Artifax
Moderators: warman45, Rev. Sylvanus
Artifax
For no additional cost, you can make a weapon or armor an Artifakt.
These weapons have twice the UR, damage, and armor bonus. Artifax can only be used by Heroes, and each Hero can only have one Artifakt.
After a Hero dies, a non-Hero Minifig can pick up his Artifakt. When this happens, roll a die and refer to this table. On a 1, the minifig dies by having his soul consumed by the artifact. On a 6, the minifig becomes a Hero. On anything else, the artifakt loses its power and becomes a normal item. Replace the piece that represents it if need be.
Examples of Artifakts:
-Darth Maul's Lightsaber
-Arthas' Frostmourne
-Achilles's Shield
-Ocelot's Single Action Army
-Marcus's Lancer
These weapons have twice the UR, damage, and armor bonus. Artifax can only be used by Heroes, and each Hero can only have one Artifakt.
After a Hero dies, a non-Hero Minifig can pick up his Artifakt. When this happens, roll a die and refer to this table. On a 1, the minifig dies by having his soul consumed by the artifact. On a 6, the minifig becomes a Hero. On anything else, the artifakt loses its power and becomes a normal item. Replace the piece that represents it if need be.
Examples of Artifakts:
-Darth Maul's Lightsaber
-Arthas' Frostmourne
-Achilles's Shield
-Ocelot's Single Action Army
-Marcus's Lancer
Last edited by aybraus on Tue Nov 18, 2008 5:47 pm, edited 1 time in total.
- IVhorseman
- If she don't want the brick, she won't get the dick

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Actually, this is a pretty cool rule!
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- The Wizard
- Hero
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- IVhorseman
- If she don't want the brick, she won't get the dick

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actually, maybe a re-distribution of the dice is in order.
1 = opposite team of hero
5 = same team as hero
6 = mind unchanged
everything else is just regular weapon.
1 = opposite team of hero
5 = same team as hero
6 = mind unchanged
everything else is just regular weapon.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- IVhorseman
- If she don't want the brick, she won't get the dick

- Posts: 5293
- Joined: Tue Dec 11, 2007 10:12 pm
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because tables are annoying, to be honest.aybraus wrote:How about this table, using a d10.
1-2=Become the hero, join original owner's team.
3-4=Get powers of hero, but keep personality and affiliation.
5=Mind gets fried, turn into a grotesque.
6-9=Nothing.
10=Become anti-hero and join enemy's team
The only rolls on any die that are ever noteworthy are the criticals, be it success or failure. Usually, it's just best to assign special events to one of these two results, and if anything else happens, who cares.
Now that I think about it, the team-switching thing is pretty lame of an idea. therefore...
1 = weapon consumes the soul of the minifig and they are reduced to a pile of ashes.
6 = minifig becomes a hero
anything else = who cares, it's a sword.
Warhead wrote:my head burns with War.

Plastik Armory: a bunch of weapons and abilities compatible with the 2010 rules.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- Bonn-o-Tron
- Mega Blok
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- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

- Posts: 3941
- Joined: Sun Sep 21, 2008 7:03 pm
- The Wizard
- Hero
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