mon Oct 06, 2014 5:17 pm

Glad you like the symbol.
Battlegrinder wrote:Current proposed Planeswalker list (will figure out abilities later):
Warhead: Black
Zahru Trollarm: Green
Colette: White
Silverdream: Blue
Shadowscythe: Red
IVhorseman wrote: I think having 3 or so cards linked to specific smaller factions could be cool as hell too.
Agreed. This is a better way of saying what I was trying to say earlier.

Throwing in some monster cards could be neat as well. Dimmies, Dungans, Nega-Tainted, POOPs, etc.

We've got equipment and other artifacts covered too with our Heroic Items and Artifax lists. OTCs, Beamsabers, Nova Swords, The Nine (lol at powernine), Anal Disruptors, etc.

Also, Phyrexian Mana is perfect for Immortals.

Given the Lux Half-Fallen, I'd call them a White/Black faction.

Current colors stand at 3 Blues, 3 Black (4 if Lux), 1 Green (2 if Pacifass), 4 Reds, 7 Whites, 1 colorless.

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Re: Brikwars MTG

Post by Vami IV » Mon Oct 06, 2014 5:47 pm

Emerian Empire for White + Red

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