Supplement ideas, house rules, homemade stat cards, homebrew weapon types, and other cool variations
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Silent-sigfig
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by Silent-sigfig » Mon Aug 10, 2009 10:17 am
Well, I made two statcards.
Heavy:
Medic:

BFenix wrote:Silent-sigfig wrote:
Coolest 1000th post ever

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lrdofbricks
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by lrdofbricks » Mon Aug 10, 2009 10:24 am
great, but i would make a medic at least as axpensive as a heavy

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Silent-sigfig
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by Silent-sigfig » Mon Aug 10, 2009 12:36 pm
well, I would value the heavy more than the medic, as there is more destructive potential.
BFenix wrote:Silent-sigfig wrote:
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dilanski
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by dilanski » Mon Aug 10, 2009 3:46 pm
Silent-sigfig wrote:well, I would value the heavy more than the medic, as there is more destructive potential.
Say that when your heavy is trying to revive your hero with a shotgun, right when you need your hero to ram a space cruiser up a donkeys but.
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birdman
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by birdman » Mon Aug 10, 2009 3:53 pm
The heavy should only be able to use miniguns and speak in a thick russian accent.
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Blitzen
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by Blitzen » Mon Aug 10, 2009 5:45 pm
In Soviet Russia, gun fires YOU!!
Often, literally, a pillow fight but may include similar situations like volleyball, particularly when wardrobe is skimpy and the action is bouncy.
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birdman
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by birdman » Mon Aug 10, 2009 5:55 pm
And bags come in milks...
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lrdofbricks
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by lrdofbricks » Mon Aug 10, 2009 8:09 pm
i say that becuase a medic is a gamble. he may die before he revives anyone, or he could get 100cp worth of units back into the battle. maybe he could be cheap and his med-kit could be expensive

LEGION- fear it
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Silent-sigfig
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by Silent-sigfig » Mon Aug 10, 2009 8:36 pm
Ah. I've tried to revive people like that.
BFenix wrote:Silent-sigfig wrote:
Coolest 1000th post ever
