Malekim's Horde (Warhead):

At the beginning of the round, every poisonous gas dealt damage to nearby living units. The only casualty was the ork on top of the transport.


The crippled infernus gazed over the battlefield. Most creatures would slowly die in his situation, but being a demon, he'd do anything to wreck havoc until his final moment of existence. So, hes engulfed himself in his own demonic fire, and lunged himself towards his enemies, becoming a rolling wheel of fire. Most units dodged, but the beastmen and dungan were unlucky, and got killed. Mugg was hurt, and lost a hitpoint.

Glancing at the trail of destruction he left, the infernus passed away with a satisfied grin (being a demon of stone doesn't make you fireproof, y'know).

The gargoyle on the side of the field swooped to the ork arrowboys, who were pretty surprised.



The cultists picked up their bombes once again, and threw them at the ork boys. While it wasn't really effective, it killed 2 orks.


The Death Knight's raising attempts failed again. Alas, he ordered his skeletons to attack. Two orks were killed in the assault.


The damaged Glommox supported the attack, and blasted away 4 orks.

The infantry and remaining cavalry regrouped and formed a defensive wall. The officer of the rider's, while headless, was still able to steer his mount, although at random directions. This time he was lucky.


The other glommox moved away from the savagemen, fired at them, and killed one.

Finally, Malekim attempted to mind control the awesomeosaur, but it didn't work.
United Imperial Army (Bragallot):

The Clerics moved to safer positions, and healed both Amphyre and Niol. Both of them regained a hitpoint.

The cavalry regrouped. Niol attempted to inspire his newly resurrected knights, but failed. Luckily they managed to get on their steeds by sprinting (which is not funny in full armor).

The crossbowmen fired a volley of bolts at the spearboys. One died.

The infantries regroup, while the ballista fires at the champion ork, but failed to do harm.

The swordsmen took action, and killed 3 regular orks. 2 died in counterattacks.

Finally, Amphyre summoned a lightning field (indicated by inch-o-meter), to block ranged attacks.
Kensai's Warband (Theblackdog):

The remaining orks tried to perforate Amphyre's exposed leg, but weren't able to do enough damage.

The arrowboys vigorously attacked with their crossbow stocks. Strength in high numbers: they managed to hurt the gargoyle! He lost a hitpoint.

The surviving orkboys scrammed into the transport's safety.

All big units moved back a bit, while the launcher was slightly adjusted. This will hurt. Oh, and the troll moved a bit closer.

First, the transport rammed into the skellies, but only managed to knock them back.

Then, the awesomeosaur charged, and thrashed 3 skeletons.
But then...

POP!
It's the burrower!

He latches on the beast's head. Oh boy...
And you thought this obliteration wasn't enough? WRONG!

A pair of bolts flew right at the survivors.

They were blasted away.
The Direwood Brigade (gamey353):

Mugg, confused and hurt, did the first thing which a troll would naturally do: ATTACK!

and a cleric bit the dust.

The remaining savagemen charged, and hit the glommox hard. Another hit, and it's done for sure.

Arthel and Flint recovered, only to realise they're in the middle of an upcoming charge. So they found it better to hijack some steeds and move towards the undead (both feats were undoable, I had to improvise).
That was turn 3 guys, I await your orders dor turn 4!
Here's the obligatory overview:



