Quadrarian Saga Season 1 (Encounter 3)
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- Silverdream
- Nice use of noise
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Re: Quadrarian Saga Season 1 (Encounter 2)
Champion, Champion, Armour.
This sig is too fucking large: show anyway
Re: Quadrarian Saga Season 1 (Encounter 2)
Gun, Armor, Strong
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
- Quadruple.Digits
- Nice TRIPS
- Posts: 111
- Joined: Sat Dec 07, 2013 10:51 pm
- Location: Melbourne, Australia
Re: Quadrarian Saga Season 1 (Encounter 2)
So here's what I've got so far.
Selected Upgrades:
Character Overview
Give that a quick look, make sure that's what you wanted. I extrapolated the requests which didn't quite fill the instructions. Remember, for this round you could select one gear upgrade, one skill upgrade, and one promotional skill upgrade. Other permutations (three skill, or three gear, or two gear/one skill) are not available.
Selected Upgrades:
Spoiler
Show
Chan (Brikguy):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armor (II), Champion (I)
Avius (Vami):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Arius (Scratch):
Gear Upgrade: Helmet (fixed)
Skill upgrade: Champion (II)
Guy (Quantumsurfer):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Bravo (Lordintype):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Stealth (I), Medik (I)
#1 (Lawmaster):
Gear Upgrade: Sled (???)
Skill upgrade: Strong (II)
Sly (Silverdream):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Champion (II)
Parts (mgb):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armour (II), Strong (I)
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armor (II), Champion (I)
Avius (Vami):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Arius (Scratch):
Gear Upgrade: Helmet (fixed)
Skill upgrade: Champion (II)
Guy (Quantumsurfer):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Bravo (Lordintype):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Stealth (I), Medik (I)
#1 (Lawmaster):
Gear Upgrade: Sled (???)
Skill upgrade: Strong (II)
Sly (Silverdream):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Champion (II)
Parts (mgb):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armour (II), Strong (I)
Spoiler
Show
Chan (Brikguy):
Gear: Gun (rifle), Heavy Jetpack ('helmet', 'jetpack' and 'armor' modules, all broken)
Skill: Move (I), Skill (I), Armor (II), Champion (I)
Avius (Vami):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Arius (Scratch):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Guy (Quantumsurfer):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Bravo (Lordintype):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Stealth (I), Medik (I)
#1 (Lawmaster):
Gear: Gun (pistol), Helmet (broken), Sled (upgraded?)
Skill: Move (I), Skill (I), Armor (I), Strong (II)
Sly (Silverdream):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Parts (mgb):
Gear: Gun (pistol->rifle), Helmet (broken)
Skill: Move (I), Skill (I), Armour (II), Strong (I)
Gear: Gun (rifle), Heavy Jetpack ('helmet', 'jetpack' and 'armor' modules, all broken)
Skill: Move (I), Skill (I), Armor (II), Champion (I)
Avius (Vami):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Arius (Scratch):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Guy (Quantumsurfer):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Bravo (Lordintype):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Stealth (I), Medik (I)
#1 (Lawmaster):
Gear: Gun (pistol), Helmet (broken), Sled (upgraded?)
Skill: Move (I), Skill (I), Armor (I), Strong (II)
Sly (Silverdream):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Parts (mgb):
Gear: Gun (pistol->rifle), Helmet (broken)
Skill: Move (I), Skill (I), Armour (II), Strong (I)
Quantumsurfer wrote:We are brikwarsian moral failures.
- Quantumsurfer
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Re: Quadrarian Saga Season 1 (Encounter 2)
Tap my helmet and thump my chestplate with satisfaction. Ready to rock and roll.
- Silverdream
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- lordintype
- something different
- Posts: 577
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- Location: The middle of Middle Earth
Re: Quadrarian Saga Season 1 (Begin Encounter 1)
This better not catch on.Vami IV wrote:Avius capitalizes on his lordintype decisions.
Oh, the stats are fine.
Re: Quadrarian Saga Season 1 (Encounter 2)
M220 wrote:Quadruple Digits is taking too long.
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.
Re: Quadrarian Saga Season 1 (Encounter 2)
Goddamit missed the sign up by a long shot. This just happened to come out the weekend that I'm working all day every day
. Ah well maybe next time. If ever you randomly need more players though count me in.
Re: Quadrarian Saga Season 1 (Encounter 2)
I think there is one late-entry spot left. Check with Quadruple Digits.Bad Wolf wrote:Goddamit missed the sign up by a long shot. This just happened to come out the weekend that I'm working all day every day. Ah well maybe next time. If ever you randomly need more players though count me in.
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.
- Quadruple.Digits
- Nice TRIPS
- Posts: 111
- Joined: Sat Dec 07, 2013 10:51 pm
- Location: Melbourne, Australia
Re: Quadrarian Saga Season 1 (Encounter 2)
Hi all, back again.
Because exams are a thing in Terra Australis, this thing shall be put on hold until mid-November, as I have decided to be a good boy and study instead of building all day. Once exams are done, however, I'll pick it back up, hopefully with the pace it initially had.
Also, Bad Wolf has claimed the 4th late-entry slot. At this point I think I'll do away with the late-entry limit, and it is open to all until further notice.
I just want to re-state that you have one (1) hero per series, so if your hero dies you can't order another one.
Sorry (sorta), and remember to check back in November.
Because exams are a thing in Terra Australis, this thing shall be put on hold until mid-November, as I have decided to be a good boy and study instead of building all day. Once exams are done, however, I'll pick it back up, hopefully with the pace it initially had.
Also, Bad Wolf has claimed the 4th late-entry slot. At this point I think I'll do away with the late-entry limit, and it is open to all until further notice.
I just want to re-state that you have one (1) hero per series, so if your hero dies you can't order another one.
Sorry (sorta), and remember to check back in November.
Quantumsurfer wrote:We are brikwarsian moral failures.
Re: Quadrarian Saga Season 1 (Encounter 2)
Quadruple.Digits wrote:Hi all, back again.
Because exams are a thing in Terra Australis, this thing shall be put on hold until mid-November, as I have decided to be a good boy and study instead of building all day. Once exams are done, however, I'll pick it back up, hopefully with the pace it initially had.
Also, Bad Wolf has claimed the 4th late-entry slot. At this point I think I'll do away with the late-entry limit, and it is open to all until further notice.
I just want to re-state that you have one (1) hero per series, so if your hero dies you can't order another one.
Sorry (sorta), and remember to check back in November.
Hey man no probs. Best for you to take care of those exams, that kind of thing can get away from you real fast if you're not careful. Good luck! Looking forward to November
Re: Quadrarian Saga Season 1 (Encounter 2)
Funny that, I'll be in Queensland at the time.
Hopefully I'll manage to get free wifi.
Good luck with those exams!
Hopefully I'll manage to get free wifi.
Good luck with those exams!
Mnds are like parachutes. Just because you've lost yours doesn't mean you can borrow mine.
- Quadruple.Digits
- Nice TRIPS
- Posts: 111
- Joined: Sat Dec 07, 2013 10:51 pm
- Location: Melbourne, Australia
Re: Quadrarian Saga Season 1 (Encounter 3)
Thanks for your patience. While it is still November...
Firstly, the skill allocations.
So continuing with the story...
The majority of our heroes trundle down the road on the back of the Flamin' Halftrack.

