Wrath of the High elves (Round 4)

They're all the rage

Moderators: BrickSyd, Kommander Ken, Duerer, Elmagnifico

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Wrath of the High elves (Round 4)

Post by Bragallot » Wed Sep 10, 2014 3:37 pm

Wrath of the High elves

Woad elf territory...

Image

Landel: "Mother, Landor still hasn't brought back the outsiders that were heading for the western ruins. Do you think he's okay?"

Nimra: "I've sent out scouts, but I don't want to give you false hope. We all know what we face. Your brother may have encountered the undead and perished, along with the outsiders."

Image

Landel: "But we need the outsiders if we're going to put an end to Phineus! Those few who survived the battles at the Devouring Swamp and the Shard Plains of Srael will not be enough. How can we attack the Black Citadel without more allies, without Landor?"

Nimra: "Because we must. We'll wait one more day and then we'll join the army we sent North towards Phineus' citadel. That's all we can spare - we can't risk them waiting too long and getting detected."

Image

Count Lightstalker: "We already know about your pitiful plans, creature."

Sentry: "Alarm! The undead are advancing!"

Image

"This time we're not just going to make sure your population stays in check. This time we are here to crush your entire meddlesome race into the dust."

Image

Landel: "How did they find us?!"

Image

Count Lightstalker: "The outsiders you considered your friends harboured traitors. Indeed, we know all about your plans. You were mistaken to think the outsiders' presence gave you a chance at victory. Once we push through here, your friends will be caught between the hammer and the anvil."

Image

Nimra: "You will die... permanently, and this traitor, whoever it is, will follow you to the grave!"

Image

Count Lightstalker: "Slaughter the half-breeds in the name of Phineus, in the name of the masters!"

Image

Image

Overviews

Image

Image

Welcome to 'Wrath of the High elves'.

- Factions / objectives:

Woad Elves: Scratch

- Objective: drive back the undead, protect the trees and structures.

Undead: Brikguy0410

- Objective: kill all the woad elves, cause as much destruction as possible (destroy the trees, the walls and the towers above all).

Secret faction 1: Zahru II

Secret faction 2: Falk

- Faction information:

Woad Elves: Nimra - champion, Landel - hero, 1x druids, 1x elite swordsmen, 1x mounted lancers, 1x rangers, 2x warbands, 2 rangers (1 per tower), 1 jungle stalker, 2 wargs, 1 catapult operated by 2 amazons.

Stats:
Spoiler
Show
Nimra Mo: 7" Sk: 2d6 Ar: 7 3 HP
- Cliché: druid, elf mage (bio-magic)
- Elf sword UR: 3 Da: 1d6+2
- Wand of the Wilds Ra: 7" UR: 4 Da: 1d6+1 - cannot be parried - counts as a shield against ranged attacks

Landel Mo: 7" Sk: 2d6 Ar: 8 2 HP
- Cliché: agile warrior, speed
- Powerful swing: Landor swings his weapon more powerfully for more damage, but as he swings harder, the chance to miss increases. He gets +1 damage for every extra point of UR. (for example attempting a swing with UR: 4 would give +1 damage, a UR of 5 would give +2 and so on).
- Axe UR: 3 Da: 1d6+2

Rangers Mo: 6" Sk: 1d6 Ar: 5
- Evasion: on a roll of '6' they may dodge 1 melee attack entirely.
- Skirmishing: when withdrawing from cc they may avoid free counters as long as their skill rolls are higher than the enemy's attack rolls (does not cost an action).
- Elven longbows Ra: 12" UR: 4 Da: 1d6+1

Druids Mo: 5" Sk: 1d6 Ar: 5
- Ability: bio magic
- Ritual knives UR: 2 Da: 1d6+1

Amazons Mo: 6" Sk: 1d6 Ar: 5
- Evasion: on a roll of '6' they may dodge 1 melee attack entirely.
- Elf shortswords UR: 2 Da: 1d6+1
- Shields UR: 2 Pa: 1d6

Elite swordsmen Mo: 6" Sk: 1d6 Ar: 5
- Evasion: on a roll of '6' they may dodge 1 melee attack entirely.
- Dual-wielders
- Elf swords UR: 3 Da: 1d6+2

Lancers Mo: 5" Sk: 1d6 Ar: 5
- May use their lances in regular combat, not just to charge.
- Lances UR: 4 Da: 2d6
- Shields UR: 2 Pa: 1d6

Horses have standard stats

Warbands Mo: 5" Sk: 1d6 Ar: 5
- Spears UR: 3 Da: 1d6+2
- Shields UR: 2 Pa: 1d6

Wargs Mo: 7" Sk: 1d6 Ar: 6
- Bite UR: 2 Da: 1d6+2

Jungle Stalker Mo: 6" Sk: 1d6 Ar: 8 3 HP
- Tough hide: +2 armour against ranged weapons.
- Giant axe UR: 3 Da: 2d6/2" (cannot be parried)
Undead: Count Lightstalker - champion, undead knight - hero, 2 bitchy witches, 4 grave wraiths (2 mounted on chariots, 2 on foot), 1x skeleton warriors (squad of 6), 4x skeleton warriors (squads of 3), 1x skeleton crossbowmen (squad of 6), 1 giant skeleton

Stats:
Spoiler
Show
Count Lightstalker Mo: 7" Sk: 2d6 Ar: 8 3 HP
- Cliché: vampire count, follower of Vampire Jesus
- May fly
- May spend his entire turn drinking the blood of a defeated minifig to regain 1 HP. The minifig is then turned into a ghoul.
- Corrupted blade UR: 4 Da: 1d6+3 - Deals 1d6 poison damage separately (unless all regular damage is parried). Enemies who are killed by the poison are turned into ghouls.
- Shield UR: 2 Da: 1d6

Undead knight Mo: 6" Sk: 2d6 Ar: 7 2 HP
- Cliché: weapon's master
- Skeletal: on a roll of '6' evades 1 ranged attack entirely.
- Spear UR: 3 Da: 1d6+2
- Shortsword UR: 2 Da: 1d6+1

Bitchy witches Mo: 5" Sk: 1d6 Ar: 6
- Ability: dark magic
- Wands Ra: 6" UR: 3 Da: 1d6+1 (cannot be parried)

Grave wraiths Mo: 5" Sk: 1d6 Ar: 6
- Enemies killed by grave wraiths are turned into ghouls.
- Whips UR: 4 - leave enemies unable to counter unless they pass a skill check. May be used in combination with another weapon.
- Swords UR: 2 Da: 1d6+1
- Javelins Ra: 7" UR: 4 Da: 1d6+2

Skeletons Mo: 5" Sk: 1d6 Ar: 5
- Skeletal: on a roll of '6' evades 1 ranged attack entirely.
- Swords UR: 2 Da: 1d6+1
- Handaxes UR: 2 Da: 1d6+1
- Crossbows Ra: 10" UR: 3 Da: 1d6+1

Giant skeleton Mo: 6" Sk: 1d6 Ar: 8 3 HP
- Skull shield: UR: 2 Pa: 1d6 (cannot parry minifig-sized cc weapons)
- Tough: +2 armour against ranged weapons.
- Giant sword UR: 3 Da: 2d6/2" (cannot be parried)

Ghouls Mo: 4" Sk: 1d6 Ar: 4
- Horde creature: must attack the nearest enemy
- Enemies killed by ghouls become more ghouls
- Bite UR: 2 Da: 1d6 (cannot be parried)
I'm going to try something new this battle - instead of having everyone send their orders blind, I'm going to do this turn per turn rather than round per round. So if it's your turn you post your orders in a reply here, I post the turn, then the next guy sees what happened just as he would in a real battle, posts their orders and so on. I'll also post all the turns in this topic so make sure to check regularly. Turn order will be decided by a dice roll after spots have been filled. This will also be squad-based, as opposed to most of my battles.
Last edited by Bragallot on Sat Jan 24, 2015 5:22 am, edited 14 times in total.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Zahru II
I kinda like it if the lady's dominant...
I kinda like it if the lady's dominant...
Posts: 4462
Joined: Fri Jul 24, 2009 6:22 am
Contact:

Re: Wrath of the High elves (Sign-up)

Post by Zahru II » Wed Sep 10, 2014 3:39 pm

Secret 1, please!
Image
My stuff: Medivo / Armylists / Battles / SPACE

User avatar
Scratch
Reihawk
Posts: 978
Joined: Mon Jul 16, 2012 2:23 pm
Location: The Wine Dark Sea

Re: Wrath of the High elves (Sign-up)

Post by Scratch » Wed Sep 10, 2014 4:09 pm

Woad elves please!
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

User avatar
Brikguy0410
Official SEXY Forum Science, History, and Literature Expert
Posts: 905
Joined: Wed Sep 25, 2013 7:04 pm
Location: Rappin' for Jesus
Contact:

Re: Wrath of the High elves (Sign-up)

Post by Brikguy0410 » Wed Sep 10, 2014 4:48 pm

undead please

Falk
Oh no whatever will we do without the buttplugs
Oh no whatever will we do without the buttplugs
Posts: 1311
Joined: Wed Aug 31, 2011 1:43 pm

Re: Wrath of the High elves (Sign-up)

Post by Falk » Wed Sep 10, 2014 4:58 pm

Secret Faction 2 please.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Wrath of the High elves (Sign-up)

Post by Bragallot » Wed Sep 10, 2014 6:21 pm

Alright, that filled up quickly.

