Wow, dude. You're as welcome as can be.
So, I gotta tell you: I've seen some hilariously brazen hazing in this forum and I'm a little disappointed now. This has been complimentary and even respectful.
What, my dudes, the fuck? Step that shit up!
...
So, here's a funny story.
About 10 years ago, I was working on a game of giant Lego robots called Roroga. It had some neat specifications, but not very neat rules. They were clunky and pondrous.
About that time, I ran into my college friend Vincent. He had this sleek little game called Mechaton that was pretty much a fun way to tactically play with Lego. We got to talking, and eventually we put my ideas about objectives together with his sleek on-the-ground tactical rules, and the 2006 edition of Mechaton was born out of that.
But during that initial part, where we didn't know we were going to synthesize our games, we were looking at the existing ones on the Internet. BrikWars came up a lot. We looked at gigabytes of photos of people's armies and the enormous cities that you guys play in and marveled. It gave us a lot of inspiration and I'm happy and proud to see that it's working both ways.
Eventually, Vincent and I started talking about where to take the game. Between the C&D and the weight of the rules we wanted to change, and the need for full instructions (and kits to go with them), he got frustrated. He's the publisher, after all. All I do is make Lego robots (you can see some of mine in the book, actually, and there are more over
here and elsewhere on my blog) and play the game from time to time, making offhand suggestions that I didn't have to answer for. He had to do the stuff like printing, writing, and answering unreasonable requests from players. So I offered to do that (I publish a bunch of other games anyway) and he laughed at me, which I took as a challenge.
So I'm really happy to be here. I love all the stuff you guys create and I love the joy with which you do it. It feels like home.