Quadrarian Saga Season 1 (Encounter 3)

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Quadruple.Digits
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quadruple.Digits » Sun Dec 14, 2014 10:08 pm

lawmaster wrote:Eat my apple, wonder what ever happened to everyone else.
You've already eaten your apple, but that doesn't stop your from wondering what happened to everyone else.
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At that moment, a pair of planes fly by your sled-walker. I wonder where they're off to?
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Anyway, that won't get you out of your current predicament.
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Half a dozen angry dimmies approach from the east. Unfortunately for you, the Land of Spires and Rodents isn't conducive to faster walking speeds. Add to that the landmine lookalikes (which may or may not actually be landmines - 50% chance of exploding when stepped on, independent of previous encounters with the object. Rodents aren't heavy enough to trigger an explosion), and the fact you're headed east, and you've got a situation on your hands.
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You're starting to wish you put some guns on your mech. As is, it's unarmed - you'll have to disembark or stomp the dimmies to death.
Spoiler
Show
#1 can only exit the board by the Eastern edge. Dimmies cannot leave the board. Rodents will swarm and attack when provoked.
COMMENCE ENCOUNTER 4. SEND ORDERS NOW

ENCOUNTER 3 TURN 2

Guy decides he's had enough of these jackasses. He sprints to the rockface and climbs up like it's no biggie (critical sprint: 9=6+3, move of 5" + 3" climb = 11"/14"). At the top, he ditches his gun in favour of one of the assault rifles.
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->Guy is pissed off - if fired upon, will fire back at no cost to action, provided he is not killed.

One squad of reinforcements appears for the Wartirnian Mercenaries. (More reinforcements possibly en route.)
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The leader of the Western Squad tells his men to "Man up and grow a pair" (+1 skill boost, +1 armour, +1 cc damage, ignore environmental hazards, all until end of turn). His squad hears and immediately takes heart, managing to extinguish their burning clothing by the sudden influx in abdominal muscles. (What I say goes, opposed by GM. Success of 12 (crit 6+4+2 tiebreaker) to GM's 11 (crit 6+4+1). Seriously.)
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General Arburst draws his pistol and accepts Archie's challenge. (Participants now in close combat, will be resolved at end of turn - one round of cc per turn.)
The rest of the Wartirnian mercs stop to watch the duel.

Arius takes a shot but misses at the extreme range (7": 4 to hit; rolled a 3). He then ducks behind the halftrack.
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Chan climbs onto the flame turret. It's in good condition, but the gunner is beyond hope. He takes a shot at the demoman while considering his options, but the shot is foiled by the flak vest. (3 to hit, 9 damage (6+2+1) against 13 (4 (natural) + 1 (helmet) + 6+2 (flak vest, crit.).) The demoman is too busy anticipating the duel to retaliate (also he has no more missiles).
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Avius climbs onto the ledge after Guy. He takes a SMG in the hope of doing some badass dual-wielding, then pauses to watch the challenge, oblivious to the newly-arrived forces.
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Sly Blue takes a shot at the demoman, but once again fails to kill. (4 to hit, no damage (1=crit fail)) He then checks his bearings and hides behind the real Arius.
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Sorry Silverdream, not gonna wait another 6 hours for orders. Didn't screw you over too bad.

Parts takes a shot at a Merc, but hits Guy instead. (Critical miss, scatter die confirmed Guy as target (50% chance split with Avius))
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The shot burns a hole right through him (not represented in lego because duh), mortally wounding him. (15 damage (6+6+3) against 5 (4+1) armour)
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Guy has fallen
Note I didn't say "Guy was slain." This is because you currently have a medik in your party, and Guy still has a heroic feat. So deal with it.
mgb, you are a horrible horrible person. You should feel ashamed of yourself.

Bravo is subject to the same luck as everyone else. Iona feels like he's done his favour for the day. Nevertheless, Bravo scales the halftrack to examine the gunner, not trusting everyone's word for it.
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You ain't gonna get much more deader than that.

Challenge Time
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Archie uses his heroic feat to claim the initiative and attempts to burn a hole in Arburst's face.
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However, Arburst parries and fires a retaliation shot at Archie.
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While only displacing his visor, the shot staggers the demoman, causing him to drop his satchel charge and his flamer and fall between the vehicles.
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Unfortunately, his luck does not hold, and he is knocked out cold by the fall, potentially breaking some limbs, and getting set on fire.
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Archie is down

END ENCOUNTER 3 TURN 2


Overview:
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Point of interest: Archie the Demoman has been known to install Dead Man Switches on some of his gear. You have been warned.

