Good choice, tbh, This cannon surely looks, like it could tear you open another one, compared to the catapult.Zahru II wrote: Ditched the catapult in favor of a cannon:
![]()
Encyclopedia Medivo, Volume 3
Moderators: Zahru II, Bragallot, RedRover, Natalya
Re: Encyclopedia Medivo, Volume 3
Winning Contest Entries
Show
Re: Encyclopedia Medivo, Volume 3
Your builds and stories are always amazing. Reading your stuff was one of the reasons I made an account.
- Zahru II
- I kinda like it if the lady's dominant...

- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Encyclopedia Medivo, Volume 3
The Chosen of Solek

The Chosen are a tribe of beastmen originating from the Amazon Patch. They have recently risen to power and became the dominant force in the jungle by either wiping out or enslaving competing tribes. They revere the primal god Solek with fanatical zeal, who represents both feral might and is responsible for raising the life-giving Sun every morning in their mythos. Sun worship is just as important, which is reflected in their proud metalworking skills: weapons and armor are often polished to an ostentatious degree, and fiery enchantments are a popular choice. The Chosen believe that might makes right, and they are more than willing to smite their adversaries with the righteous flames of Solek.
This was a fun and easy army to amass with many sets hitting clearance. Don't think I had such an easy time since 2008! It's a medium sized army, somewhere around the same size as post-campaign Falx. Composition is fairly standard: 1 heroic unit, 6 standard melee, 3 berserker, 3 heavy, 3 ranged, 3 siege and 1 humongous troop. Still waiting on a few crocs from 2013 (alternate hero choices) and a secret addition!
The Chosen are a tribe of beastmen originating from the Amazon Patch. They have recently risen to power and became the dominant force in the jungle by either wiping out or enslaving competing tribes. They revere the primal god Solek with fanatical zeal, who represents both feral might and is responsible for raising the life-giving Sun every morning in their mythos. Sun worship is just as important, which is reflected in their proud metalworking skills: weapons and armor are often polished to an ostentatious degree, and fiery enchantments are a popular choice. The Chosen believe that might makes right, and they are more than willing to smite their adversaries with the righteous flames of Solek.
This was a fun and easy army to amass with many sets hitting clearance. Don't think I had such an easy time since 2008! It's a medium sized army, somewhere around the same size as post-campaign Falx. Composition is fairly standard: 1 heroic unit, 6 standard melee, 3 berserker, 3 heavy, 3 ranged, 3 siege and 1 humongous troop. Still waiting on a few crocs from 2013 (alternate hero choices) and a secret addition!
- Silverdream
- Nice use of noise
- Posts: 6080
- Joined: Sun Mar 15, 2009 5:33 pm
- Location: Sweating like a guy in a basketball manga
Re: Encyclopedia Medivo, Volume 3
Crocodile Aztecs? I love it.
____________________
You guys are the reason for all of my misery.
____________________
You guys are the reason for all of my misery.
- Zahru II
- I kinda like it if the lady's dominant...

- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Encyclopedia Medivo, Volume 3
Time for some updates, let's start with the big one (no stats yet as they are getting reworked):
The Undead
With the orks breaking ties from them, the undead were in dire need of some sort of reimagining, finding their own unique look and flair. Therefore I figured taking things back to their roots would be the best course of action: no gimmicky stuff, just pure grim and spooky.


Skeletons still remain the bulk of the infantry, however a stronger squad is also introduced in the form of the tomb guard.


Bone archers remain the default ranged unit, they only received a small visual upgrade in the form of helmets. They are joined by ghosts, which serve as a specialist ranged unit - they don't do high damage, but their attacks ignore any armor above a unit's base armor value, making them similar to the old corruptor cavalry.

Speaking of cultists, they've learned a couple of new tricks under the rule of Ossuran - the most talented of them now return to battlefield as necrolytes, which act as specialist spellcaster units.
Now for the big one - knights! Knights and cavalry got a major overhaul and should provide most of the undead army's personality:

Blood Knights are vampiric light cavalry that can steal life from their living adversaries (every unit is going to have at least 2 hit points from now on!)

Dreadknights are your classic death knights, with a few new tricks.

Chaos knights are the elite, demonic cavalry that parallels the Imperial Runeknights in terms of strength.
Here's how the whole lot looks:

As you could see, the skullflame catapult is still intact, and you might notice another new unit I'll talk about later.
The Undead
With the orks breaking ties from them, the undead were in dire need of some sort of reimagining, finding their own unique look and flair. Therefore I figured taking things back to their roots would be the best course of action: no gimmicky stuff, just pure grim and spooky.
Skeletons still remain the bulk of the infantry, however a stronger squad is also introduced in the form of the tomb guard.
Bone archers remain the default ranged unit, they only received a small visual upgrade in the form of helmets. They are joined by ghosts, which serve as a specialist ranged unit - they don't do high damage, but their attacks ignore any armor above a unit's base armor value, making them similar to the old corruptor cavalry.
Speaking of cultists, they've learned a couple of new tricks under the rule of Ossuran - the most talented of them now return to battlefield as necrolytes, which act as specialist spellcaster units.
Now for the big one - knights! Knights and cavalry got a major overhaul and should provide most of the undead army's personality:
Blood Knights are vampiric light cavalry that can steal life from their living adversaries (every unit is going to have at least 2 hit points from now on!)
Dreadknights are your classic death knights, with a few new tricks.
Chaos knights are the elite, demonic cavalry that parallels the Imperial Runeknights in terms of strength.
Here's how the whole lot looks:
As you could see, the skullflame catapult is still intact, and you might notice another new unit I'll talk about later.
- Zahru II
- I kinda like it if the lady's dominant...

- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Encyclopedia Medivo, Volume 3
The elves also received a facelift, mostly cosmetic changes:




The biggest update for them is the inclusion of druids, who are similar to the necrolytes in role and function.

As you could tell, gryphonriders and amazons have been cut - the main reason for that is because they're now part of a new faction:
Mythos

No real story behind these guys yet, other than the Greek myth theme.



Miscellaneous changes:

Imperial cavarly got the same three tier treatment, to mirror the undead cavalry. Now they have knight errants, knights of the realm and runeknights.

Ork berserkers are replaced with scavengorks. These orks hail from the western wastes where they survive via hunting for scraps and ransacking caravans. The will fulfill a similar but hopefully less fragile role.

War Trolls make a return, their role will be sort of equivalent to other factions' cavalries.
The biggest update for them is the inclusion of druids, who are similar to the necrolytes in role and function.
As you could tell, gryphonriders and amazons have been cut - the main reason for that is because they're now part of a new faction:
Mythos
No real story behind these guys yet, other than the Greek myth theme.
Miscellaneous changes:
Imperial cavarly got the same three tier treatment, to mirror the undead cavalry. Now they have knight errants, knights of the realm and runeknights.
Ork berserkers are replaced with scavengorks. These orks hail from the western wastes where they survive via hunting for scraps and ransacking caravans. The will fulfill a similar but hopefully less fragile role.
War Trolls make a return, their role will be sort of equivalent to other factions' cavalries.
- Zahru II
- I kinda like it if the lady's dominant...

- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Encyclopedia Medivo, Volume 3
Both the undead and the elven troops received new, individual units. These are a new unit type I'm currently experimenting with which are called commander units:

These units are unique characters similar to heroes, albeit with a much more limited set of abilities. Their role is to complement their army via their abilities, and substitute heroes in case they fall in battle. This should translate in terms of stats as such:

Currently only core factions have commander designs fleshed out, but in the future I'm planning on including one for each faction:

Battle Cleric (The Empire)

Runesmith (Dwarves)

Blade Dancer (Elves)

Soul Reaper (Undead)

Shaman (Orks)

These units are unique characters similar to heroes, albeit with a much more limited set of abilities. Their role is to complement their army via their abilities, and substitute heroes in case they fall in battle. This should translate in terms of stats as such:

Currently only core factions have commander designs fleshed out, but in the future I'm planning on including one for each faction:

Battle Cleric (The Empire)

Runesmith (Dwarves)

Blade Dancer (Elves)

Soul Reaper (Undead)

Shaman (Orks)
- Kommander Ken
- an avid fan of large round cannons

- Posts: 2143
- Joined: Mon Dec 31, 2012 12:25 am
- Location: Getting Brootalized
Re: Encyclopedia Medivo, Volume 3
I like this idea of Commander units, being an esteemed Kommander myself.
Spoiler
Show



Re: Encyclopedia Medivo, Volume 3
Nice additions to your armies. I also like the idea of a generic sub-hero as a support unit. I also tried to implement that idea into my nun unit.
Winning Contest Entries
Show
- Kommander Ken
- an avid fan of large round cannons

- Posts: 2143
- Joined: Mon Dec 31, 2012 12:25 am
- Location: Getting Brootalized
Re: Encyclopedia Medivo, Volume 3
Just replace the scythe blade with a guitar and we're golden.Zupponn wrote:I like the soul reaper. No idea why...
Spoiler
Show



- BFenix
- Pooplord
- Posts: 4112
- Joined: Wed Jan 06, 2010 2:13 pm
- Location: City Of Ravens (Lisbon)
- Contact:
Re: Encyclopedia Medivo, Volume 3
Your armies and hero/commander units are getting a subtle refinement that actually make s a great difference. It's like they're straight out of some pro showcase or Warhammer HQ unit list 

Re: Encyclopedia Medivo, Volume 3
I might adopt some of your Medievo abilities and stats for the Space Mediveo (name pending) universe I am working on.
- Zahru II
- I kinda like it if the lady's dominant...

- Posts: 4462
- Joined: Fri Jul 24, 2009 6:22 am
- Contact:
Re: Encyclopedia Medivo, Volume 3
Sure, go ahead! I think my latest armylists are in the bonus material subforum. Or just click the link in my sig.