The dice have decided that the Woad Elves are to go first, so Scratch, please post your orders.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Vami IV
blah blah swastikas kkk look how edgy I am
blah blah swastikas kkk look how edgy I am
Posts: 2340
Joined: Fri Aug 17, 2012 1:43 pm
Location: ✠1095✠1189✠1209✠1230✠

Re: Wrath of the High elves (Sign-up)

Post by Vami IV » Thu Sep 11, 2014 5:50 pm

Goddammit, I always fucking miss these signups. Requesting the IPD.

User avatar
Scratch
Reihawk
Posts: 978
Joined: Mon Jul 16, 2012 2:23 pm
Location: The Wine Dark Sea

Re: Wrath of the High elves (Sign-up)

Post by Scratch » Thu Sep 11, 2014 7:30 pm

Scout run to the trees and go into stealth mode, wargs, spearmen, high elves, and Landel should move to form a line at the center tree, blocking the advance diagonally with the tree in the center. (Spearmen in the north should block off the way between the wall and the tree, the others form a diagonal line from the large tree south to the smaller trees) Save all actions for response. Cavalry move up behind the line, ready to use spears to stab into enemies from behind the defensive line. Archers and elites move forward, the giant should move a bit past the gate, and the siege machine should move up behind it. Landor should use his feat to take the spear from the Scout, and throw it with such force and agility that pierces several skeletons (either through overkill or rolling 1D4 skeletons pierced) Nimra should use her feat to entangle the wheels of the chariots with vines and detatch the horses from them, allowing the horses to run off the map. If you have any questions about positioning or my orders, feel free to PM me.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Wrath of the High elves (Woad elf 1)

Post by Bragallot » Sun Sep 14, 2014 9:26 am

Round 1, Turn 1 - Woad Elves (Scratch)

Image

The scout keeps running for his life, and praises the dice for allowing the woad elves to go first.

Image

The woad elf army quickly moves into position, blocking off choke points.

Image

They all prepare to respond to any nearby enemies.

Image

Including those up in the towers.

Image

Those at the gate get a little bit clumped up.

Image

"Can I borrow this?" Landel says, not bothering to wait for an answer.

Image

"KYAAH!"

Image

The successful feat pierces through 2 skeletons.

Image

Nimra succeeds as well, unhitching the horses from the chariots with magic, which effectively grounds the chariots.

Overview

Image

Brikguy0410, please post your orders.
Last edited by Bragallot on Sun Sep 14, 2014 5:23 pm, edited 1 time in total.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Brikguy0410
Official SEXY Forum Science, History, and Literature Expert
Posts: 905
Joined: Wed Sep 25, 2013 7:04 pm
Location: Rappin' for Jesus
Contact:

Re: Wrath of the High elves (Sign-up)

Post by Brikguy0410 » Sun Sep 14, 2014 9:50 am

count lightstalker and his men chare forward, and the count begins biteing the spearmen, the chariot drivers reattch there horses, andmthe giant skelleton picksmup the wall and drops it on the mass of elves, the witchs cast spells to give all friendlys extra armor

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Wrath of the High elves (Undead 1)

Post by Bragallot » Sun Sep 14, 2014 5:16 pm

Round 1, Turn 1 - Undead (Brikguy0410)

Image

The undead army moves forward. The undead giant can't quite reach the wall, so he doesn't throw it yet. One Bitchy Witch critically succeeds, the other critically fails, effectively canceling each other out.

Image

Count Lightstalker gets close enough to the scout, (who thinks 'oh crap, I ain't got a weapon') to angry inch himself closer.

Image

Lightstalker bites the scout...

Image

... which turns him into a ghoul!

Image

Landel, feeling at least somewhat responsible for his kinsman's fate, immediately puts him out of his misery, rolling six upon six upon six.

