Quadrarian Saga Season 1 (Encounter 3)

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Silverdream
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Silverdream » Mon Sep 22, 2014 1:49 am

Champion, Champion, Armour.
This sig is too fucking large: show anyway
Image lol j/k

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mgb519
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by mgb519 » Mon Sep 22, 2014 7:36 pm

Gun, Armor, Strong
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Quadruple.Digits
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Quadruple.Digits » Tue Sep 23, 2014 3:28 pm

So here's what I've got so far.

Selected Upgrades:
Spoiler
Show
Chan (Brikguy):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armor (II), Champion (I)
Avius (Vami):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Arius (Scratch):
Gear Upgrade: Helmet (fixed)
Skill upgrade: Champion (II)
Guy (Quantumsurfer):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Bravo (Lordintype):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Stealth (I), Medik (I)
#1 (Lawmaster):
Gear Upgrade: Sled (???)
Skill upgrade: Strong (II)
Sly (Silverdream):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Champion (II)
Parts (mgb):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armour (II), Strong (I)
Character Overview
Spoiler
Show
Chan (Brikguy):
Gear: Gun (rifle), Heavy Jetpack ('helmet', 'jetpack' and 'armor' modules, all broken)
Skill: Move (I), Skill (I), Armor (II), Champion (I)
Avius (Vami):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Arius (Scratch):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Guy (Quantumsurfer):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Bravo (Lordintype):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Stealth (I), Medik (I)
#1 (Lawmaster):
Gear: Gun (pistol), Helmet (broken), Sled (upgraded?)
Skill: Move (I), Skill (I), Armor (I), Strong (II)
Sly (Silverdream):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Parts (mgb):
Gear: Gun (pistol->rifle), Helmet (broken)
Skill: Move (I), Skill (I), Armour (II), Strong (I)
Give that a quick look, make sure that's what you wanted. I extrapolated the requests which didn't quite fill the instructions. Remember, for this round you could select one gear upgrade, one skill upgrade, and one promotional skill upgrade. Other permutations (three skill, or three gear, or two gear/one skill) are not available.
Quantumsurfer wrote:We are brikwarsian moral failures.

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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Quantumsurfer » Tue Sep 23, 2014 8:46 pm

Tap my helmet and thump my chestplate with satisfaction. Ready to rock and roll.

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Silverdream
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Silverdream » Tue Sep 23, 2014 10:21 pm

That works.
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Image lol j/k

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Re: Quadrarian Saga Season 1 (Begin Encounter 1)

Post by lordintype » Sat Oct 11, 2014 3:11 pm

Vami IV wrote:Avius capitalizes on his lordintype decisions.
This better not catch on.
Oh, the stats are fine.
Iran will be the world's Luke Skywalker

Check out Anno!

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M220
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by M220 » Sat Oct 11, 2014 8:25 pm

M220 wrote:Quadruple Digits is taking too long.
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

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Bad Wolf
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Bad Wolf » Sat Oct 11, 2014 8:46 pm

Goddamit missed the sign up by a long shot. This just happened to come out the weekend that I'm working all day every day :fist:. Ah well maybe next time. If ever you randomly need more players though count me in.
"You can't kill a dragon with four wizards!" -Random Guy on the Street

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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by M220 » Sat Oct 11, 2014 10:27 pm

Bad Wolf wrote:Goddamit missed the sign up by a long shot. This just happened to come out the weekend that I'm working all day every day :fist:. Ah well maybe next time. If ever you randomly need more players though count me in.
I think there is one late-entry spot left. Check with Quadruple Digits.
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

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Quadruple.Digits
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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Quadruple.Digits » Wed Oct 15, 2014 2:18 am

Hi all, back again.
Because exams are a thing in Terra Australis, this thing shall be put on hold until mid-November, as I have decided to be a good boy and study instead of building all day. Once exams are done, however, I'll pick it back up, hopefully with the pace it initially had.

Also, Bad Wolf has claimed the 4th late-entry slot. At this point I think I'll do away with the late-entry limit, and it is open to all until further notice.
I just want to re-state that you have one (1) hero per series, so if your hero dies you can't order another one.

Sorry (sorta), and remember to check back in November.
Quantumsurfer wrote:We are brikwarsian moral failures.

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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by Bad Wolf » Wed Oct 15, 2014 11:27 am

Quadruple.Digits wrote:Hi all, back again.
Because exams are a thing in Terra Australis, this thing shall be put on hold until mid-November, as I have decided to be a good boy and study instead of building all day. Once exams are done, however, I'll pick it back up, hopefully with the pace it initially had.

Also, Bad Wolf has claimed the 4th late-entry slot. At this point I think I'll do away with the late-entry limit, and it is open to all until further notice.
I just want to re-state that you have one (1) hero per series, so if your hero dies you can't order another one.

Sorry (sorta), and remember to check back in November.

Hey man no probs. Best for you to take care of those exams, that kind of thing can get away from you real fast if you're not careful. Good luck! Looking forward to November :)
"You can't kill a dragon with four wizards!" -Random Guy on the Street

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Re: Quadrarian Saga Season 1 (Encounter 2)

Post by M220 » Wed Oct 15, 2014 5:34 pm

Funny that, I'll be in Queensland at the time.
Hopefully I'll manage to get free wifi.