While trundling, the chap on the back introduces him as 'Archie the Demoman' of the 3rd Regular Army Deserters. He is one of the officers there, serving under the stern gaze of the illustrious 'Major Bloodnok' (who no-one actually knows if he is a major, but whatever). You are currently headed towards their current base, and he (Archie) could get you a good word in with the lads.
After protracted trundling, you reach an entirely innocent-looking tract of mountain pass.

The guys on the ledge above you are waving at you, so you decide it is definitely not an ambush.
The driver swerves slightly to avoid the crashed vehicle.

Just before you pass, a friendly light blinks atop a circular plate which is definitely not a landmine.


'nuff said.
The asplosion tracks the halftrack, knocking the front wheels over the cliff-face.

And the friendly spectators ready their weapons.


But despite the inconvenience of almost getting knocked off the cliff and falling into oblivion, you're not concerned. There's four of them and ten of you.

So much for that.
Everyone piles out of the halftrack. Firstly, because it isn't going anywhere, secondly to get a better view of the opposing force.

Looks like you have a fight on your hands.


COMMENCE ENCOUNTER THREE
Sly Blue (Silverdream) is currently holding the Fusion Core.
The aggressive force, the Wartirnian Mercenaries, is under control of M220:
Wartinian Mercenaries may receive reinforcements from turn 2.
SEND ORDERS FOR ENCOUNTER 3 TURN 1 NOW
Next installment
Firstly, the skill allocations.
You sounded satisfied with them, so they're staying.Quadruple.Digits wrote:So here's what I've got so far.
Selected Upgrades:Character Overview SpoilerShowChan (Brikguy):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armor (II), Champion (I)
Avius (Vami):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Arius (Scratch):
Gear Upgrade: Helmet (fixed)
Skill upgrade: Champion (II)
Guy (Quantumsurfer):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Armour (II), Champion (I)
Bravo (Lordintype):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Stealth (I), Medik (I)
#1 (Lawmaster):
Gear Upgrade: Sled (???)
Skill upgrade: Strong (II)
Sly (Silverdream):
Gear Upgrade: Helmet (fixed)
Skill Upgrade: Champion (II)
Parts (mgb):
Gear Upgrade: Gun (pistol->rifle)
Skill Upgrade: Armour (II), Strong (I) SpoilerShowChan (Brikguy):
Gear: Gun (rifle), Heavy Jetpack ('helmet', 'jetpack' and 'armor' modules, all broken)
Skill: Move (I), Skill (I), Armor (II), Champion (I)
Avius (Vami):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Arius (Scratch):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Guy (Quantumsurfer):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armour (II), Champion (I)
Bravo (Lordintype):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Stealth (I), Medik (I)
#1 (Lawmaster):
Gear: Gun (pistol), Helmet (broken), Sled (upgraded?)
Skill: Move (I), Skill (I), Armor (I), Strong (II)
Sly (Silverdream):
Gear: Gun (pistol), Helmet (fixed)
Skill: Move (I), Skill (I), Armor (I), Champion (II)
Parts (mgb):
Gear: Gun (pistol->rifle), Helmet (broken)
Skill: Move (I), Skill (I), Armour (II), Strong (I)
So continuing with the story...
The majority of our heroes trundle down the road on the back of the Flamin' Halftrack.