SEND ORDERS NOW

Next installment

P.S. Don't mind the lamp visible in some pics. I thought some more light would be in good order.
P.S.S. Don't expect another turn until late January, as I'm going on holiday after Manly Santa Day.
Last edited by Quadruple.Digits on Fri Jan 16, 2015 1:44 am, edited 3 times in total.
Quantumsurfer wrote:We are brikwarsian moral failures.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Silverdream » Sun Dec 14, 2014 10:29 pm

I'm confused, you followed my orders exactly and then said you didn't get my orders?
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by lordintype » Sun Dec 14, 2014 10:53 pm

Run to heal Guy and then take cover.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Vami IV » Sun Dec 14, 2014 11:17 pm

Get the hell out of the area and get away from the Halftrack. Spend all action getting the fuck away from the mercs.
Last edited by Vami IV on Mon Dec 15, 2014 7:11 pm, edited 1 time in total.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Zupponn » Mon Dec 15, 2014 1:49 am

While reading this, I'm getting a little confused from time to time about which captions go with which pics. The best way to avoid this is to put space between each caption and pic combination so that the reader knows that each group is supposed to be together.

And on a personal note, I prefer the captions below the pics. Others' personal preferences may differ there though.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quadruple.Digits » Mon Dec 15, 2014 8:08 am

Silverdream wrote:I'm confused, you followed my orders exactly and then said you didn't get my orders?
I followed your orders for turn 1 exactly, but on turn 2. As far as I can see, you did not give orders for turn 2. Not that it matters much...?
Vami IV wrote:Heroic Feat:
Back flip off the rocks and pull off some Matrix level bullshit stunts and fire both guns into the new mercs. Move to cover, but not to the Halftrack.
You used a heroic feat on turn 1, as normally headshotting 3 figs in one turn is not a regular action. Since you currently have 1 heroic feat per encounter, I strongly suggest you change this order.
Quantumsurfer wrote:We are brikwarsian moral failures.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by mgb519 » Mon Dec 15, 2014 10:18 am

I' am but a lowly private. I have no shame for what I did.

Hose the clumped enemy forces with bullets if possible. Otherwise, pick one to shoot at.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quantumsurfer » Mon Dec 15, 2014 11:44 am

If I am successfully healed, back up, spray and pray at the Mercs.

If I am not, use Heroic Feat to get up anyway and then shoot Private Parts in the face.

That seems fair, right?

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by mgb519 » Mon Dec 15, 2014 11:45 am

No. The guy in starship troopers did not get to shoot him back.
Tzan wrote:
Semaj Nagirrac wrote:Well, I took some land without checking if it was owned by a faction or not. I'm not going to be banned, am I? I can destroy everything if need be.
That's what Hitler said,
in 1938.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Quantumsurfer » Mon Dec 15, 2014 11:47 am

While Starship Troopers is a movie I can see closely relating to the spirit of BrikWars, I find your argument to hold no weight. Hey, it's no skin off your face if the medik gets me up and going right? And I could still miss. :D

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Scratch » Mon Dec 15, 2014 11:59 am

Set my gun to semi-auto mode and then shoot at the bad people until they stop moving.
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Brikguy0410 » Mon Dec 15, 2014 2:56 pm

I remove the fuel tank from the turret, and if possible chuck it at the hero, fire at it, and take cover. If the tank is to heavy I fire on the western squad

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Vami IV » Mon Dec 15, 2014 7:11 pm

Orders changed.

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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by M220 » Mon Dec 15, 2014 7:14 pm

Brikguy0410 wrote:I remove the fuel tank from the turret, and if possible chuck it at the hero, fire at it, and take cover.
Question: which hero are you referring too? I don't mind if you happen to blow yourself up.

Another moral boost inspired by the General's heroic close-combat encounter. More reinforcements on field. Everyone activates jetpacks (making them harder to hit.) Kill the medic.

General Arburst throws the handgun to the demoman, seeing he is without a ranged weapon. The General then pulls out his assault rifle and takes for cover, knowing well of Archie's Dead Man switches.

Get one of the tough blokes from the Western squad to grab that machine gun on the Halftrack and turn it on the fuel tanks nearby....
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Re: Quadrarian Saga Season 1 (Encounter 3)

Post by Brikguy0410 » Mon Dec 15, 2014 8:06 pm

os yes, also after doing above mentioned stuff, i move away from any remaining fuel tanks

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