Good luck with those exams!
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quadruple.Digits » Thu Nov 27, 2014 9:18 pm

Thanks for your patience. While it is still November...

Firstly, the skill allocations.
Quadruple.Digits wrote:So here's what I've got so far.

Selected Upgrades:
Spoiler
Show
Chan (Brikguy):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armor (II), Champion (I)
Avius (Vami):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Arius (Scratch):
Gear Upgrade: Helmet (fixed)
Skill upgrade: Champion (II)
Guy (Quantumsurfer):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Bravo (Lordintype):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Stealth (I), Medik (I)
#1 (Lawmaster):
Gear Upgrade: Sled (???)
Skill upgrade: Strong (II)
Sly (Silverdream):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Champion (II)
Parts (mgb):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armour (II), Strong (I)
Character Overview
Spoiler
Show
Chan (Brikguy):
Gear: Gun (rifle), Heavy Jetpack ('helmet', 'jetpack' and 'armor' modules, all broken)
Skill: Move (I), Skill (I), Armor (II), Champion (I)
Avius (Vami):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Arius (Scratch):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Guy (Quantumsurfer):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Bravo (Lordintype):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Stealth (I), Medik (I)
#1 (Lawmaster):
Gear: Gun (pistol), Helmet (broken), Sled (upgraded?)
Skill: Move (I), Skill (I), Armor (I), Strong (II)
Sly (Silverdream):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Parts (mgb):
Gear: Gun (pistol->rifle), Helmet (broken)
Skill: Move (I), Skill (I), Armour (II), Strong (I)
You sounded satisfied with them, so they're staying.


So continuing with the story...

The majority of our heroes trundle down the road on the back of the Flamin' Halftrack.
Image
While trundling, the chap on the back introduces him as 'Archie the Demoman' of the 3rd Regular Army Deserters. He is one of the officers there, serving under the stern gaze of the illustrious 'Major Bloodnok' (who no-one actually knows if he is a major, but whatever). You are currently headed towards their current base, and he (Archie) could get you a good word in with the lads.
Spoiler
Show
Hero Profile: Archie the Demoman (Lvl 3). NPC control.
Wielding Helmet (+1 Armour), Chem Flamer (1.5" Flamegun - Use 2, Range 5, Damage 1D4+1xFire), Demo Charge (1" Explosive with 2D10 Damage).
With abilities Move I (5"), Skill II (D10), Armour I (4), Champion I, Command I
Liked by 3rd Regular Army Deserters.
After protracted trundling, you reach an entirely innocent-looking tract of mountain pass.
Image
The guys on the ledge above you are waving at you, so you decide it is definitely not an ambush.

The driver swerves slightly to avoid the crashed vehicle.
Image

Just before you pass, a friendly light blinks atop a circular plate which is definitely not a landmine.
Image


Image
'nuff said.

The asplosion tracks the halftrack, knocking the front wheels over the cliff-face.
Image
And the friendly spectators ready their weapons.
Image
Image
But despite the inconvenience of almost getting knocked off the cliff and falling into oblivion, you're not concerned. There's four of them and ten of you.

Image
So much for that.

Everyone piles out of the halftrack. Firstly, because it isn't going anywhere, secondly to get a better view of the opposing force.
Image

Looks like you have a fight on your hands.
Image
Image

COMMENCE ENCOUNTER THREE
Spoiler
Show
Win Conditions:
Be the last faction standing. If infighting breaks out, the fighting groups will be divided into new factions.

The board can be exited at the Eastern and Western ends only.
Image
Image
If a unit exits the board off the Southern end, that unit would be destroyed (fall into/onto the great blue carpet, lost forever).
Sly Blue (Silverdream) is currently holding the Fusion Core.
The aggressive force, the Wartirnian Mercenaries, is under control of M220:
Spoiler
Show
Hero Profile: Heretical Peach Hero of Pending Name General Arburst (Lvl IV). M220 control.
Image
Wielding Body Armour (+D6 Armour), Assault Rifle (1.5" Gun - Use 3, Range 10", Damage 1D6+1), Shoto (One-handed weapon - Use 2, Range CC, Damage 1D6), Revolver (1" Gun - Use 2, Range 6", Damage 1D6)
With abilities Move I (5"), Skill I (D6), Armour I (4), Champion I, Command III.
Idolized by Wartirnian Mercenaries.
Will not level up from next battle.
Wartinian Mercenaries may receive reinforcements from turn 2.

SEND ORDERS FOR ENCOUNTER 3 TURN 1 NOW

Next installment
Last edited by Quadruple.Digits on Thu Jan 15, 2015 10:19 pm, edited 3 times in total.
Quantumsurfer wrote:We are brikwarsian moral failures.

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mgb519
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by mgb519 » Thu Nov 27, 2014 10:05 pm

Shoot whichever cluster of enemies the most people seem to be shooting at.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Scratch » Thu Nov 27, 2014 10:44 pm

assuming I'm in this group, shoot an enemy and take cover behind the truck.
The only unflawed system is Lego System.
Zupponn wrote:
Colette wrote:You're free to make your own map from scratch, however.
All you have to do is flatten his head.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.

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