Pursuit (Turn 2)

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Zupponn
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Pursuit (Turn 2)

Post by Zupponn » Wed Aug 22, 2018 8:21 pm

Pursuit - Turn 2

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Zahru: Here! Have some of your beer back!

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With them soaked in beer, Duerer lights 'em up.

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Duerer: Ha. Ghost roast.

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RedRover: A good gentleman always brings his tea with him.

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Boink!

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Dominoes!
RedRover: And they all fall down!

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One Pale Rider does manage to successfully bail.

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RedRover: Now, what next?

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Bragallot: Slice and dice!

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Bragallot: SLICE AND DICE MOTHERFUCKERS!

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ninja_bait plants the harpoon gun on the back of the Deathmobile. He aims...

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...and one rider is cut in half!

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Falk: Gimme that halberd!

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He can't quite reach the Pale Rider though.

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Kommander Ken: Time to put on some tunes!



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He then starts signaling for a left turn.

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The Pale Rider takes a shot at Zahru, but it's ineffective.

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Bone Sheriff: These fuckbois belong behind bars!

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Wither: We will extract their juicy calcium!

Up ahead...

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Deputy: Hey commish?
Commissioner: Yeah?
Deputy: Is that Wither and his Bone Boys?
Commissioner: Shit! It is! And look there's that goddamn Bone Sheriff! Everyone in the car!

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Commissioner: We'll teach him to impersonate an officer!

Scoreboard:
Kommander Ken (Alive) - 0 Kills
ninja_bait (Alive) - 1 Kills
Falk (Alive) - 0 Kills
Bragallot (Alive) - 1 Kills
Duerer (Alive) - 2 Kills
Zahru (Alive) - 0 Kills
RedRover (Alive) - 0 Kills
motorhead fan (Will be arriving when he gets back) - 0 Kills

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ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
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Re: Pursuit (Turn 2)

Post by ninja_bait » Wed Aug 22, 2018 9:26 pm

I switch to a shovel and surgically remove the grey guy's head. Also I collect the blood and turn it into red paint for Falk.
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Zahru II
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Re: Pursuit (Turn 2)

Post by Zahru II » Thu Aug 23, 2018 12:34 am

My guy puts down the beer for now and remembers that he has a pistol on his torso print which he draws and fires with at the nearest enemy.
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Re: Pursuit (Turn 2)

Post by RedRover » Thu Aug 23, 2018 12:41 am

I pick up a spear and with perfect javelin form from my days on the Harvard track a field team, I launch it into the spoke of one of the vehicles, hoping to flip it over.

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Duerer
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Re: Pursuit (Turn 2)

Post by Duerer » Thu Aug 23, 2018 12:45 am

Saving my action for flaing that rider or one of the incoming cars. Maybe calling these four cops to our aid as well.
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Kommander Ken
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Re: Pursuit (Turn 2)

Post by Kommander Ken » Thu Aug 23, 2018 10:53 am

Same orders as last turn, I'll swerve around any obstacles like we're in a Fast and Furious movie and aim for the clearest road ahead. I'll also turn up the volume to the music to deter any nearby bonebois and maybe even perform a rude hand gesture behind us.

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Re: Pursuit (Turn 2)

Post by Bragallot » Thu Aug 23, 2018 11:08 am

Climb up and throw a spear at any fool who comes too close.
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Falk
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Re: Pursuit (Turn 2)

Post by Falk » Thu Aug 23, 2018 1:54 pm

Take the red paint from ninjabait and use it to paint the engine red like I wanted to originally.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
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ninja_bait
I can make this man. I can let him touch the butt. I cannot promise his safety
I can make this man. I can let him touch the butt. I cannot promise his safety
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Re: Pursuit (Turn 2)

Post by ninja_bait » Thu Aug 23, 2018 1:57 pm

Falk wrote:Take the red paint from ninjabait and use it to paint the engine red like I wanted to originally.
You should give a back up order in case the paint takes a while to make.
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Falk
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Oh no whatever will we do without the buttplugs
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Re: Pursuit (Turn 2)

Post by Falk » Thu Aug 23, 2018 5:42 pm

Hmm true. If the paint isn’t ready, stay ready with the halberd incase anything hostile gets in range.
BrikWars 2010 Rules wrote:BrikWars ... stands in pretty direct opposition to many fundamental elements of the LEGO® philosophy, such as "Not Teaching Kids How Funny It Is to Set People on Fire."
Empire of Luchardsko WIP wiki page

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