Image

The undead knight charges in but crit fails his charge, eventually losing 1 HP to counters despite a staunch defense (-1 HP).

Image

One grave wraith successfully calls for his horse and reattaches it, the other calls out in vain.

"And I fed the damn thing a carrot every day, too," the wraith mutters.

Overview

Image

Damage:

Undead knight: 1/2 HP

Kills:

Undead: 1

Woad Elves: 3

Notice: from now on you can see whose turn it is to post their orders in the topic title.
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
Scratch
Reihawk
Posts: 978
Joined: Mon Jul 16, 2012 2:23 pm
Location: The Wine Dark Sea

Re: Wrath of the High elves (Scratch's turn)

Post by Scratch » Sun Sep 14, 2014 8:19 pm

Spearmen and archers in the north, kill that knight, have the jolly green giant finish him off if he doesn't die. Bottom flank advance a couple inches (back row coming about even with the center tree), with wargs splitting off, fancy lotr elf squad take the warg's place in the defensive line. Nimra should use her feat to cast a spell entangling the first row of skeleton squads, inhibiting their movement (-1d6 inches) and preventing them from redshirting this turn. Landel should use his feat to speedily tag-team Count Lightstalker, giving himself and the wargs double attacks and combining the damage. First swing, Landel should use his "Powerful Swing" ability, for a +2 damage mod. Hopefully he and the Wargs should be able to take the Count out completely. But if he is still standing, I give the high-lotr elves the option to attack him as well. Also, Green Jungle Giant should step over the spearmen, regardless of if the undead knight is dead (but if he isn't dead, have the giant step on him) and be prepared to block the ice giant. Warmachine should move out, try to make enough room for the other squads behind to squeeze out. and stay on response action if no units are in range. Ranged squad should climb onto the wall and either shoot at whichever enemy hero is still standing, or wait in response if they're dead.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

User avatar
piltogg
Clown-Face Bologna
Clown-Face Bologna
Posts: 2024
Joined: Wed Jan 02, 2008 6:16 pm
Location: Fictional Deutschland
Contact:

Re: Wrath of the High elves (Scratch's turn)

Post by piltogg » Wed Sep 17, 2014 11:25 pm

DOOOOOOOMMMM!!!!!

User avatar
Bragallot
MULTIPLE, SIMULTANEOUS AND DEVASTATING DEFENSIVE DEEP STRIKES!!!
Posts: 5369
Joined: Sun Aug 02, 2009 2:00 pm
Location: Medivo

Re: Wrath of the High elves (Turn 2 Woad Elves)

Post by Bragallot » Fri Sep 19, 2014 5:00 am

Round 2, Turn 1 - Woad Elves (Scratch)

Image

Warbands defeat the skeletal champion. This doesn't bode well for the rest of them.

Image

Landel's feat fails terribly, halving damage instead. Adding to the disaster, Landor's regular attack also fails, and the wargs don't manage to harm Count Lightstalker on their own.

Image

The woad elf line advances. Druids can't reach the Count because of the 3 on 1 limit for attacking minifigs.

Image

Luckily for the woad elves Count Lightstalker misses as well.

Image

Lots of fail this turn, even Nimra messes it up.

Image

The Jungle Stalker moves to block the giant skeleton.

Image

Some rangers split off from their squad to garrison the walls. The guy on top of the tower takes a shot at the count, but misses.

Image

The others move down to man the bottom wall. Since splitting off from a squad without an officer takes their action (if I remember correctly) they're not on response yet.

Image

The catapult and the elite swordsmen advance.

Overview

Image

Damage:

Undead knight: 0/2 HP

Kills:

Undead: 1

Woad Elves: 4
Fantasy battles - Scifi battles
Kommander Ken wrote:
Mon Dec 28, 2020 9:04 pm
Wtf is this thread?

User avatar
stubby
tl;dr: the rule of fudge is the entire rulebook
Posts: 5204
Joined: Sat Dec 29, 2007 8:31 pm

Re: Wrath of the High elves (Turn 2 Woad Elves)

Post by stubby » Fri Sep 19, 2014 8:48 am

Bragallot wrote:The others move down to man the bottom wall. Since splitting off from a squad without an officer takes their action (if I remember correctly) they're not on response yet.
If it's not too late to put them on response -- splitting off is always free. It's only forming up that has (or used to have) an Action cost. (In BW2010 the Action cost has been axed completely, but I haven't uploaded that chapter yet.)
Natalya wrote:Wtf is going on in this thread?

Post Reply