While trundling, the chap on the back introduces him as 'Archie the Demoman' of the 3rd Regular Army Deserters. He is one of the officers there, serving under the stern gaze of the illustrious 'Major Bloodnok' (who no-one actually knows if he is a major, but whatever). You are currently headed towards their current base, and he (Archie) could get you a good word in with the lads.
Spoiler
Show
Hero Profile: Archie the Demoman (Lvl 3). NPC control.
Wielding Helmet (+1 Armour), Chem Flamer (1.5" Flamegun - Use 2, Range 5, Damage 1D4+1xFire), Demo Charge (1" Explosive with 2D10 Damage).
With abilities Move I (5"), Skill II (D10), Armour I (4), Champion I, Command I
Liked by 3rd Regular Army Deserters.
Wielding Helmet (+1 Armour), Chem Flamer (1.5" Flamegun - Use 2, Range 5, Damage 1D4+1xFire), Demo Charge (1" Explosive with 2D10 Damage).
With abilities Move I (5"), Skill II (D10), Armour I (4), Champion I, Command I
Liked by 3rd Regular Army Deserters.

The guys on the ledge above you are waving at you, so you decide it is definitely not an ambush.
The driver swerves slightly to avoid the crashed vehicle.

Just before you pass, a friendly light blinks atop a circular plate which is definitely not a landmine.


'nuff said.
The asplosion tracks the halftrack, knocking the front wheels over the cliff-face.

And the friendly spectators ready their weapons.


But despite the inconvenience of almost getting knocked off the cliff and falling into oblivion, you're not concerned. There's four of them and ten of you.

So much for that.
Everyone piles out of the halftrack. Firstly, because it isn't going anywhere, secondly to get a better view of the opposing force.

Looks like you have a fight on your hands.


COMMENCE ENCOUNTER THREE
Spoiler
Show
Win Conditions:
Be the last faction standing. If infighting breaks out, the fighting groups will be divided into new factions.
The board can be exited at the Eastern and Western ends only.


If a unit exits the board off the Southern end, that unit would be destroyed (fall into/onto the great blue carpet, lost forever).
Be the last faction standing. If infighting breaks out, the fighting groups will be divided into new factions.
The board can be exited at the Eastern and Western ends only.


If a unit exits the board off the Southern end, that unit would be destroyed (fall into/onto the great blue carpet, lost forever).
The aggressive force, the Wartirnian Mercenaries, is under control of M220:
Spoiler
Show
Hero Profile: Heretical Peach Hero of Pending Name General Arburst (Lvl IV). M220 control.

Wielding Body Armour (+D6 Armour), Assault Rifle (1.5" Gun - Use 3, Range 10", Damage 1D6+1), Shoto (One-handed weapon - Use 2, Range CC, Damage 1D6), Revolver (1" Gun - Use 2, Range 6", Damage 1D6)
With abilities Move I (5"), Skill I (D6), Armour I (4), Champion I, Command III.
Idolized by Wartirnian Mercenaries.
Will not level up from next battle.

Wielding Body Armour (+D6 Armour), Assault Rifle (1.5" Gun - Use 3, Range 10", Damage 1D6+1), Shoto (One-handed weapon - Use 2, Range CC, Damage 1D6), Revolver (1" Gun - Use 2, Range 6", Damage 1D6)
With abilities Move I (5"), Skill I (D6), Armour I (4), Champion I, Command III.
Idolized by Wartirnian Mercenaries.
Will not level up from next battle.
SEND ORDERS FOR ENCOUNTER 3 TURN 1 NOW
Next installment
Last edited by Quadruple.Digits on Thu Jan 15, 2015 10:19 pm, edited 3 times in total.
Quantumsurfer wrote:We are brikwarsian moral failures.
Re: Quadrarian Saga Season 1 (Encounter 3)
Shoot whichever cluster of enemies the most people seem to be shooting at.
Tzan wrote:That's what Hitler said,Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
in 1938.
Re: Quadrarian Saga Season 1 (Encounter 3)
assuming I'm in this group, shoot an enemy and take cover behind the truck.
The only unflawed system is Lego System.
Zupponn wrote:All you have to do is flatten his head.Colette wrote:You're free to make your own map from scratch, however.
Silverdream wrote:TL;DR Be like Scratch.
Captain-Camper wrote:tl;dr I'm just going to assume don't be like voin and be more like scratch.
lol j/k
