Your all completely fucked on so many levels..........

Creations, construction techniques, and news from the world of plastic toys

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dilanski
Now with added tractor fetish
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Post by dilanski » Sun Feb 14, 2010 4:31 pm

6: The leg design itself is pretty strong, but non poseable, an earlier design had lots more movement but was way too flimsy.

7: A ninja would be nuked by this things Mk 4's way before it got in range. and his existence would trigger the proximity alarm.

8: I based this on the goliath from resistance.

9: The silohette isn't that bad actually when you look at it, so it would actually be easier to hit a barn, surface area wise.

10: This is a siege weapon, not really for Gundam killing,altough it would be interesting simply becuase the battle would be won by range and firepower not size, and i'm planning a large long range artillery siege battery for an alternative weapon combo.

Any more questions?
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aoffan23
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Post by aoffan23 » Sun Feb 14, 2010 4:34 pm

Whoa, that does look like the Goliath. I knew it looked familiar.
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OneEye589
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Post by OneEye589 » Sun Feb 14, 2010 6:31 pm

Take out one leg joint and that thing is useless though.

Still nice either way.

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stubby
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Post by stubby » Mon Feb 15, 2010 2:32 am

james+burgundy wrote:you made the thing so big that it is near impossible to hit.
Even I'm having a hard time with this one. Did he mean the weapons are so big that they have an impossible Use rating? But no, the weapons aren't all that gigantic. Is it so tall that the cockpit is out of the weapon range of foot soldiers? Maybe, but the legs can still be taken out one at a time. So I've got nothing.

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dilanski
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Post by dilanski » Mon Feb 15, 2010 4:22 am

OneEye589 wrote:Take out one leg joint and that thing is useless though.

Still nice either way.
The joints are all protected by armour and if you came anywhere close to the thing it'd just nuke you to death.

Once again this is a siege weapon, a long range killing machine, for laying siege to cities and bases, from miles away.
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Tiny Tank Rannon
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Post by Tiny Tank Rannon » Mon Feb 15, 2010 8:56 am

dilanski wrote:The joints are all protected by armour and if you came anywhere close to the thing it'd just nuke you to death.
Woudn't nuking involve radiation and an EMP that would kill the driver/dismantle the vehicle? Sha-zizzle. Plus, if you're one for "balanced points" battles, I could take so many tiny kamikaze biker-men and airplanes and make it go KA-BOOM!

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OneEye589
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Post by OneEye589 » Mon Feb 15, 2010 11:54 am

dilanski wrote:The joints are all protected by armour and if you came anywhere close to the thing it'd just nuke you to death.
Still weaker than the overall structure. This thing is at max a structure level 4 so its smaller leg parts near the body are gonna be structure level 3.

And people say that I'm the Fun Police. At least I don't make invincible crap.
Last edited by OneEye589 on Mon Feb 15, 2010 7:14 pm, edited 1 time in total.

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Warhead
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Post by Warhead » Mon Feb 15, 2010 12:33 pm

Yeah, I'm with OneEye on this. Invincible crap smells of desperation and MegaBlocks thinking.
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Coximind
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Post by Coximind » Mon Feb 15, 2010 12:44 pm

As for getting close enough, IVhorseman has some scorpions with 5d10 armor. I'm considering getting something like that (not sure what yet). Not to mention that a Space Maniak could probably speed in like the caffeine-loaded lightning bolt that they are. My point is, speed and armor could annihilate you.

And, there's always the Heroic Deed. I have a Kung Fu DBZ-style Hero who could take care of it.
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muffinman42
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Post by muffinman42 » Mon Feb 15, 2010 12:49 pm

Looks bad, and where not fucked.
My army ALWAYS (even against a small group of dimmies) carries a large (EG: 20-60 smallish shells, 2-3 large tracker rockets, and a couple of Nukes) array of one-use weapons. And thats not all, we have size 5" weapons as standard (normally in dual turrets).
Your walker wouldent survive a turn, especially with the bad choice of propolsion against heavy explosives!
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RagnarokRose
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Post by RagnarokRose » Mon Feb 15, 2010 12:53 pm

Yeah, it looks cool, but my flying units would prolly just swarm the cockpit.

Excellent job, tactics and techniques aside though. I certainly wouldn't want that thing stomping towards me...
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Magic Soap
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Post by Magic Soap » Mon Feb 15, 2010 1:31 pm

Erm, actually you're fucked...

(Turns around. J+B's mum)

Dragonfire666666
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Post by Dragonfire666666 » Mon Feb 15, 2010 5:47 pm

Does it have any anti-air stuff? And how many missiles?

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muffinman42
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Post by muffinman42 » Mon Feb 15, 2010 6:18 pm

Dragonfire666666 wrote:Does it have any anti-air stuff? And how many missiles?
The missiles would do for Anti-air.

But their easy to avoid if you give you air craft the right equiptment for the job, (auto-targeting guns, or even counter missiles for larger craft)
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jmatthew
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Post by jmatthew » Mon Feb 15, 2010 8:43 pm

It LOOKS spectacular.

One could, however, take it out with an incredibly fast, small speeder (i.e. hard to hit), armed merely with a rear-firing, high-tensile-strength cable harpoon gun.

References

6: The Battle of Hoth, by George Lucas
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