Your all completely fucked on so many levels..........
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- dilanski
- Now with added tractor fetish

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6: The leg design itself is pretty strong, but non poseable, an earlier design had lots more movement but was way too flimsy.
7: A ninja would be nuked by this things Mk 4's way before it got in range. and his existence would trigger the proximity alarm.
8: I based this on the goliath from resistance.
9: The silohette isn't that bad actually when you look at it, so it would actually be easier to hit a barn, surface area wise.
10: This is a siege weapon, not really for Gundam killing,altough it would be interesting simply becuase the battle would be won by range and firepower not size, and i'm planning a large long range artillery siege battery for an alternative weapon combo.
Any more questions?
7: A ninja would be nuked by this things Mk 4's way before it got in range. and his existence would trigger the proximity alarm.
8: I based this on the goliath from resistance.
9: The silohette isn't that bad actually when you look at it, so it would actually be easier to hit a barn, surface area wise.
10: This is a siege weapon, not really for Gundam killing,altough it would be interesting simply becuase the battle would be won by range and firepower not size, and i'm planning a large long range artillery siege battery for an alternative weapon combo.
Any more questions?
Almond Status: ACTIVATED
Even I'm having a hard time with this one. Did he mean the weapons are so big that they have an impossible Use rating? But no, the weapons aren't all that gigantic. Is it so tall that the cockpit is out of the weapon range of foot soldiers? Maybe, but the legs can still be taken out one at a time. So I've got nothing.james+burgundy wrote:you made the thing so big that it is near impossible to hit.
- dilanski
- Now with added tractor fetish

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The joints are all protected by armour and if you came anywhere close to the thing it'd just nuke you to death.OneEye589 wrote:Take out one leg joint and that thing is useless though.
Still nice either way.
Once again this is a siege weapon, a long range killing machine, for laying siege to cities and bases, from miles away.
Almond Status: ACTIVATED
- Tiny Tank Rannon
- Cannon Fodder
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- Location: Near Windsor, Ontario, Canada
Woudn't nuking involve radiation and an EMP that would kill the driver/dismantle the vehicle? Sha-zizzle. Plus, if you're one for "balanced points" battles, I could take so many tiny kamikaze biker-men and airplanes and make it go KA-BOOM!dilanski wrote:The joints are all protected by armour and if you came anywhere close to the thing it'd just nuke you to death.
Still weaker than the overall structure. This thing is at max a structure level 4 so its smaller leg parts near the body are gonna be structure level 3.dilanski wrote:The joints are all protected by armour and if you came anywhere close to the thing it'd just nuke you to death.
And people say that I'm the Fun Police. At least I don't make invincible crap.
Last edited by OneEye589 on Mon Feb 15, 2010 7:14 pm, edited 1 time in total.
As for getting close enough, IVhorseman has some scorpions with 5d10 armor. I'm considering getting something like that (not sure what yet). Not to mention that a Space Maniak could probably speed in like the caffeine-loaded lightning bolt that they are. My point is, speed and armor could annihilate you.
And, there's always the Heroic Deed. I have a Kung Fu DBZ-style Hero who could take care of it.
And, there's always the Heroic Deed. I have a Kung Fu DBZ-style Hero who could take care of it.
Bullshit.You agree not to post any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws.
- muffinman42
- Dimmy
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Looks bad, and where not fucked.
My army ALWAYS (even against a small group of dimmies) carries a large (EG: 20-60 smallish shells, 2-3 large tracker rockets, and a couple of Nukes) array of one-use weapons. And thats not all, we have size 5" weapons as standard (normally in dual turrets).
Your walker wouldent survive a turn, especially with the bad choice of propolsion against heavy explosives!
My army ALWAYS (even against a small group of dimmies) carries a large (EG: 20-60 smallish shells, 2-3 large tracker rockets, and a couple of Nukes) array of one-use weapons. And thats not all, we have size 5" weapons as standard (normally in dual turrets).
Your walker wouldent survive a turn, especially with the bad choice of propolsion against heavy explosives!
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
- RagnarokRose
- u a MILLION wus and only then shall you become the MISTRESS

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- Magic Soap
- Playmobil
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Dragonfire666666
- Officer
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- muffinman42
- Dimmy
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The missiles would do for Anti-air.Dragonfire666666 wrote:Does it have any anti-air stuff? And how many missiles?
But their easy to avoid if you give you air craft the right equiptment for the job, (auto-targeting guns, or even counter missiles for larger craft)
Kerbal Rocketry(my youtube with actual videos on it!)
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.
Muffinman aka. second account of Tahthing. Not technically troll account, as it was made out of shame.




