Necromunda
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- Keldoclock
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Necromunda
Stubby, you sure took <a href='http://tinyurl.com/y42zurt'>alot</a>of rules from it 
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
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Re: Necromunda
I sure did! Except I don't think I've actually heard of that one. What's a necromunda? Somebody explain it so I don't have to waste an extra second googling it.Keldoclock wrote:Stubby, you sure took <a href='http://tinyurl.com/y42zurt'>alot</a> of rules from it
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Re: Necromunda
Well, it is a squad based skirmish tabletop game which takes place within a megapolis which in turn is located on some planet in the Warhammer 40K universe by Games Workshop.stubby wrote: Somebody explain it so I don't have to waste an extra second googling it.
Things that stand out:
- Hazardous environments all around, e.g. poisonous fumes in industrial areas, acid rain etc pp
- When under fire your units can get pinned down which means you cannot always fire back immedeatly.
- Due to the environment lots of vertical action and line of sight shenanigans.
- RPG elements: Your "gang" members gain experience and money from reaching objectives or gaining loot in game with which you can make them better.
- Gang members usually do not get killed in battles, instead you roll for injuries afterwards. Which means you may lose some limbs, your sight or what not. Solution: hire new members if you can afford them.
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stubby wrote:Somebody explain it so I don't have to waste an extra second googling it.
What the fuck? Did I not just tell you that I didn't want to google it?Keldoclock wrote:Here ya go
I actually was going to steal this rule for the Automatic Weapons section for awhile, but when I was trying it out I decided the Auto rules were complicated enough already. So which are the rules that I stole? Did necromunda do them better?Apollyon wrote:When under fire your units can get pinned down which means you cannot always fire back immedeatly.
- Keldoclock
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http://www.games-workshop.com/MEDIA_Cus ... lebook.pdf
Thar.
All of the Cover rules, Sprinting, some combat mechanics.
You seem to have adapted them to Brikwars quite well.
Games workshop still sells Necromunda minis, it seems, but I'm not gonna go spend 40 bucks on a gang just to paint them and never touch them ever again.
Best spent on 2 more squads of Brikan infantry.
Thar.
All of the Cover rules, Sprinting, some combat mechanics.
You seem to have adapted them to Brikwars quite well.
Games workshop still sells Necromunda minis, it seems, but I'm not gonna go spend 40 bucks on a gang just to paint them and never touch them ever again.
Best spent on 2 more squads of Brikan infantry.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything
Oh good. I was about to write a strident defense of "seriously I have never heard of this game before you mentioned it in this thread," but looking through these rules, it doesn't look like they're any more related than any other tactical skirmish game. (Except that in all the GW games, victory seems to be based on morale, which doesn't figure into BW in even the slightest way.)
Miniature combat mechanics all cover the same kinds of ground, so I think if you compared BrikWars and Necromunda to, say, D&D minis rules, or Flames of War, or H.G. Wells' "Little Wars" from 1913, you'd see they're all just as similar. If anything, I drew more heavily from experience with Gurps-style mechanics than anything else.
Miniature combat mechanics all cover the same kinds of ground, so I think if you compared BrikWars and Necromunda to, say, D&D minis rules, or Flames of War, or H.G. Wells' "Little Wars" from 1913, you'd see they're all just as similar. If anything, I drew more heavily from experience with Gurps-style mechanics than anything else.
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- Ranger S2H
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I've been thinking about playing this game with brix for a while now. the main advantage would be you wont have to remodel your entire gang after each battle.
first things first though: I need to move to a new place and start my multi purpose 50 by 50 inch urban battle field project.
sigh, so many ideas, so little time and resources
first things first though: I need to move to a new place and start my multi purpose 50 by 50 inch urban battle field project.
sigh, so many ideas, so little time and resources
- I refuse to be stopped by something as irrelevant as logic, the laws of physics, or common sense -
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
if 20 chickens can fit in a brick, how many pingpongballs does a crocodile have to eat so it can swim faster than a washing machine?
- Keldoclock
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Holy shit, thats almost two square yards of packed terrain!Ranger S2H wrote:I've been thinking about playing this game with brix for a while now. the main advantage would be you wont have to remodel your entire gang after each battle.
first things first though: I need to move to a new place and start my multi purpose 50 by 50 inch urban battle field project.
sigh, so many ideas, so little time and resources
Where does one acquire the bricks for such insane insanity?
On another note, I've been thinking of making a nice large forest. Treez for cover, and still a good bit of room for armor and maybe a few bunkers or camps in it.
stubby wrote:omg noob, balrogs are maiars too, don't you know anything



